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mob roll tables update

master
FatBoy-DOTC 1 year ago
parent
commit
72a0fc458e
  1. 82
      src/engine/loot/LootManager.java

82
src/engine/loot/LootManager.java

@ -83,9 +83,9 @@ public class LootManager { @@ -83,9 +83,9 @@ public class LootManager {
for (MobEquipment me : mob.getEquip().values()) {
if (me.getDropChance() == 0)
continue;
float equipmentRoll = ThreadLocalRandom.current().nextFloat();
float dropChance = me.getDropChance();
if (equipmentRoll < dropChance * multiplier) {
float equipmentRoll = ThreadLocalRandom.current().nextInt(101);
float dropChance = me.getDropChance() * 100;
if (equipmentRoll <= dropChance) {
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
mob.getCharItemManager().addItemToInventory(ml);
}
@ -94,10 +94,10 @@ public class LootManager { @@ -94,10 +94,10 @@ public class LootManager {
return;
}
for (BootySetEntry bse : entries) {
int roll = ThreadLocalRandom.current().nextInt(100);
int roll = ThreadLocalRandom.current().nextInt(101);
switch (bse.bootyType) {
case "GOLD":
if (roll > (bse.dropChance * multiplier)) {
if (roll * multiplier > (bse.dropChance)) {
//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
break;
}
@ -109,7 +109,7 @@ public class LootManager { @@ -109,7 +109,7 @@ public class LootManager {
}
break;
case "LOOT":
if (roll > (bse.dropChance * multiplier)) {
if (roll * multiplier > (bse.dropChance)) {
//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
break;
}
@ -119,7 +119,10 @@ public class LootManager { @@ -119,7 +119,10 @@ public class LootManager {
mob.getCharItemManager().addItemToInventory(toAdd);
}
if (inHotzone) {
int lootTableID = bse.lootTable + 1;
int lootTableID = bse.lootTable;
if (generalItemTables.containsKey(bse.lootTable + 1)) {
lootTableID = bse.lootTable + 1;
}
MobLoot toAddHZ = getGenTableItem(lootTableID, mob);
if (toAddHZ != null)
mob.getCharItemManager().addItemToInventory(toAddHZ);
@ -134,35 +137,39 @@ public class LootManager { @@ -134,35 +137,39 @@ public class LootManager {
break;
}
}
if (inHotzone) {
//hotzone glass roll, 1% chance to roll on glass table
if (ThreadLocalRandom.current().nextInt(101) > 99) {
int roll2 = TableRoll(mob.level);
if (itemTables.get(126).getRowForRange(roll2) == null) {
return;
}
ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2);
int itemUUID = tableRow.cacheID;
if (itemUUID == 0) {
return;
}
MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
if (toAddHZ != null)
mob.getCharItemManager().addItemToInventory(toAddHZ);
}
}
}
public static MobLoot getGenTableItem(int genTableID, Mob mob) {
if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) {
return null;
}
MobLoot outItem;
int roll = new Random().nextInt(101);
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(roll);
int genRoll = new Random().nextInt(101);
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
if (selectedRow == null) {
return null;
}
int itemTableId = selectedRow.itemTableID;
//add 20 to max roll range to make dwarven HA and Sage possible
int zonemin = 25;
int zonemax = 50;
if(mob.getParentZone().minLvl != 0){
zonemax += mob.getParentZone().minLvl;
}
if(mob.getParentZone().maxLvl != 0){
zonemax += mob.getParentZone().maxLvl;
}
int minRollRange = (mob.getLevel() * 3) + zonemin;
int maxRollRange = (mob.getLevel() * 3) + (zonemax * 2);
int roll2 = new Random().nextInt(maxRollRange) + minRollRange;
if (roll2 > 320) {
roll2 = 320;
}
//gets the 1-320 roll for this mob
int roll2 = TableRoll(mob.level);
ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
if (tableRow == null) {
return null;
@ -179,27 +186,27 @@ public class LootManager { @@ -179,27 +186,27 @@ public class LootManager {
Enum.ItemType outType = outItem.getItemBase().getType();
if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) {
if (outItem.getItemBase().isGlass() == false) {
int prefixChance = ThreadLocalRandom.current().nextInt(101);
int prefixChance = ThreadLocalRandom.current().nextInt(100);
if(prefixChance < mob.level) {
ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable);
int prefixroll = ThreadLocalRandom.current().nextInt(101);
int prefixroll = ThreadLocalRandom.current().nextInt(100)-1;
if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) {
ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID);
ModTableRow prefixMod = prefixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange);
ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level));
if (prefixMod != null && prefixMod.action.length() > 0) {
outItem.setPrefix(prefixMod.action);
outItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true);
}
}
}
int suffixChance = ThreadLocalRandom.current().nextInt(101);
int suffixChance = ThreadLocalRandom.current().nextInt(100);
if(suffixChance < mob.level) {
int suffixroll = ThreadLocalRandom.current().nextInt(101);
int suffixroll = ThreadLocalRandom.current().nextInt(100)-1;
ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable);
if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) {
ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID);
ModTableRow suffixMod = suffixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange);
ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level));
if (suffixMod != null && suffixMod.action.length() > 0) {
outItem.setSuffix(suffixMod.action);
outItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false);
@ -210,7 +217,18 @@ public class LootManager { @@ -210,7 +217,18 @@ public class LootManager {
}
return outItem;
}
private static int TableRoll(int mobLevel){
int max = 210 + (mobLevel * 2);
if(max > 320){
max = 320;
}
int min = (int)(mobLevel * 2.5f);
int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
if(roll >= 191){
int poo = 0;
}
return roll;
}
public static void AddGenTableRow(int tableID, GenTableRow row) {
if (!generalItemTables.containsKey(tableID)) {
//create the new table

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