forked from MagicBane/Server
players removed when leaving mines
This commit is contained in:
@@ -54,8 +54,9 @@ public class Mine extends AbstractGameObject {
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public int capSize;
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public HashMap<Guild,ArrayList<PlayerCharacter>> presentPlayers = new HashMap<>();
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public Integer totalPLayers;
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public final HashSet<Integer> _playerMemory = new HashSet<>();
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HashMap<Guild,ArrayList<Integer>> dividedPlayers;
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public Integer totalPlayers;
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/**
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* ResultSet Constructor
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@@ -593,79 +594,98 @@ public class Mine extends AbstractGameObject {
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public void onEnter() {
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HashSet<AbstractWorldObject> currentPlayers;
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HashSet<Integer> currentMemory;
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PlayerCharacter player;
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// Gather current list of players within the zone bounds
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Building building = BuildingManager.getBuilding(this.buildingID);
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currentPlayers = WorldGrid.getObjectsInRangePartial(building.loc, Enum.CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER);
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this.totalPLayers = currentPlayers.size();
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boolean added = false;
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Building tower = BuildingManager.getBuildingFromCache(this.buildingID);
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currentPlayers = WorldGrid.getObjectsInRangePartial(tower.loc, Enum.CityBoundsType.GRID.extents, MBServerStatics.MASK_PLAYER);
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boolean updated = false;
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for (AbstractWorldObject playerObject : currentPlayers) {
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if (playerObject == null)
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continue;
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player = (PlayerCharacter) playerObject;
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Guild nation = player.getGuild().getNation();
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if(nation == null)
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return;
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// Player is already in our memory
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if(this.presentPlayers.containsKey(nation)) {
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if (this.presentPlayers.get(nation).contains(player) == false)
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{
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this.presentPlayers.get(nation).add(player);
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added = true;
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}
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} else {
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ArrayList<PlayerCharacter> present = new ArrayList<>();
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present.add(player);
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this.presentPlayers.put(nation, present);
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added = true;
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}
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if(added)
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for(Guild guild : this.presentPlayers.keySet()) {
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ChatManager.chatSystemInfo(player, "Guild: " + guild.getName() + " COUNT: " + presentPlayers.get(guild).size());
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}
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if (_playerMemory.contains(player.getObjectUUID()))
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continue;
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// Add player to our city's memory
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_playerMemory.add(player.getObjectUUID());
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updated = true;
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// ***For debugging
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// Logger.info("PlayerMemory for ", this.getCityName() + ": " + _playerMemory.size());
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}
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this.totalPlayers = this._playerMemory.size();
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try {
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onExit(this.presentPlayers);
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if(onExit(currentPlayers)){
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updated = true;
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}
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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this.dividedPlayers = new HashMap<>();
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for(Integer playerID : this._playerMemory){
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player = PlayerCharacter.getFromCache(playerID);
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Guild guild = player.getGuild();
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Guild nation = guild.getNation();
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Guild entry;
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if(nation.equals(Guild.getErrantGuild())){
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entry = nation;
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}else if(guild.equals(Guild.getErrantGuild())){
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entry = guild;
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} else{
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entry = Guild.getErrantGuild();
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}
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if(this.dividedPlayers.containsKey(entry)){
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this.dividedPlayers.get(entry).add(playerID);
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}else{
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ArrayList<Integer> newEntry = new ArrayList<>();
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newEntry.add(playerID);
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this.dividedPlayers.put(entry,newEntry);
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}
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}
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if(updated == true){
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for(Integer playerID : this._playerMemory){
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player = PlayerCharacter.getFromCache(playerID);
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for(Guild present : this.dividedPlayers.keySet()) {
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ChatManager.chatSystemInfo(player,present.getName() + "COUNT: " + this.dividedPlayers.get(present).size() + " (" + (this.dividedPlayers.get(present).size()/this.totalPlayers * 100) + "%)");
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}
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}
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}
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}
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private void onExit(HashMap<Guild,ArrayList<PlayerCharacter>> checkList) {
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ArrayList<PlayerCharacter> allPlayers = new ArrayList<>();
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for(ArrayList<PlayerCharacter> players: presentPlayers.values()){
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allPlayers.addAll(players);
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private Boolean onExit(HashSet<AbstractWorldObject> currentPlayers) {
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PlayerCharacter player;
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int playerUUID = 0;
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HashSet<Integer> toRemove = new HashSet<>();
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Iterator<Integer> iter = _playerMemory.iterator();
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while (iter.hasNext()) {
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playerUUID = iter.next();
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player = PlayerCharacter.getFromCache(playerUUID);
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if (currentPlayers.contains(player))
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continue;
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toRemove.add(playerUUID);
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}
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boolean updated = false;
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// Remove players from mine memory
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HashSet<AbstractWorldObject> currentPlayers;
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PlayerCharacter player;
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Building building = BuildingManager.getBuilding(this.buildingID);
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currentPlayers = WorldGrid.getObjectsInRangePartial(building.loc, Enum.CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER);
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this.totalPLayers = currentPlayers.size();
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for (PlayerCharacter playerObject : allPlayers) {
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if (currentPlayers.contains(playerObject) == false) {
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Guild nation = playerObject.getGuild().getNation();
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if (this.presentPlayers.containsKey(nation)) {
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if (this.presentPlayers.get(nation).contains(playerObject) == true) {
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this.presentPlayers.get(nation).remove(playerObject);
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updated = true;
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ChatManager.chatSystemInfo(playerObject,"Leaving Mine Vicinity");
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}
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}
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}
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if(updated)
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for (Guild guild : this.presentPlayers.keySet()) {
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ChatManager.chatSystemInfo(playerObject, "Guild: " + guild.getName() + " COUNT: " + presentPlayers.get(guild).size());
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}
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_playerMemory.removeAll(toRemove);
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if(toRemove.isEmpty()){
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return false;
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}else{
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return true;
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}
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}
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}
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