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					@ -1648,59 +1648,72 @@ public class MobileFSM {
				@@ -1648,59 +1648,72 @@ public class MobileFSM {
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					        return true; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static boolean MobCast(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        if (mob.getMobBase().getFlags().contains(Enum.MobFlagType.CALLSFORHELP)) { | 
				
			
			
		
	
		
			
				
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					            MobCallForHelp(mob); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        // Method picks a random spell from a mobile's list of powers
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					        // and casts it on the player.  Validation (including empty lists)
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					        // if done previously in canCast();
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					        ArrayList<Integer> powerTokens; | 
				
			
			
		
	
		
			
				
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					        PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); | 
				
			
			
		
	
		
			
				
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					        HashMap<Integer,Integer> eligiblePowers = mob.mobPowers; | 
				
			
			
		
	
		
			
				
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					        for(Map.Entry<Integer,Integer> power : mob.mobPowers.entrySet()) { | 
				
			
			
		
	
		
			
				
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					            PowersBase pwr= PowersManager.getPowerByToken(power.getKey()); | 
				
			
			
		
	
		
			
				
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					        if (mob.getMobBase().getFlags().contains(Enum.MobFlagType.CALLSFORHELP)) | 
				
			
			
		
	
		
			
				
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					            MobCallForHelp(mob); | 
				
			
			
		
	
		
			
				
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					        // Generate a list of tokens from the mob powers for this mobile.
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					        powerTokens = new ArrayList<>(mob.mobPowers.keySet()); | 
				
			
			
		
	
		
			
				
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					        // If player has this effect on them already then remove the token
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					        // from the list of mob powers
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					        for (int powerToken : powerTokens){ | 
				
			
			
		
	
		
			
				
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					            PowersBase pwr= PowersManager.getPowerByToken(powerToken); | 
				
			
			
		
	
		
			
				
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					            for(ActionsBase act : pwr.getActions()){ | 
				
			
			
		
	
		
			
				
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					                String des = act.stackType; | 
				
			
			
		
	
		
			
				
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					                try { | 
				
			
			
		
	
		
			
				
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					                    if (target.getEffects() != null && target.getEffects().containsKey(des) == true) { | 
				
			
			
		
	
		
			
				
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					                        eligiblePowers.remove(power.getKey()); | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                }catch(Exception ex){ | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                if (target.getEffects() != null && target.getEffects().containsKey(des)) | 
				
			
			
		
	
		
			
				
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					                    powerTokens.remove(powerToken); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        int random = ThreadLocalRandom.current().nextInt(eligiblePowers.size()); | 
				
			
			
		
	
		
			
				
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					        int powerToken = 0; | 
				
			
			
		
	
		
			
				
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					        int powerRank = 0; | 
				
			
			
		
	
		
			
				
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					        Map<Integer, Integer> entries = eligiblePowers; | 
				
			
			
		
	
		
			
				
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					        int count = -1; | 
				
			
			
		
	
		
			
				
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					        for (Map.Entry<Integer, Integer> entry : entries.entrySet()) { | 
				
			
			
		
	
		
			
				
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					            count += 1; | 
				
			
			
		
	
		
			
				
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					            if (count == random) { | 
				
			
			
		
	
		
			
				
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					                powerToken = entry.getKey(); | 
				
			
			
		
	
		
			
				
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					                powerRank = entry.getValue(); | 
				
			
			
		
	
		
			
				
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					                PowersBase mobPower = PowersManager.getPowerByToken(powerToken); | 
				
			
			
		
	
		
			
				
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					                if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { | 
				
			
			
		
	
		
			
				
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					                    PowersManager.useMobPower(mob,(AbstractCharacter)mob.getCombatTarget(),mobPower,powerRank); | 
				
			
			
		
	
		
			
				
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					                    PerformActionMsg msg = new PerformActionMsg(); | 
				
			
			
		
	
		
			
				
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					                    if(mobPower.isHarmful() == false || mobPower.targetSelf == true){ | 
				
			
			
		
	
		
			
				
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					                        msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); | 
				
			
			
		
	
		
			
				
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					                    } else { | 
				
			
			
		
	
		
			
				
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					                        msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    msg.setUnknown04(2); | 
				
			
			
		
	
		
			
				
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					                    PowersManager.finishUseMobPower(msg, mob, 0, 0); | 
				
			
			
		
	
		
			
				
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					                    //default minimum seconds between cast = 10
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					                    long cooldown = mobPower.getCooldown(); | 
				
			
			
		
	
		
			
				
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					                    if(cooldown < 10000){ | 
				
			
			
		
	
		
			
				
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					                        mob.nextCastTime = System.currentTimeMillis() + 10000 + cooldown; | 
				
			
			
		
	
		
			
				
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					                    } else { | 
				
			
			
		
	
		
			
				
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					                        mob.nextCastTime = System.currentTimeMillis() + cooldown; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    return true; | 
				
			
			
		
	
		
			
				
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					        // Pick random spell from our list of powers
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					        int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size())); | 
				
			
			
		
	
		
			
				
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					        int powerRank = mob.mobPowers.get(powerToken); | 
				
			
			
		
	
		
			
				
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					        PowersBase mobPower = PowersManager.getPowerByToken(powerToken); | 
				
			
			
		
	
		
			
				
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					        // Cast the spell
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					        if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { | 
				
			
			
		
	
		
			
				
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					            PowersManager.useMobPower(mob,(AbstractCharacter)mob.getCombatTarget(),mobPower,powerRank); | 
				
			
			
		
	
		
			
				
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					            PerformActionMsg msg; | 
				
			
			
		
	
		
			
				
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					            if(mobPower.isHarmful() == false || mobPower.targetSelf == true) | 
				
			
			
		
	
		
			
				
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					                msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); | 
				
			
			
		
	
		
			
				
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					            else | 
				
			
			
		
	
		
			
				
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					                msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); | 
				
			
			
		
	
		
			
				
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					            msg.setUnknown04(2); | 
				
			
			
		
	
		
			
				
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					            PowersManager.finishUseMobPower(msg, mob, 0, 0); | 
				
			
			
		
	
		
			
				
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					            //default minimum seconds between cast = 10
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					            long coolDown = mobPower.getCooldown(); | 
				
			
			
		
	
		
			
				
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					            if(coolDown < 10000) | 
				
			
			
		
	
		
			
				
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					                mob.nextCastTime = System.currentTimeMillis() + 10000 + coolDown; | 
				
			
			
		
	
		
			
				
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					            else | 
				
			
			
		
	
		
			
				
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					                mob.nextCastTime = System.currentTimeMillis() + coolDown; | 
				
			
			
		
	
		
			
				
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					            return true; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        return false; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void MobCallForHelp(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        if(mob.nextCallForHelp == 0){ | 
				
			
			
		
	
		
			
				
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					            mob.nextCallForHelp = System.currentTimeMillis(); | 
				
			
			
		
	
	
		
			
				
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