|
|
@ -38,6 +38,14 @@ public enum BuildingManager { |
|
|
|
|
|
|
|
|
|
|
|
public static int getAvailableSlot(Building building) { |
|
|
|
public static int getAvailableSlot(Building building) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ArrayList<BuildingLocation> slotLocations = _slotLocations.get(building.meshUUID); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Some meshes might not have slot locations assigned.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (slotLocations == null || |
|
|
|
|
|
|
|
slotLocations.isEmpty()) |
|
|
|
|
|
|
|
return -1; |
|
|
|
|
|
|
|
|
|
|
|
int numOfSlots = _slotLocations.get(building.meshUUID).size(); |
|
|
|
int numOfSlots = _slotLocations.get(building.meshUUID).size(); |
|
|
|
|
|
|
|
|
|
|
|
for (int i = 1; i <= numOfSlots; i++) { |
|
|
|
for (int i = 1; i <= numOfSlots; i++) { |
|
|
|