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@ -13,19 +13,14 @@ import engine.Enum.ItemContainerType;
@@ -13,19 +13,14 @@ import engine.Enum.ItemContainerType;
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import engine.Enum.ItemType; |
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import engine.Enum.OwnerType; |
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import engine.gameManager.DbManager; |
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import engine.gameManager.NPCManager; |
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import engine.gameManager.ZoneManager; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.Random; |
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import java.util.concurrent.ConcurrentHashMap; |
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import java.util.concurrent.ThreadLocalRandom; |
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import static engine.gameManager.LootManager.LOOTMANAGER; |
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public class LootTable { |
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private static final ConcurrentHashMap<Integer, LootTable> lootGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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@ -33,10 +28,6 @@ public class LootTable {
@@ -33,10 +28,6 @@ public class LootTable {
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private static final ConcurrentHashMap<Integer, LootTable> modTables = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private static final ConcurrentHashMap<Integer, LootTable> modGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private static final ConcurrentHashMap<Integer, Integer> statRuneChances = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private static final int oneDrop = 95; |
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private static final int twoDrop = 100; |
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private static final int noDropHotZone = 79; |
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private static final int oneDropHotZone = 98; |
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public static boolean initialized = false; |
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public static HashMap<ItemBase, Integer> itemsDroppedMap = new HashMap<>(); |
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public static HashMap<ItemBase, Integer> resourceDroppedMap = new HashMap<>(); |
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@ -79,6 +70,7 @@ public class LootTable {
@@ -79,6 +70,7 @@ public class LootTable {
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LootTable lootTable = new LootTable(UUID); |
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lootTables.put(UUID, lootTable); |
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return lootTable; |
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} |
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@ -111,23 +103,30 @@ public class LootTable {
@@ -111,23 +103,30 @@ public class LootTable {
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} |
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public static LootTable getModGroup(int UUID) { |
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if (modGroups.containsKey(UUID)) |
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return modGroups.get(UUID); |
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LootTable modTable = new LootTable(UUID); |
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modGroups.put(UUID, modTable); |
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return modTable; |
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} |
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public static LootTable getModTable(int UUID) { |
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if (modTables.containsKey(UUID)) |
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return modTables.get(UUID); |
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LootTable modTypeTable = new LootTable(UUID); |
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modTables.put(UUID, modTypeTable); |
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return modTypeTable; |
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} |
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//call this on server startup to populate the tables
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public static void populateLootTables() { |
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DbManager.LootQueries.populateLootGroups(); |
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DbManager.LootQueries.populateLootTables(); |
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DbManager.LootQueries.populateModTables(); |
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@ -137,580 +136,8 @@ public class LootTable {
@@ -137,580 +136,8 @@ public class LootTable {
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populateStatRuneChances(); |
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} |
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//Returns a list of random loot for a mob based on level, lootTable and hotzone
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public static ArrayList<MobLoot> getMobLoot(Mob mobile, int mobLevel, int lootTable, boolean hotzone) { |
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ArrayList<MobLoot> mobLoot; |
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int calculatedLootTable; |
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int randomRoll; |
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mobLoot = new ArrayList<>(); |
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// Setup default loot table if none exists
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calculatedLootTable = lootTable; |
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LootTable.rollCount++; |
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if (MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()) { |
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randomRoll = ThreadLocalRandom.current().nextInt(100); |
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if (randomRoll > 90) |
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if (randomRoll > LootTable.oneDropHotZone) |
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, true); |
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else |
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, true); |
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} else { |
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for (MobLootBase mlb : MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())) { |
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float chance = mlb.getChance() * .01f; |
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chance *= LOOTMANAGER.NORMAL_DROP_RATE; |
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calculatedLootTable = mlb.getLootTableID(); |
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if (ThreadLocalRandom.current().nextFloat() > chance) |
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continue; |
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, false); |
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} |
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} |
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//calculatedLootTable = lootTable;
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if (calculatedLootTable <= 1) |
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calculatedLootTable = 1300; // GENERIC WORLD
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//handle hotzone random loot
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if (hotzone) { |
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LootTable.rollCount++; |
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if (!MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()) |
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for (MobLootBase mlb : MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())) { |
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if (!LootTable.lootGroups.containsKey(mlb.getLootTableID() + 1)) |
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continue; |
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calculatedLootTable = mlb.getLootTableID(); |
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break; |
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} |
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randomRoll = ThreadLocalRandom.current().nextInt(100); |
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if (randomRoll > 90) |
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if (randomRoll > LootTable.oneDropHotZone) |
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable + 1, 1, true); |
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else |
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable + 1, 1, true); |
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} |
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//handle mob specific special loot
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ArrayList bootyLoot = getBootyLoot(mobile); |
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mobLoot.addAll(bootyLoot); |
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return mobLoot; |
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} |
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public static ArrayList<MobLoot> getMobLootDeath(Mob mobile, int mobLevel, int lootTable) { |
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ArrayList<MobLoot> mobLoot = new ArrayList<>(); |
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if (mobile == null) |
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return mobLoot; |
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//handle hotzone random loot
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boolean hotzone = ZoneManager.inHotZone(mobile.getLoc()); |
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if (hotzone) { |
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if (MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()) { |
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lootTable += 1; |
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if (lootTable <= 1) |
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lootTable = 1301; // GENERIC WORLD
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int roll = ThreadLocalRandom.current().nextInt(100); |
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if (roll > 90) |
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if (roll > LootTable.oneDropHotZone) |
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addMobLoot(mobile, mobLoot, mobLevel, lootTable, 1, true); |
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else |
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addMobLoot(mobile, mobLoot, mobLevel, lootTable, 1, true); |
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} else { |
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for (MobLootBase mlb : MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())) { |
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lootTable = mlb.getLootTableID() + 1; |
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if (!LootTable.lootGroups.containsKey(lootTable)) |
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continue; |
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int roll = ThreadLocalRandom.current().nextInt(100); |
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if (roll > 90) |
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if (roll > LootTable.oneDropHotZone) |
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addMobLoot(mobile, mobLoot, mobLevel, (lootTable), 1, true); |
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else |
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addMobLoot(mobile, mobLoot, mobLevel, (lootTable), 1, true); |
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break; |
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} |
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} |
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if (mobLoot.isEmpty()) { |
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LootTable.rollCount++; //add another rollCount here.
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int resourceRoll = ThreadLocalRandom.current().nextInt(100); |
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if (resourceRoll <= 5) |
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addMobLootResources(mobile, mobLoot, mobLevel, (lootTable), 1, true); |
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} |
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} |
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//handle mob specific booty on death
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ArrayList bootyLoot = getBootyLoot(mobile); |
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mobLoot.addAll(bootyLoot); |
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return mobLoot; |
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} |
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private static ArrayList<MobLoot> getBootyLoot(Mob mob) { |
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ArrayList<BootySetEntry> bootySetList; |
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ArrayList<MobLoot> mobLootList = new ArrayList<>(); |
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if (mob.bootySet == 0) |
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return mobLootList; |
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bootySetList = NPCManager._bootySetMap.get(mob.bootySet); |
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for (BootySetEntry bootyEntry : bootySetList) |
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if (ThreadLocalRandom.current().nextInt(100) < bootyEntry.dropChance) { |
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ItemBase itemBase = ItemBase.getItemBase(bootyEntry.itemBase); |
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if (itemBase != null) { |
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MobLoot mobLoot = new MobLoot(mob, itemBase, true); |
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mobLootList.add(mobLoot); |
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} |
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} |
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return mobLootList; |
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} |
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//called by getMobLoot to add the actual loot
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private static void addMobLoot(Mob mob, ArrayList<MobLoot> loot, int mobLevel, int lootTableID, int cnt, boolean hotzone) { |
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// Member variable declaration
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float calculatedMobLevel; |
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int minSpawn; |
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int maxSpawn; |
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int spawnQuanity = 0; |
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int prefixValue = 0; |
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int suffixValue = 0; |
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int subTableID; |
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String modifierPrefix = ""; |
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String modifierSuffix = ""; |
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// Lookup Table Variables
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LootTable lootTable; |
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LootRow lootRow; |
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LootTable lootGroup; |
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LootRow groupRow = null; |
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LootTable modTable; |
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LootTable modGroup; |
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LootRow modRow = null; |
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// Used for actual generation of items
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int itemBaseUUID; |
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ItemBase itemBase = null; |
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MobLoot mobLoot; |
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if (!LootTable.lootGroups.containsKey(lootTableID)) |
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return; |
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lootGroup = LootTable.lootGroups.get(lootTableID); |
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calculatedMobLevel = mobLevel; |
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if (calculatedMobLevel > 49) |
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calculatedMobLevel = 49; |
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int randomRoll = 0; |
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for (int i = 0; i < cnt; i++) { |
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Random random = new Random(); |
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randomRoll = random.nextInt(100) + 1; //random roll between 1 and 100
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groupRow = lootGroup.getLootRow(randomRoll); |
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if (groupRow == null) |
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return; |
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//get loot table for this group
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if (!LootTable.lootTables.containsKey(groupRow.getValueOne())) |
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return; |
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lootTable = LootTable.lootTables.get(groupRow.getValueOne()); |
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int minRoll = (int) ((calculatedMobLevel - 5) * 5); |
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int maxRoll = (int) ((calculatedMobLevel + 15) * 5); |
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if (minRoll < (int) lootTable.minRoll) |
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minRoll = (int) lootTable.minRoll; |
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if (maxRoll < minRoll) |
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maxRoll = minRoll; |
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if (maxRoll > lootTable.maxRoll) |
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maxRoll = (int) lootTable.maxRoll; |
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if (maxRoll > 320) |
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maxRoll = 320; |
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randomRoll = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min?
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lootRow = lootTable.getLootRow(randomRoll); //get the item row from the bell's curve of level +-15
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if (lootRow == null) |
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continue; //no item found for roll
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itemBaseUUID = lootRow.getValueOne(); |
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if (lootRow.getValueOne() == 0) |
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continue; |
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//handle quantities > 1 for resource drops
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minSpawn = lootRow.getValueTwo(); |
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maxSpawn = lootRow.getValueThree(); |
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// spawnQuantity between min spawn (inclusive) and max spawn (inclusive)
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if (maxSpawn > 1) |
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spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn; |
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//get modifierPrefix
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calculatedMobLevel = mobLevel; |
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if (calculatedMobLevel < 16) |
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calculatedMobLevel = 16; |
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if (calculatedMobLevel > 49) |
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calculatedMobLevel = 49; |
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int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1; |
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if (chanceMod < 25) { |
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modGroup = LootTable.modGroups.get(groupRow.getValueTwo()); |
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if (modGroup != null) { |
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for (int a = 0; a < 10; a++) { |
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randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
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modRow = modGroup.getLootRow(randomRoll); |
|
|
|
|
if (modRow != null) |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
subTableID = modRow.getValueOne(); |
|
|
|
|
|
|
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
|
|
|
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
|
|
|
|
|
|
|
|
randomRoll = gaussianLevel((int) calculatedMobLevel); |
|
|
|
|
|
|
|
|
|
if (randomRoll < modTable.minRoll) |
|
|
|
|
randomRoll = (int) modTable.minRoll; |
|
|
|
|
|
|
|
|
|
if (randomRoll > modTable.maxRoll) |
|
|
|
|
randomRoll = (int) modTable.maxRoll; |
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(randomRoll); |
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
prefixValue = modRow.getValueOne(); |
|
|
|
|
modifierPrefix = modRow.getAction(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} else if (chanceMod < 50) { |
|
|
|
|
modGroup = LootTable.modGroups.get(groupRow.getValueThree()); |
|
|
|
|
|
|
|
|
|
if (modGroup != null) { |
|
|
|
|
|
|
|
|
|
for (int a = 0; a < 10; a++) { |
|
|
|
|
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
modRow = modGroup.getLootRow(randomRoll); |
|
|
|
|
if (modRow != null) |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
|
|
|
|
|
subTableID = modRow.getValueOne(); |
|
|
|
|
|
|
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
|
|
|
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
|
|
|
randomRoll = gaussianLevel((int) calculatedMobLevel); |
|
|
|
|
|
|
|
|
|
if (randomRoll < modTable.minRoll) |
|
|
|
|
randomRoll = (int) modTable.minRoll; |
|
|
|
|
|
|
|
|
|
if (randomRoll > modTable.maxRoll) |
|
|
|
|
randomRoll = (int) modTable.maxRoll; |
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(randomRoll); |
|
|
|
|
|
|
|
|
|
if (modRow == null) |
|
|
|
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
suffixValue = modRow.getValueOne(); |
|
|
|
|
modifierSuffix = modRow.getAction(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} else { |
|
|
|
|
modGroup = LootTable.modGroups.get(groupRow.getValueTwo()); |
|
|
|
|
|
|
|
|
|
if (modGroup != null) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (int a = 0; a < 10; a++) { |
|
|
|
|
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
modRow = modGroup.getLootRow(randomRoll); |
|
|
|
|
if (modRow != null) |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
subTableID = modRow.getValueOne(); |
|
|
|
|
|
|
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
|
|
|
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
|
|
|
|
|
|
|
|
randomRoll = gaussianLevel((int) calculatedMobLevel); |
|
|
|
|
|
|
|
|
|
if (randomRoll < modTable.minRoll) |
|
|
|
|
randomRoll = (int) modTable.minRoll; |
|
|
|
|
|
|
|
|
|
if (randomRoll > modTable.maxRoll) |
|
|
|
|
randomRoll = (int) modTable.maxRoll; |
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(randomRoll); |
|
|
|
|
|
|
|
|
|
if (modRow == null) |
|
|
|
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); |
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
prefixValue = modRow.getValueOne(); |
|
|
|
|
modifierPrefix = modRow.getAction(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
//get modifierSuffix
|
|
|
|
|
modGroup = LootTable.modGroups.get(groupRow.getValueThree()); |
|
|
|
|
|
|
|
|
|
if (modGroup != null) { |
|
|
|
|
|
|
|
|
|
for (int a = 0; a < 10; a++) { |
|
|
|
|
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
modRow = modGroup.getLootRow(randomRoll); |
|
|
|
|
if (modRow != null) |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
|
|
|
|
|
subTableID = modRow.getValueOne(); |
|
|
|
|
|
|
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
|
|
|
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
|
|
|
randomRoll = gaussianLevel((int) calculatedMobLevel); |
|
|
|
|
|
|
|
|
|
if (randomRoll < modTable.minRoll) |
|
|
|
|
randomRoll = (int) modTable.minRoll; |
|
|
|
|
|
|
|
|
|
if (randomRoll > modTable.maxRoll) |
|
|
|
|
randomRoll = (int) modTable.maxRoll; |
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(randomRoll); |
|
|
|
|
|
|
|
|
|
if (modRow == null) |
|
|
|
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); |
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
suffixValue = modRow.getValueOne(); |
|
|
|
|
modifierSuffix = modRow.getAction(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
itemBase = ItemBase.getItemBase(itemBaseUUID); |
|
|
|
|
|
|
|
|
|
if (itemBase == null) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
//Handle logging of drops
|
|
|
|
|
LootTable.HandleDropLogs(itemBase); |
|
|
|
|
|
|
|
|
|
if (itemBase.getType() == ItemType.OFFERING) |
|
|
|
|
spawnQuanity = 1; |
|
|
|
|
|
|
|
|
|
if (spawnQuanity > 0) |
|
|
|
|
mobLoot = new MobLoot(mob, itemBase, spawnQuanity, false); |
|
|
|
|
else |
|
|
|
|
mobLoot = new MobLoot(mob, itemBase, false); |
|
|
|
|
|
|
|
|
|
if (!modifierPrefix.isEmpty()) |
|
|
|
|
mobLoot.addPermanentEnchantment(modifierPrefix, 0, prefixValue, true); |
|
|
|
|
|
|
|
|
|
if (!modifierSuffix.isEmpty()) |
|
|
|
|
mobLoot.addPermanentEnchantment(modifierSuffix, 0, suffixValue, false); |
|
|
|
|
|
|
|
|
|
mobLoot.loadEnchantments(); |
|
|
|
|
|
|
|
|
|
loot.add(mobLoot); |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
private static void addMobLootResources(Mob mob, ArrayList<MobLoot> loot, int mobLevel, int lootTableID, int cnt, boolean hotzone) { |
|
|
|
|
|
|
|
|
|
// Member variable declaration
|
|
|
|
|
float calculatedMobLevel; |
|
|
|
|
int minSpawn; |
|
|
|
|
int maxSpawn; |
|
|
|
|
int spawnQuanity = 0; |
|
|
|
|
|
|
|
|
|
// Lookup Table Variables
|
|
|
|
|
LootTable lootTable; |
|
|
|
|
LootRow lootRow; |
|
|
|
|
LootTable lootGroup; |
|
|
|
|
LootRow groupRow = null; |
|
|
|
|
|
|
|
|
|
// Used for actual generation of items
|
|
|
|
|
int itemBaseUUID; |
|
|
|
|
ItemBase itemBase; |
|
|
|
|
MobLoot mobLoot; |
|
|
|
|
|
|
|
|
|
if (!LootTable.lootGroups.containsKey(lootTableID)) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
lootGroup = LootTable.lootGroups.get(lootTableID); |
|
|
|
|
|
|
|
|
|
calculatedMobLevel = mobLevel; |
|
|
|
|
|
|
|
|
|
if (calculatedMobLevel > 49) |
|
|
|
|
calculatedMobLevel = 49; |
|
|
|
|
|
|
|
|
|
int roll = 0; |
|
|
|
|
for (int i = 0; i < cnt; i++) { |
|
|
|
|
|
|
|
|
|
if (lootTableID == 1901) |
|
|
|
|
groupRow = lootGroup.getLootRow(66); |
|
|
|
|
else if (lootTableID == 1501) |
|
|
|
|
groupRow = lootGroup.getLootRow(98); |
|
|
|
|
else |
|
|
|
|
groupRow = lootGroup.getLootRow(80); |
|
|
|
|
|
|
|
|
|
if (groupRow == null) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
//get loot table for this group
|
|
|
|
|
|
|
|
|
|
if (!LootTable.lootTables.containsKey(groupRow.getValueOne())) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
lootTable = LootTable.lootTables.get(groupRow.getValueOne()); |
|
|
|
|
|
|
|
|
|
int minRoll = (int) ((calculatedMobLevel - 5) * 5); |
|
|
|
|
int maxRoll = (int) ((calculatedMobLevel + 15) * 5); |
|
|
|
|
|
|
|
|
|
if (minRoll < (int) lootTable.minRoll) |
|
|
|
|
minRoll = (int) lootTable.minRoll; |
|
|
|
|
|
|
|
|
|
if (maxRoll < minRoll) |
|
|
|
|
maxRoll = minRoll; |
|
|
|
|
|
|
|
|
|
if (maxRoll > 320) |
|
|
|
|
maxRoll = 320; |
|
|
|
|
|
|
|
|
|
roll = ThreadLocalRandom.current().nextInt(minRoll, maxRoll + 1); //Does not return Max, but does return min?
|
|
|
|
|
lootRow = lootTable.getLootRow(roll); //get the item row from the bell's curve of level +-15
|
|
|
|
|
|
|
|
|
|
if (lootRow == null) |
|
|
|
|
continue; //no item found for roll
|
|
|
|
|
|
|
|
|
|
itemBaseUUID = lootRow.getValueOne(); |
|
|
|
|
|
|
|
|
|
if (lootRow.getValueOne() == 0) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
//handle quantities > 1 for resource drops
|
|
|
|
|
|
|
|
|
|
minSpawn = lootRow.getValueTwo(); |
|
|
|
|
maxSpawn = lootRow.getValueThree(); |
|
|
|
|
|
|
|
|
|
// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
|
|
|
|
|
|
|
|
|
|
if (maxSpawn > 1) |
|
|
|
|
spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn; |
|
|
|
|
|
|
|
|
|
itemBase = ItemBase.getItemBase(itemBaseUUID); |
|
|
|
|
|
|
|
|
|
if (itemBase == null) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
LootTable.HandleDropLogs(itemBase); |
|
|
|
|
|
|
|
|
|
switch (itemBase.getUUID()) { |
|
|
|
|
case 19290: |
|
|
|
|
continue; |
|
|
|
|
case 19291: |
|
|
|
|
continue; |
|
|
|
|
case 19292: |
|
|
|
|
continue; |
|
|
|
|
case 27530: |
|
|
|
|
continue; |
|
|
|
|
case 973000: |
|
|
|
|
continue; |
|
|
|
|
case 973200: |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
case 26360: |
|
|
|
|
continue; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Handle drop rates of resources/runes/contracts.
|
|
|
|
|
// We intentionally drop them in half
|
|
|
|
|
|
|
|
|
|
if (itemBase.getType() == ItemType.OFFERING) |
|
|
|
|
spawnQuanity = 1; |
|
|
|
|
|
|
|
|
|
if (spawnQuanity > 0) |
|
|
|
|
mobLoot = new MobLoot(mob, itemBase, spawnQuanity, false); |
|
|
|
|
else |
|
|
|
|
mobLoot = new MobLoot(mob, itemBase, false); |
|
|
|
|
|
|
|
|
|
loot.add(mobLoot); |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static int gaussianLevel(int level) { |
|
|
|
|
|
|
|
|
|
int ret = -76; |
|
|
|
|
|
|
|
|
|
while (ret < -75 || ret > 75) { |
|
|
|
@ -723,6 +150,7 @@ public class LootTable {
@@ -723,6 +150,7 @@ public class LootTable {
|
|
|
|
|
|
|
|
|
|
//This set's the drop chances for stat runes.
|
|
|
|
|
public static void populateStatRuneChances() { |
|
|
|
|
|
|
|
|
|
//+3, Increased
|
|
|
|
|
statRuneChances.put(250018, 60); |
|
|
|
|
statRuneChances.put(250009, 60); |
|
|
|
@ -787,74 +215,6 @@ public class LootTable {
@@ -787,74 +215,6 @@ public class LootTable {
|
|
|
|
|
statRuneChances.put(250008, 60); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
private static void HandleDropLogs(ItemBase itemBase) { |
|
|
|
|
|
|
|
|
|
if (itemBase == null) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
LootTable.dropCount++; //item dropped, add to all item count.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (LootTable.itemsDroppedMap.get(itemBase) == null) { |
|
|
|
|
LootTable.itemsDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
|
|
|
|
} else { |
|
|
|
|
int dropCount = LootTable.itemsDroppedMap.get(itemBase); |
|
|
|
|
dropCount++; |
|
|
|
|
LootTable.itemsDroppedMap.put(itemBase, dropCount); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
switch (itemBase.getType()) { |
|
|
|
|
case RESOURCE: |
|
|
|
|
LootTable.resourceCount++; |
|
|
|
|
|
|
|
|
|
if (LootTable.resourceDroppedMap.get(itemBase) == null) { |
|
|
|
|
LootTable.resourceDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
|
|
|
|
} else { |
|
|
|
|
int dropCount = LootTable.resourceDroppedMap.get(itemBase); |
|
|
|
|
dropCount++; |
|
|
|
|
LootTable.resourceDroppedMap.put(itemBase, dropCount); |
|
|
|
|
} |
|
|
|
|
break; |
|
|
|
|
case RUNE: |
|
|
|
|
LootTable.runeCount++; |
|
|
|
|
if (LootTable.runeDroppedMap.get(itemBase) == null) { |
|
|
|
|
LootTable.runeDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
|
|
|
|
} else { |
|
|
|
|
int dropCount = LootTable.runeDroppedMap.get(itemBase); |
|
|
|
|
dropCount++; |
|
|
|
|
LootTable.runeDroppedMap.put(itemBase, dropCount); |
|
|
|
|
} |
|
|
|
|
break; |
|
|
|
|
case CONTRACT: |
|
|
|
|
LootTable.contractCount++; |
|
|
|
|
|
|
|
|
|
if (LootTable.contractDroppedMap.get(itemBase) == null) { |
|
|
|
|
LootTable.contractDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
|
|
|
|
} else { |
|
|
|
|
int dropCount = LootTable.contractDroppedMap.get(itemBase); |
|
|
|
|
dropCount++; |
|
|
|
|
LootTable.contractDroppedMap.put(itemBase, dropCount); |
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|
} |
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|
break; |
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|
case WEAPON: //Glass Drop
|
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|
|
if (itemBase.isGlass()) { |
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|
LootTable.glassCount++; |
|
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|
if (LootTable.glassDroppedMap.get(itemBase) == null) { |
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|
LootTable.glassDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
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|
} else { |
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|
|
int dropCount = LootTable.glassDroppedMap.get(itemBase); |
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|
|
dropCount++; |
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|
|
LootTable.glassDroppedMap.put(itemBase, dropCount); |
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|
|
} |
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|
} |
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|
|
break; |
|
|
|
|
} |
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|
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|
|
} |
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|
|
public static Item CreateGamblerItem(Item item, PlayerCharacter gambler) { |
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|
|
|
|
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|
|
if (item == null) |
|
|
|
@ -931,25 +291,25 @@ public class LootTable {
@@ -931,25 +291,25 @@ public class LootTable {
|
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|
break; |
|
|
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|
} |
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|
|
|
//couldnt find group
|
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|
if (groupID == 0) |
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|
return null; |
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|
|
LootTable lootGroup = LootTable.lootGroups.get(groupID); |
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|
if (lootGroup == null) |
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|
return null; |
|
|
|
|
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|
|
|
float calculatedMobLevel; |
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|
|
int minSpawn; |
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|
|
int maxSpawn; |
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|
|
int spawnQuanity = 0; |
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|
int prefixValue = 0; |
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|
|
int suffixValue = 0; |
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|
|
int subTableID; |
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|
|
String modifierPrefix = ""; |
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|
|
String modifierSuffix = ""; |
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|
|
// Lookup Table Variables
|
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|
|
LootTable lootTable; |
|
|
|
|
LootRow lootRow; |
|
|
|
|
LootRow groupRow = null; |
|
|
|
@ -958,10 +318,9 @@ public class LootTable {
@@ -958,10 +318,9 @@ public class LootTable {
|
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|
|
LootRow modRow = null; |
|
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|
|
|
|
|
|
|
// Used for actual generation of items
|
|
|
|
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|
|
|
int itemBaseUUID; |
|
|
|
|
ItemBase itemBase = null; |
|
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|
|
MobLoot mobLoot; |
|
|
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|
|
|
|
|
|
|
|
|
|
|
int roll = ThreadLocalRandom.current().nextInt(100) + 1; //Does not return Max, but does return min?
|
|
|
|
|
|
|
|
|
@ -976,24 +335,23 @@ public class LootTable {
@@ -976,24 +335,23 @@ public class LootTable {
|
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|
|
|
|
|
|
|
|
itemBaseUUID = lootRow.getValueOne(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (lootRow.getValueOne() == 0) |
|
|
|
|
return null; |
|
|
|
|
|
|
|
|
|
//handle quantities > 1 for resource drops
|
|
|
|
|
|
|
|
|
|
minSpawn = lootRow.getValueTwo(); |
|
|
|
|
maxSpawn = lootRow.getValueThree(); |
|
|
|
|
|
|
|
|
|
// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
|
|
|
|
|
|
|
|
|
|
if (maxSpawn > 1) |
|
|
|
|
spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//get modifierPrefix
|
|
|
|
|
|
|
|
|
|
calculatedMobLevel = 49; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
|
|
|
|
|
if (chanceMod < 25) { |
|
|
|
@ -1001,7 +359,6 @@ public class LootTable {
@@ -1001,7 +359,6 @@ public class LootTable {
|
|
|
|
|
|
|
|
|
|
if (modGroup != null) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (int a = 0; a < 10; a++) { |
|
|
|
|
roll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
modRow = modGroup.getLootRow(roll); |
|
|
|
@ -1009,7 +366,6 @@ public class LootTable {
@@ -1009,7 +366,6 @@ public class LootTable {
|
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
subTableID = modRow.getValueOne(); |
|
|
|
|
|
|
|
|
@ -1025,13 +381,10 @@ public class LootTable {
@@ -1025,13 +381,10 @@ public class LootTable {
|
|
|
|
|
if (roll > modTable.maxRoll) |
|
|
|
|
roll = (int) modTable.maxRoll; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(roll); |
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
prefixValue = modRow.getValueOne(); |
|
|
|
|
if (modRow != null) |
|
|
|
|
modifierPrefix = modRow.getAction(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
@ -1064,14 +417,11 @@ public class LootTable {
@@ -1064,14 +417,11 @@ public class LootTable {
|
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(roll); |
|
|
|
|
|
|
|
|
|
if (modRow == null) { |
|
|
|
|
if (modRow == null) |
|
|
|
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
suffixValue = modRow.getValueOne(); |
|
|
|
|
if (modRow != null) |
|
|
|
|
modifierSuffix = modRow.getAction(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
@ -1080,7 +430,6 @@ public class LootTable {
@@ -1080,7 +430,6 @@ public class LootTable {
|
|
|
|
|
|
|
|
|
|
if (modGroup != null) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (int a = 0; a < 10; a++) { |
|
|
|
|
roll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
modRow = modGroup.getLootRow(roll); |
|
|
|
@ -1088,14 +437,13 @@ public class LootTable {
@@ -1088,14 +437,13 @@ public class LootTable {
|
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
|
|
|
|
|
subTableID = modRow.getValueOne(); |
|
|
|
|
|
|
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
|
|
|
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
|
|
|
|
|
|
|
|
roll = gaussianLevel((int) calculatedMobLevel); |
|
|
|
|
|
|
|
|
|
if (roll < modTable.minRoll) |
|
|
|
@ -1104,17 +452,13 @@ public class LootTable {
@@ -1104,17 +452,13 @@ public class LootTable {
|
|
|
|
|
if (roll > modTable.maxRoll) |
|
|
|
|
roll = (int) modTable.maxRoll; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(roll); |
|
|
|
|
|
|
|
|
|
if (modRow == null) { |
|
|
|
|
if (modRow == null) |
|
|
|
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
prefixValue = modRow.getValueOne(); |
|
|
|
|
if (modRow != null) |
|
|
|
|
modifierPrefix = modRow.getAction(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
@ -1148,30 +492,24 @@ public class LootTable {
@@ -1148,30 +492,24 @@ public class LootTable {
|
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(roll); |
|
|
|
|
|
|
|
|
|
if (modRow == null) { |
|
|
|
|
if (modRow == null) |
|
|
|
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
suffixValue = modRow.getValueOne(); |
|
|
|
|
if (modRow != null) |
|
|
|
|
modifierSuffix = modRow.getAction(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
itemBase = ItemBase.getItemBase(itemBaseUUID); |
|
|
|
|
byte charges = (byte) itemBase.getNumCharges(); |
|
|
|
|
short dur = (short) itemBase.getDurability(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
short weight = itemBase.getWeight(); |
|
|
|
|
if (!gambler.getCharItemManager().hasRoomInventory(weight)) { |
|
|
|
|
return null; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (!gambler.getCharItemManager().hasRoomInventory(weight)) |
|
|
|
|
return null; |
|
|
|
|
|
|
|
|
|
Item gambledItem = new Item(itemBase, gambler.getObjectUUID(), |
|
|
|
|
OwnerType.PlayerCharacter, charges, charges, dur, dur, |
|
|
|
@ -1186,25 +524,22 @@ public class LootTable {
@@ -1186,25 +524,22 @@ public class LootTable {
|
|
|
|
|
|
|
|
|
|
try { |
|
|
|
|
gambledItem = DbManager.ItemQueries.ADD_ITEM(gambledItem); |
|
|
|
|
|
|
|
|
|
} catch (Exception e) { |
|
|
|
|
Logger.error(e); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (gambledItem == null) { |
|
|
|
|
|
|
|
|
|
if (gambledItem == null) |
|
|
|
|
return null; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (!modifierPrefix.isEmpty()) |
|
|
|
|
gambledItem.addPermanentEnchantment(modifierPrefix, 0); |
|
|
|
|
|
|
|
|
|
if (!modifierSuffix.isEmpty()) |
|
|
|
|
gambledItem.addPermanentEnchantment(modifierSuffix, 0); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//add item to inventory
|
|
|
|
|
gambler.getCharItemManager().addItemToInventory(gambledItem); |
|
|
|
|
|
|
|
|
|
gambler.getCharItemManager().addItemToInventory(gambledItem); |
|
|
|
|
gambler.getCharItemManager().updateInventory(); |
|
|
|
|
|
|
|
|
|
return gambledItem; |
|
|
|
@ -1213,6 +548,7 @@ public class LootTable {
@@ -1213,6 +548,7 @@ public class LootTable {
|
|
|
|
|
public void addRow(float min, float max, int valueOne, int valueTwo, int valueThree, String action) { |
|
|
|
|
|
|
|
|
|
//hackey way to set the minimum roll for SHIAT!
|
|
|
|
|
|
|
|
|
|
if (min < this.minRoll) |
|
|
|
|
this.minRoll = min; |
|
|
|
|
|
|
|
|
@ -1223,29 +559,27 @@ public class LootTable {
@@ -1223,29 +559,27 @@ public class LootTable {
|
|
|
|
|
int maxInt = (int) max; |
|
|
|
|
|
|
|
|
|
//Round up min
|
|
|
|
|
if (minInt != min) { |
|
|
|
|
|
|
|
|
|
if (minInt != min) |
|
|
|
|
min = minInt + 1; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
//Round down max;
|
|
|
|
|
|
|
|
|
|
if (maxInt != max) |
|
|
|
|
max = maxInt; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LootRow lootRow = new LootRow(valueOne, valueTwo, valueThree, action); |
|
|
|
|
for (int i = (int) min; i <= max; i++) { |
|
|
|
|
|
|
|
|
|
for (int i = (int) min; i <= max; i++) |
|
|
|
|
lootTable.put(i, lootRow); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public LootRow getLootRow(int probability) { |
|
|
|
|
|
|
|
|
|
if (lootTable.containsKey(probability)) |
|
|
|
|
return lootTable.get(probability); |
|
|
|
|
return null; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public ConcurrentHashMap<Integer, LootRow> getLootTable() { |
|
|
|
|
return lootTable; |
|
|
|
|
return null; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|