forked from MagicBane/Server
This should fail fast.
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@@ -1037,6 +1037,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
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}
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public void recalculateStats() {
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if (this.isPlayerGuard()) {
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NPCManager.setMaxHealthForGuard(this);
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NPCManager.setAttackRatingForGuard(this);
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@@ -1044,26 +1045,16 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
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NPCManager.setDamageAndSpeedForGuard(this);
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NPCManager.applyGuardStanceModifiers(this);
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} else {
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AbstractCharacter.calculateAtrDamageForWeapon(this, this.charItemManager.equipped.get(EquipSlotType.RHELD), true, this.charItemManager.equipped.get(EquipSlotType.LHELD));
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AbstractCharacter.calculateAtrDefenseDamage(this);
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calculateMaxHealthManaStamina();
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}
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calculateModifiedStats();
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try {
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AbstractCharacter.calculateAtrDamageForWeapon(this,this.charItemManager.equipped.get(EquipSlotType.RHELD),true,this.charItemManager.equipped.get(EquipSlotType.LHELD));
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AbstractCharacter.calculateAtrDefenseDamage(this);
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} catch (Exception e) {
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Logger.error(this.getMobBaseID() + ":" + e);
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}
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try {
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calculateMaxHealthManaStamina();
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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}
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try {
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calculateModifiedStats();
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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if (this.isSiege())
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this.healthMax = 10000;
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Resists.calculateResists(this);
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}
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