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					@ -150,7 +150,7 @@ public enum LootManager {
				@@ -150,7 +150,7 @@ public enum LootManager {
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					        int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1); | 
				
			
			
		
	
		
			
				
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					        GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll); | 
				
			
			
		
	
		
			
				
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					        GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f); | 
				
			
			
		
	
		
			
				
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					        if (selectedRow == null) | 
				
			
			
		
	
		
			
				
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					            return null; | 
				
			
			
		
	
	
		
			
				
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					@ -207,7 +207,7 @@ public enum LootManager {
				@@ -207,7 +207,7 @@ public enum LootManager {
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					    private static MobLoot GeneratePrefix(AbstractCharacter mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) { | 
				
			
			
		
	
		
			
				
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					        GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll); | 
				
			
			
		
	
		
			
				
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					        GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f); | 
				
			
			
		
	
		
			
				
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					        if (selectedRow == null) | 
				
			
			
		
	
		
			
				
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					            return inItem; | 
				
			
			
		
	
	
		
			
				
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					@ -239,7 +239,7 @@ public enum LootManager {
				@@ -239,7 +239,7 @@ public enum LootManager {
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					    private static MobLoot GenerateSuffix(AbstractCharacter mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) { | 
				
			
			
		
	
		
			
				
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					        GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll); | 
				
			
			
		
	
		
			
				
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					        GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f); | 
				
			
			
		
	
		
			
				
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					        if (selectedRow == null) | 
				
			
			
		
	
		
			
				
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					            return inItem; | 
				
			
			
		
	
	
		
			
				
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					@ -402,8 +402,8 @@ public enum LootManager {
				@@ -402,8 +402,8 @@ public enum LootManager {
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					        //roll 1-100 for the gen table selection
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					        int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1); | 
				
			
			
		
	
		
			
				
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					        GenTableEntry selectedRow = GenTableEntry.rollTable(tableID, genRoll); | 
				
			
			
		
	
		
			
				
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					        int genRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); | 
				
			
			
		
	
		
			
				
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					        GenTableEntry selectedRow = GenTableEntry.rollTable(tableID, genRoll, LootManager.NORMAL_DROP_RATE); | 
				
			
			
		
	
		
			
				
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					        if(selectedRow == null) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
	
		
			
				
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