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@ -83,9 +83,9 @@ public class LootManager {
@@ -83,9 +83,9 @@ public class LootManager {
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for (MobEquipment me : mob.getEquip().values()) { |
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if (me.getDropChance() == 0) |
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continue; |
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float equipmentRoll = ThreadLocalRandom.current().nextFloat(); |
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float dropChance = me.getDropChance(); |
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if (equipmentRoll < dropChance * multiplier) { |
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float equipmentRoll = ThreadLocalRandom.current().nextInt(101); |
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float dropChance = me.getDropChance() * 100; |
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if (equipmentRoll <= dropChance) { |
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false); |
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mob.getCharItemManager().addItemToInventory(ml); |
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} |
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@ -94,10 +94,10 @@ public class LootManager {
@@ -94,10 +94,10 @@ public class LootManager {
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return; |
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} |
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for (BootySetEntry bse : entries) { |
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int roll = ThreadLocalRandom.current().nextInt(100); |
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int roll = ThreadLocalRandom.current().nextInt(101); |
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switch (bse.bootyType) { |
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case "GOLD": |
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if (roll > (bse.dropChance * multiplier)) { |
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if (roll * multiplier > (bse.dropChance)) { |
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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break; |
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} |
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@ -109,7 +109,7 @@ public class LootManager {
@@ -109,7 +109,7 @@ public class LootManager {
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} |
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break; |
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case "LOOT": |
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if (roll > (bse.dropChance * multiplier)) { |
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if (roll * multiplier > (bse.dropChance)) { |
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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break; |
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} |
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@ -119,7 +119,10 @@ public class LootManager {
@@ -119,7 +119,10 @@ public class LootManager {
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mob.getCharItemManager().addItemToInventory(toAdd); |
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} |
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if (inHotzone) { |
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int lootTableID = bse.lootTable + 1; |
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int lootTableID = bse.lootTable; |
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if (generalItemTables.containsKey(bse.lootTable + 1)) { |
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lootTableID = bse.lootTable + 1; |
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} |
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MobLoot toAddHZ = getGenTableItem(lootTableID, mob); |
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if (toAddHZ != null) |
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mob.getCharItemManager().addItemToInventory(toAddHZ); |
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@ -134,35 +137,39 @@ public class LootManager {
@@ -134,35 +137,39 @@ public class LootManager {
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break; |
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} |
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} |
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if (inHotzone) { |
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//hotzone glass roll, 1% chance to roll on glass table
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if (ThreadLocalRandom.current().nextInt(101) > 99) { |
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int roll2 = TableRoll(mob.level); |
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if (itemTables.get(126).getRowForRange(roll2) == null) { |
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return; |
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} |
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ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2); |
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int itemUUID = tableRow.cacheID; |
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if (itemUUID == 0) { |
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return; |
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} |
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MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); |
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if (toAddHZ != null) |
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mob.getCharItemManager().addItemToInventory(toAddHZ); |
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} |
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} |
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} |
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public static MobLoot getGenTableItem(int genTableID, Mob mob) { |
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if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) { |
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return null; |
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} |
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MobLoot outItem; |
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int roll = new Random().nextInt(101); |
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(roll); |
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int genRoll = new Random().nextInt(101); |
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); |
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if (selectedRow == null) { |
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return null; |
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} |
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int itemTableId = selectedRow.itemTableID; |
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//add 20 to max roll range to make dwarven HA and Sage possible
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int zonemin = 25; |
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int zonemax = 50; |
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if(mob.getParentZone().minLvl != 0){ |
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zonemax += mob.getParentZone().minLvl; |
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} |
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if(mob.getParentZone().maxLvl != 0){ |
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zonemax += mob.getParentZone().maxLvl; |
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} |
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int minRollRange = (mob.getLevel() * 3) + zonemin; |
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int maxRollRange = (mob.getLevel() * 3) + (zonemax * 2); |
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int roll2 = new Random().nextInt(maxRollRange) + minRollRange; |
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if (roll2 > 320) { |
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roll2 = 320; |
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} |
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//gets the 1-320 roll for this mob
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int roll2 = TableRoll(mob.level); |
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ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2); |
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if (tableRow == null) { |
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return null; |
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@ -179,27 +186,27 @@ public class LootManager {
@@ -179,27 +186,27 @@ public class LootManager {
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Enum.ItemType outType = outItem.getItemBase().getType(); |
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if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) { |
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if (outItem.getItemBase().isGlass() == false) { |
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int prefixChance = ThreadLocalRandom.current().nextInt(101); |
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int prefixChance = ThreadLocalRandom.current().nextInt(100); |
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if(prefixChance < mob.level) { |
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ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable); |
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int prefixroll = ThreadLocalRandom.current().nextInt(101); |
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int prefixroll = ThreadLocalRandom.current().nextInt(100)-1; |
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if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) { |
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ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID); |
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ModTableRow prefixMod = prefixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange); |
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ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level)); |
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if (prefixMod != null && prefixMod.action.length() > 0) { |
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outItem.setPrefix(prefixMod.action); |
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outItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); |
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} |
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} |
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} |
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int suffixChance = ThreadLocalRandom.current().nextInt(101); |
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int suffixChance = ThreadLocalRandom.current().nextInt(100); |
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if(suffixChance < mob.level) { |
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int suffixroll = ThreadLocalRandom.current().nextInt(101); |
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int suffixroll = ThreadLocalRandom.current().nextInt(100)-1; |
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ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable); |
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if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) { |
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ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID); |
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ModTableRow suffixMod = suffixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange); |
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ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level)); |
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if (suffixMod != null && suffixMod.action.length() > 0) { |
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outItem.setSuffix(suffixMod.action); |
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outItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false); |
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@ -210,7 +217,18 @@ public class LootManager {
@@ -210,7 +217,18 @@ public class LootManager {
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} |
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return outItem; |
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} |
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private static int TableRoll(int mobLevel){ |
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int max = 210 + (mobLevel * 2); |
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if(max > 320){ |
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max = 320; |
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} |
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int min = (int)(mobLevel * 2.5f); |
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int roll = ThreadLocalRandom.current().nextInt(max-min) + min; |
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if(roll >= 191){ |
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int poo = 0; |
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} |
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return roll; |
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} |
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public static void AddGenTableRow(int tableID, GenTableRow row) { |
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if (!generalItemTables.containsKey(tableID)) { |
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//create the new table
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