|  |  | @ -301,23 +301,23 @@ public enum NPCManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(guard.equip.containsKey(1)){ |  |  |  |             if(guard.equip.containsKey(1)){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 //has main hand weapon
 |  |  |  |                 //has main hand weapon
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 ItemBase weapon = guard.equip.get(1).getItemBase(); |  |  |  |                 ItemBase weapon = guard.equip.get(1).getItemBase(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(weapon.isStrBased()) |  |  |  |                 if (weapon.isStrBased()) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     primaryStat = guard.getStatStrCurrent(); |  |  |  |                     primaryStat = guard.getStatStrCurrent(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 else |  |  |  |                 else | 
			
		
	
		
		
			
				
					
					|  |  |  |                     primaryStat = guard.getStatDexCurrent(); |  |  |  |                     primaryStat = guard.getStatDexCurrent(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat; |  |  |  |                 guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat; |  |  |  |                 guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 guard.speedHandOne = weapon.getSpeed(); |  |  |  |                 guard.speedHandOne = weapon.getSpeed(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 guard.rangeHandOne = weapon.getRange(); |  |  |  |                 guard.rangeHandOne = weapon.getRange(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } else if(guard.equip.containsKey(2) && !guard.equip.get(2).getItemBase().isShield()){ |  |  |  |             } else if (guard.equip.containsKey(2) && !ItemTemplate.isShield(guard.equip.get(2).template)) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 //has off hand weapon
 |  |  |  |                 //has off hand weapon
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 ItemBase weapon = guard.equip.get(2).getItemBase(); |  |  |  |                 ItemBase weapon = guard.equip.get(2).getItemBase(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(weapon.isStrBased()) |  |  |  |                 if (weapon.isStrBased()) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     primaryStat = guard.getStatStrCurrent(); |  |  |  |                     primaryStat = guard.getStatStrCurrent(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 else |  |  |  |                 else | 
			
		
	
		
		
			
				
					
					|  |  |  |                     primaryStat = guard.getStatDexCurrent(); |  |  |  |                     primaryStat = guard.getStatDexCurrent(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 guard.minDamageHandTwo = (int)((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat; |  |  |  |                 guard.minDamageHandTwo = (int) ((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 guard.maxDamageHandTwo = (int)((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat; |  |  |  |                 guard.maxDamageHandTwo = (int) ((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 guard.speedHandTwo = weapon.getSpeed(); |  |  |  |                 guard.speedHandTwo = weapon.getSpeed(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 guard.rangeHandTwo = weapon.getRange(); |  |  |  |                 guard.rangeHandTwo = weapon.getRange(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } else { |  |  |  |             } else { | 
			
		
	
	
		
		
			
				
					|  |  | @ -337,7 +337,7 @@ public enum NPCManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         int baseDef = guard.mobBase.getDefenseRating(); |  |  |  |         int baseDef = guard.mobBase.getDefenseRating(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         int armorDefense = 0; |  |  |  |         int armorDefense = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |         for(MobEquipment equipped : guard.equip.values()) |  |  |  |         for(MobEquipment equipped : guard.equip.values()) | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(equipped.getItemBase().isArmor() || equipped.getItemBase().isShield()) |  |  |  |             if (equipped.getItemBase().isArmor() || ItemTemplate.isShield(equipped.template)) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 armorDefense += equipped.getItemBase().getDefense(); |  |  |  |                 armorDefense += equipped.getItemBase().getDefense(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         guard.defenseRating = dexterity + baseDef + armorDefense; |  |  |  |         guard.defenseRating = dexterity + baseDef + armorDefense; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
	
		
		
			
				
					|  |  | @ -347,7 +347,7 @@ public enum NPCManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         int baseAtr = guard.mobBase.getAttackRating(); |  |  |  |         int baseAtr = guard.mobBase.getAttackRating(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (guard.equip.get(1) != null) |  |  |  |         if (guard.equip.get(1) != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             guard.atrHandOne = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(1).getItemBase().getPercentRequired() * 4) + (guard.equip.get(1).getItemBase().getPercentRequired() * 3)); |  |  |  |             guard.atrHandOne = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(1).getItemBase().getPercentRequired() * 4) + (guard.equip.get(1).getItemBase().getPercentRequired() * 3)); | 
			
		
	
		
		
			
				
					
					|  |  |  |         else if (guard.equip.get(2) != null && !guard.equip.get(2).getItemBase().isShield()) |  |  |  |         else if (guard.equip.get(2) != null && !ItemTemplate.isShield(guard.equip.get(2).template)) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             guard.atrHandTwo = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(2).getItemBase().getPercentRequired() * 4) + (guard.equip.get(2).getItemBase().getPercentRequired() * 3)); |  |  |  |             guard.atrHandTwo = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(2).getItemBase().getPercentRequired() * 4) + (guard.equip.get(2).getItemBase().getPercentRequired() * 3)); | 
			
		
	
		
		
			
				
					
					|  |  |  |         else |  |  |  |         else | 
			
		
	
		
		
			
				
					
					|  |  |  |             guard.atrHandOne = baseAtr; |  |  |  |             guard.atrHandOne = baseAtr; | 
			
		
	
	
		
		
			
				
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