forked from MagicBane/Server
Class cleanup.
This commit is contained in:
@@ -582,9 +582,9 @@ public class MobAI {
|
||||
|
||||
ConcurrentHashMap<Integer, Float> loadedPlayers = aiAgent.playerAgroMap;
|
||||
|
||||
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
||||
for (Entry<Integer, Float> playerEntry : loadedPlayers.entrySet()) {
|
||||
|
||||
int playerID = (int) playerEntry.getKey();
|
||||
int playerID = playerEntry.getKey();
|
||||
PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID);
|
||||
|
||||
//Player is null, let's remove them from the list.
|
||||
@@ -608,12 +608,12 @@ public class MobAI {
|
||||
|
||||
// No aggro for this race type
|
||||
|
||||
if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.race.getRaceType().getMonsterType()))
|
||||
if (!aiAgent.notEnemy.isEmpty() && aiAgent.notEnemy.contains(loadedPlayer.race.getRaceType().getMonsterType()))
|
||||
continue;
|
||||
|
||||
//mob has enemies and this player race is not it
|
||||
|
||||
if (aiAgent.enemy.size() > 0 && !aiAgent.enemy.contains(loadedPlayer.race.getRaceType().getMonsterType()))
|
||||
if (!aiAgent.enemy.isEmpty() && !aiAgent.enemy.contains(loadedPlayer.race.getRaceType().getMonsterType()))
|
||||
continue;
|
||||
|
||||
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
|
||||
@@ -805,8 +805,7 @@ public class MobAI {
|
||||
PowersManager.useMobPower(mob, mob, recall, 40);
|
||||
mob.setCombatTarget(null);
|
||||
|
||||
for (Integer playerEntry : mob.playerAgroMap.keySet())
|
||||
mob.playerAgroMap.put(playerEntry, 0f);
|
||||
mob.playerAgroMap.replaceAll((e, v) -> 0f);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckToSendMobHome" + " " + e.getMessage());
|
||||
@@ -819,7 +818,7 @@ public class MobAI {
|
||||
|
||||
if (!mob.getTimestamps().containsKey("lastChase"))
|
||||
mob.getTimestamps().put("lastChase", System.currentTimeMillis());
|
||||
else if (System.currentTimeMillis() < mob.getTimestamps().get("lastChase").longValue() + (750 + ThreadLocalRandom.current().nextInt(0, 500)))
|
||||
else if (System.currentTimeMillis() < mob.getTimestamps().get("lastChase") + (750 + ThreadLocalRandom.current().nextInt(0, 500)))
|
||||
return;
|
||||
|
||||
mob.getTimestamps().put("lastChase", System.currentTimeMillis());
|
||||
@@ -1021,9 +1020,9 @@ public class MobAI {
|
||||
|
||||
ConcurrentHashMap<Integer, Float> loadedPlayers = mob.playerAgroMap;
|
||||
|
||||
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
||||
for (Entry<Integer, Float> playerEntry : loadedPlayers.entrySet()) {
|
||||
|
||||
int playerID = (int) playerEntry.getKey();
|
||||
int playerID = playerEntry.getKey();
|
||||
PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID);
|
||||
|
||||
//Player is null, let's remove them from the list.
|
||||
@@ -1198,13 +1197,13 @@ public class MobAI {
|
||||
float CurrentHateValue = 0;
|
||||
|
||||
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
|
||||
CurrentHateValue = mob.playerAgroMap.get(mob.combatTarget.getObjectUUID()).floatValue();
|
||||
CurrentHateValue = mob.playerAgroMap.get(mob.combatTarget.getObjectUUID());
|
||||
|
||||
AbstractWorldObject mostHatedTarget = null;
|
||||
|
||||
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
|
||||
for (Entry<Integer, Float> playerEntry : mob.playerAgroMap.entrySet()) {
|
||||
|
||||
PlayerCharacter potentialTarget = PlayerCharacter.getPlayerCharacter((int) playerEntry.getKey());
|
||||
PlayerCharacter potentialTarget = PlayerCharacter.getPlayerCharacter(playerEntry.getKey());
|
||||
|
||||
if (potentialTarget.equals(mob.getCombatTarget()))
|
||||
continue;
|
||||
@@ -1214,8 +1213,8 @@ public class MobAI {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (potentialTarget != null && mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) {
|
||||
CurrentHateValue = mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue();
|
||||
if (mob.playerAgroMap.get(potentialTarget.getObjectUUID()) > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) {
|
||||
CurrentHateValue = mob.playerAgroMap.get(potentialTarget.getObjectUUID());
|
||||
mostHatedTarget = potentialTarget;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user