finalized cleanup

This commit is contained in:
2023-01-29 15:10:37 -06:00
parent c0e3fcffd1
commit 727309a706
3 changed files with 11 additions and 66 deletions
+5 -6
View File
@@ -16,11 +16,13 @@ import engine.Enum.SourceType;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.powers.EffectsBase;
import engine.powers.effectmodifiers.ArmorPiercingEffectModifier;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap;
@@ -305,13 +307,10 @@ public class Resists {
public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, DamageType type, float damage, int trains) {
//handle fortitudes
damage = handleFortitude(target, type, damage);
//calculate armor piercing
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing,SourceType.None);
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
//check to see if any damage absorbers should cancel
float apMod = 0;
if(source.getCharItemManager().getEquipped(2) != null) {
apMod = source.getCharItemManager().getEquipped(2).getArmorPiercing(); // need to get the item in players off-hand and check for armor piercing enchants
}
float damageAfterResists = damage * (1 - (this.getResist(type, trains) / 100) + apMod);
if (target != null) {
//debug damage shields if any found
if (source.getDebug(2) && source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {