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					@ -165,8 +165,12 @@ public enum CombatManager {
				@@ -165,8 +165,12 @@ public enum CombatManager {
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					                break; | 
				
			
			
		
	
		
			
				
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					            case Building: | 
				
			
			
		
	
		
			
				
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					                if(attackRange > 15){ | 
				
			
			
		
	
		
			
				
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					                    if(attacker.loc.distanceSquared(target.loc) < (attackRange * attackRange)) | 
				
			
			
		
	
		
			
				
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					                    float rangeSquared = attackRange * attackRange; | 
				
			
			
		
	
		
			
				
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					                    //float distanceSquared = attacker.loc.distanceSquared(target.loc);
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					                    if(distanceSquared < rangeSquared) { | 
				
			
			
		
	
		
			
				
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					                        inRange = true; | 
				
			
			
		
	
		
			
				
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					                        break; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                }else { | 
				
			
			
		
	
		
			
				
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					                    float locX = target.loc.x - target.getBounds().getHalfExtents().x; | 
				
			
			
		
	
		
			
				
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					                    float locZ = target.loc.z - target.getBounds().getHalfExtents().y; | 
				
			
			
		
	
	
		
			
				
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