forked from MagicBane/Server
More parsing work; sparse_data field loaded into string for now.
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@@ -473,6 +473,17 @@ public class ItemTemplate {
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rune_speed.put(movementType, speed);
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}
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rune_group_type = ((Long) jsonObject.get("rune_group_type")).intValue();
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rune_group_is_faction = ((Boolean) jsonObject.get("rune_group_is_faction"));
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rune_group_is_guild = ((Boolean) jsonObject.get("rune_group_is_guild"));
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rune_dsc = (String) jsonObject.get("rune_dsc");
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rune_fx_txt = (String) jsonObject.get("rune_fx_txt");
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rune_group_tactics = ((Long) jsonObject.get("rune_group_tactics")).intValue();
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rune_group_role_set = ((Long) jsonObject.get("rune_group_role_set")).intValue();
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rune_renderable = ((Boolean) jsonObject.get("rune_renderable"));
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rune_natural_power_attack = ((Long) jsonObject.get("rune_natural_power_attack")).intValue();
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rune_sparse_data = (String) jsonObject.get("rune_sparse_data");
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JSONArray attr_adj_json = (JSONArray) jsonObject.get("rune_attr_adj");
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