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mob loot rolling finalized

master
FatBoy-DOTC 1 year ago
parent
commit
6d4566b94a
  1. 14
      src/engine/loot/LootManager.java

14
src/engine/loot/LootManager.java

@ -187,11 +187,12 @@ public class LootManager { @@ -187,11 +187,12 @@ public class LootManager {
Enum.ItemType outType = outItem.getItemBase().getType();
if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) {
if (outItem.getItemBase().isGlass() == false) {
int prefixChance = ThreadLocalRandom.current().nextInt(100);
if(prefixChance < mob.level) {
int prefixChanceRoll = ThreadLocalRandom.current().nextInt(101);
double prefixChance = 2.057 * mob.level - 28.67;
if(prefixChanceRoll < prefixChance) {
ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable);
int prefixroll = ThreadLocalRandom.current().nextInt(100)-1;
int prefixroll = ThreadLocalRandom.current().nextInt(101);
if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) {
ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID);
ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level));
@ -201,9 +202,10 @@ public class LootManager { @@ -201,9 +202,10 @@ public class LootManager {
}
}
}
int suffixChance = ThreadLocalRandom.current().nextInt(100);
if(suffixChance < mob.level) {
int suffixroll = ThreadLocalRandom.current().nextInt(100)-1;
int suffixChanceRoll = ThreadLocalRandom.current().nextInt(101);
double suffixChance = 2.057 * mob.level - 28.67;
if(suffixChanceRoll < suffixChance) {
int suffixroll = ThreadLocalRandom.current().nextInt(101);
ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable);
if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) {
ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID);

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