forked from MagicBane/Server
Bane logic tweaking
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@@ -62,32 +62,6 @@ public class DestroyCityThread implements Runnable {
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newParent = cityZone.parent;
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formerGuild = city.getTOL().getGuild();
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// Former guild loses it's tree!
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if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
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//Successful Update of guild
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formerGuild.setGuildState(mbEnums.GuildState.Errant);
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formerGuild.setNation(null);
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formerGuild.setCityUUID(0);
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GuildManager.updateAllGuildTags(formerGuild);
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GuildManager.updateAllGuildBinds(formerGuild, null);
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}
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if (formerGuild.getSubGuildList().isEmpty() == false) {
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subGuildList = new ArrayList<>();
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for (Guild subGuild : formerGuild.getSubGuildList()) {
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subGuildList.add(subGuild);
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}
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for (Guild subGuild : subGuildList) {
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formerGuild.removeSubGuild(subGuild);
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}
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}
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// Build list of buildings within this parent zone
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for (Building cityBuilding : cityZone.zoneBuildingSet) {
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@@ -130,18 +104,48 @@ public class DestroyCityThread implements Runnable {
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// Destroy all remaining auto-protected city assets
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EnumSet<mbEnums.BuildingGroup> assetsToDestroy = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK,
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EnumSet<mbEnums.BuildingGroup> autoProtectFilter = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK,
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mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE);
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if (assetsToDestroy.contains(cityBuilding.getBlueprint().getBuildingGroup())) {
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if (autoProtectFilter.contains(cityBuilding.getBlueprint().getBuildingGroup())) {
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if (cityBuilding.getRank() != -1)
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if (cityBuilding.getRank() > -1)
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BuildingManager.setRank(cityBuilding, -1);
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}
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}
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if (city.realm != null)
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city.realm.removeCity(city.getObjectUUID());
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// Former guild loses tree!
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if (city.realm != null)
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city.realm.removeCity(city.getObjectUUID());
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city.getTOL().setOwner(null);
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if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
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//Successful Update of guild
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formerGuild.setGuildState(mbEnums.GuildState.Errant);
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formerGuild.setNation(null);
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formerGuild.setCityUUID(0);
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GuildManager.updateAllGuildTags(formerGuild);
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GuildManager.updateAllGuildBinds(formerGuild, null);
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}
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// And all of it's sub guilds
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if (formerGuild.getSubGuildList().isEmpty() == false) {
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subGuildList = new ArrayList<>();
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for (Guild subGuild : formerGuild.getSubGuildList()) {
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subGuildList.add(subGuild);
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}
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for (Guild subGuild : subGuildList) {
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formerGuild.removeSubGuild(subGuild);
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}
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}
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}
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// It's now safe to delete the city zone from the database
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// which will cause a cascade delete of everything else
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