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					@ -17,7 +17,6 @@ import engine.InterestManagement.WorldGrid;
				@@ -17,7 +17,6 @@ import engine.InterestManagement.WorldGrid;
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					import engine.ai.utilities.CombatUtilities; | 
				
			
			
		
	
		
			
				
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					import engine.ai.utilities.MovementUtilities; | 
				
			
			
		
	
		
			
				
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					import engine.gameManager.*; | 
				
			
			
		
	
		
			
				
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					import engine.math.Vector3f; | 
				
			
			
		
	
		
			
				
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					import engine.math.Vector3fImmutable; | 
				
			
			
		
	
		
			
				
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					import engine.net.DispatchMessage; | 
				
			
			
		
	
		
			
				
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					import engine.net.client.msg.PerformActionMsg; | 
				
			
			
		
	
	
		
			
				
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					@ -25,8 +24,6 @@ import engine.net.client.msg.PowerProjectileMsg;
				@@ -25,8 +24,6 @@ import engine.net.client.msg.PowerProjectileMsg;
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					import engine.net.client.msg.UpdateStateMsg; | 
				
			
			
		
	
		
			
				
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					import engine.objects.*; | 
				
			
			
		
	
		
			
				
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					import engine.powers.ActionsBase; | 
				
			
			
		
	
		
			
				
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					import engine.powers.EffectsBase; | 
				
			
			
		
	
		
			
				
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					import engine.powers.PowerPrereq; | 
				
			
			
		
	
		
			
				
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					import engine.powers.PowersBase; | 
				
			
			
		
	
		
			
				
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					import engine.server.MBServerStatics; | 
				
			
			
		
	
		
			
				
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
	
		
			
				
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					@ -469,17 +466,11 @@ public class MobileFSM {
				@@ -469,17 +466,11 @@ public class MobileFSM {
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        aiAgent.setCombatTarget(aggroTarget); | 
				
			
			
		
	
		
			
				
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					        double AttackRange = 3; | 
				
			
			
		
	
		
			
				
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					        if(aiAgent.getEquip().get(0) != null){ | 
				
			
			
		
	
		
			
				
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					            AttackRange = aiAgent.getEquip().get(0).getItemBase().getRange(); | 
				
			
			
		
	
		
			
				
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					        } else if(aiAgent.getEquip().get(1) != null){ | 
				
			
			
		
	
		
			
				
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					            AttackRange = aiAgent.getEquip().get(1).getItemBase().getRange(); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (canCast(aiAgent) == true) { | 
				
			
			
		
	
		
			
				
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					            if (MobCast(aiAgent) == false) { | 
				
			
			
		
	
		
			
				
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					                attack(aiAgent, targetID); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } else if (CombatUtilities.inRange2D(aiAgent, aggroTarget, AttackRange)) { | 
				
			
			
		
	
		
			
				
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					        } else if (CombatUtilities.inRange2D(aiAgent, aggroTarget, aiAgent.getRange())) { | 
				
			
			
		
	
		
			
				
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					            aiAgent.setState(STATE.Attack); | 
				
			
			
		
	
		
			
				
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					            attack(aiAgent, targetID); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
	
		
			
				
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					@ -1155,12 +1146,6 @@ public class MobileFSM {
				@@ -1155,12 +1146,6 @@ public class MobileFSM {
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					        aiAgent.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					        aiAgent.setState(STATE.Awake); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void recall(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					        //recall home.
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					        PowersBase recall = PowersManager.getPowerByToken(-1994153779); | 
				
			
			
		
	
		
			
				
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					        PowersManager.useMobPower(aiAgent, aiAgent, recall, 40); | 
				
			
			
		
	
		
			
				
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					        aiAgent.setState(MobileFSM.STATE.Recalling); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void recalling(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					        //recall home.
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					        if (aiAgent.getLoc() == aiAgent.getBindLoc()) | 
				
			
			
		
	
	
		
			
				
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					@ -1731,15 +1716,28 @@ public class MobileFSM {
				@@ -1731,15 +1716,28 @@ public class MobileFSM {
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					        mob.nextCallForHelp = System.currentTimeMillis() + 60000; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void handleMobChase(Mob mob){ | 
				
			
			
		
	
		
			
				
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					        if (!MovementUtilities.inRangeOfBindLocation(mob)) { | 
				
			
			
		
	
		
			
				
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					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					            mob.setAggroTargetID(0); | 
				
			
			
		
	
		
			
				
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					            mob.setWalkingHome(false); | 
				
			
			
		
	
		
			
				
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					            mob.setState(STATE.Home); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        mob.updateMovementState(); | 
				
			
			
		
	
		
			
				
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					        mob.updateLocation(); | 
				
			
			
		
	
		
			
				
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					        if(CombatUtilities.inRange2D(mob,mob.getCombatTarget(), mob.getRange()) == true) { | 
				
			
			
		
	
		
			
				
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					            MovementUtilities.moveToLocation(mob, mob.getLoc(), 0); | 
				
			
			
		
	
		
			
				
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					            mob.setState(STATE.Attack); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        else if (mob.isMoving() == false){ | 
				
			
			
		
	
		
			
				
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					            mob.destination = mob.getCombatTarget().getLoc(); | 
				
			
			
		
	
		
			
				
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					            MovementUtilities.moveToLocation(mob, mob.destination, 0); | 
				
			
			
		
	
		
			
				
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					        else {//if (mob.isMoving() == false){
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					            if(mob.getRange() > 15) { | 
				
			
			
		
	
		
			
				
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					                mob.destination = mob.getCombatTarget().getLoc(); | 
				
			
			
		
	
		
			
				
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					                MovementUtilities.moveToLocation(mob, mob.destination, 0); | 
				
			
			
		
	
		
			
				
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					            } else{ | 
				
			
			
		
	
		
			
				
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					                mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()); | 
				
			
			
		
	
		
			
				
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					                MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange()); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
	
		
			
				
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