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					@ -313,12 +313,12 @@ public enum CombatManager {
				@@ -313,12 +313,12 @@ public enum CombatManager {
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					            boolean isWeapon = true; | 
				
			
			
		
	
		
			
				
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					            Item weapon = equipped.get(weaponSlot); | 
				
			
			
		
	
		
			
				
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					            ItemBase wb = null; | 
				
			
			
		
	
		
			
				
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					            ItemTemplate wb = null; | 
				
			
			
		
	
		
			
				
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					            if (weapon == null) | 
				
			
			
		
	
		
			
				
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					                isWeapon = false; | 
				
			
			
		
	
		
			
				
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					            else { | 
				
			
			
		
	
		
			
				
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					                ItemBase ib = weapon.getItemBase(); | 
				
			
			
		
	
		
			
				
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					                ItemTemplate ib = weapon.template; | 
				
			
			
		
	
		
			
				
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					                if (ib == null || !weapon.template.item_type.equals(ItemType.WEAPON)) | 
				
			
			
		
	
		
			
				
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					                    isWeapon = false; | 
				
			
			
		
	
	
		
			
				
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					@ -336,7 +336,7 @@ public enum CombatManager {
				@@ -336,7 +336,7 @@ public enum CombatManager {
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					                    Item weaponOff = equipped.get(EquipSlotType.RHELD); | 
				
			
			
		
	
		
			
				
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					                    if (weaponOff != null) { | 
				
			
			
		
	
		
			
				
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					                        ItemBase ib = weaponOff.getItemBase(); | 
				
			
			
		
	
		
			
				
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					                        ItemTemplate ib = weaponOff.template; | 
				
			
			
		
	
		
			
				
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					                        if (ib == null || !weaponOff.template.item_type.equals(ItemType.WEAPON)) | 
				
			
			
		
	
		
			
				
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					                            hasNoWeapon = true; | 
				
			
			
		
	
	
		
			
				
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					@ -352,7 +352,7 @@ public enum CombatManager {
				@@ -352,7 +352,7 @@ public enum CombatManager {
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					            //Source can attack.
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					            //NOTE Don't 'return;' beyond this point until timer created
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					            boolean attackFailure = (wb != null) && (wb.getRange() > 35f) && abstractCharacter.isMoving(); | 
				
			
			
		
	
		
			
				
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					            boolean attackFailure = (wb != null) && (wb.item_weapon_max_range > 35f) && abstractCharacter.isMoving(); | 
				
			
			
		
	
		
			
				
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					            //Target can't attack on move with ranged weapons.
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					            //if not enough stamina, then skip attack
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					@ -419,7 +419,7 @@ public enum CombatManager {
				@@ -419,7 +419,7 @@ public enum CombatManager {
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					                if (hasNoWeapon || abstractCharacter.getObjectType().equals(GameObjectType.Mob)) | 
				
			
			
		
	
		
			
				
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					                    createTimer(abstractCharacter, slot, 20, true); //2 second for no weapon
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					                else { | 
				
			
			
		
	
		
			
				
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					                    int wepSpeed = (int) (wb.getSpeed()); | 
				
			
			
		
	
		
			
				
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					                    int wepSpeed = (int) (wb.item_weapon_wepspeed); | 
				
			
			
		
	
		
			
				
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					                    if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.NONE) != 0f) //add weapon speed bonus
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					                        wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.NONE)); | 
				
			
			
		
	
	
		
			
				
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					@ -460,7 +460,7 @@ public enum CombatManager {
				@@ -460,7 +460,7 @@ public enum CombatManager {
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					    /** | 
				
			
			
		
	
		
			
				
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					     * Attempt to attack target | 
				
			
			
		
	
		
			
				
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					     */ | 
				
			
			
		
	
		
			
				
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					    private static void attack(AbstractCharacter attacker, AbstractWorldObject target, Item weapon, ItemBase wb, boolean mainHand) { | 
				
			
			
		
	
		
			
				
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					    private static void attack(AbstractCharacter attacker, AbstractWorldObject target, Item weapon, ItemTemplate wb, boolean mainHand) { | 
				
			
			
		
	
		
			
				
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					        float atr; | 
				
			
			
		
	
		
			
				
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					        int minDamage, maxDamage; | 
				
			
			
		
	
	
		
			
				
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					@ -595,9 +595,9 @@ public enum CombatManager {
				@@ -595,9 +595,9 @@ public enum CombatManager {
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					                // Apply Weapon power effect if any. don't try to apply twice if
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					                // dual wielding. Perform after passive test for sync purposes.
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					                ItemTemplate template = ItemTemplate.templates.get(wb.getUUID()); | 
				
			
			
		
	
		
			
				
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					                //ItemTemplate template = ItemTemplate.templates.get(wb.getUUID());
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					                if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || ItemTemplate.isTwoHanded(template))) { | 
				
			
			
		
	
		
			
				
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					                if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || ItemTemplate.isTwoHanded(wb))) { | 
				
			
			
		
	
		
			
				
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					                    dpj = ((PlayerCharacter) attacker).getWeaponPower(); | 
				
			
			
		
	
		
			
				
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					@ -692,7 +692,7 @@ public enum CombatManager {
				@@ -692,7 +692,7 @@ public enum CombatManager {
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					                SourceType damageType; | 
				
			
			
		
	
		
			
				
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					                if (wb != null) | 
				
			
			
		
	
		
			
				
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					                    damageType = wb.getDamageType(); | 
				
			
			
		
	
		
			
				
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					                    damageType = (SourceType) wb.item_weapon_damage.keySet().toArray()[0]; | 
				
			
			
		
	
		
			
				
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					                else if (attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob) attacker).isSiege()) | 
				
			
			
		
	
		
			
				
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					                    damageType = SourceType.SIEGE; | 
				
			
			
		
	
		
			
				
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					                else | 
				
			
			
		
	
	
		
			
				
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					@ -813,8 +813,7 @@ public enum CombatManager {
				@@ -813,8 +813,7 @@ public enum CombatManager {
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					                // Apply Weapon power effect if any.
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					                // don't try to apply twice if dual wielding.
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					                ItemTemplate template = ItemTemplate.templates.get(wb.getUUID()); | 
				
			
			
		
	
		
			
				
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					                if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || ItemTemplate.isTwoHanded(template))) { | 
				
			
			
		
	
		
			
				
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					                if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || ItemTemplate.isTwoHanded(wb))) { | 
				
			
			
		
	
		
			
				
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					                    dpj = ((PlayerCharacter) attacker).getWeaponPower(); | 
				
			
			
		
	
		
			
				
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					                    if (dpj != null) { | 
				
			
			
		
	
	
		
			
				
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					@ -902,7 +901,7 @@ public enum CombatManager {
				@@ -902,7 +901,7 @@ public enum CombatManager {
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					        if (item == null) | 
				
			
			
		
	
		
			
				
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					            return false; | 
				
			
			
		
	
		
			
				
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					        ItemBase ib = item.getItemBase(); | 
				
			
			
		
	
		
			
				
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					        ItemTemplate ib = item.template; | 
				
			
			
		
	
		
			
				
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					        if (ib == null) | 
				
			
			
		
	
		
			
				
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					            return false; | 
				
			
			
		
	
	
		
			
				
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					@ -910,7 +909,7 @@ public enum CombatManager {
				@@ -910,7 +909,7 @@ public enum CombatManager {
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					        if (item.template.item_type.equals(ItemType.WEAPON) == false) | 
				
			
			
		
	
		
			
				
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					            return false; | 
				
			
			
		
	
		
			
				
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					        return ib.getRange() > MBServerStatics.RANGED_WEAPON_RANGE; | 
				
			
			
		
	
		
			
				
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					        return ib.item_weapon_max_range > MBServerStatics.RANGED_WEAPON_RANGE; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					@ -937,7 +936,7 @@ public enum CombatManager {
				@@ -937,7 +936,7 @@ public enum CombatManager {
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					            return damage; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void sendPassiveDefenseMessage(AbstractCharacter source, ItemBase wb, AbstractWorldObject target, int passiveType, DeferredPowerJob dpj, boolean mainHand) { | 
				
			
			
		
	
		
			
				
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					    private static void sendPassiveDefenseMessage(AbstractCharacter source, ItemTemplate wb, AbstractWorldObject target, int passiveType, DeferredPowerJob dpj, boolean mainHand) { | 
				
			
			
		
	
		
			
				
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					        int swingAnimation = getSwingAnimation(wb, dpj, mainHand); | 
				
			
			
		
	
		
			
				
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					@ -950,7 +949,7 @@ public enum CombatManager {
				@@ -950,7 +949,7 @@ public enum CombatManager {
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void sendCombatMessage(AbstractCharacter source, AbstractWorldObject target, float damage, ItemBase wb, DeferredPowerJob dpj, boolean mainHand) { | 
				
			
			
		
	
		
			
				
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					    private static void sendCombatMessage(AbstractCharacter source, AbstractWorldObject target, float damage, ItemTemplate wb, DeferredPowerJob dpj, boolean mainHand) { | 
				
			
			
		
	
		
			
				
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					        int swingAnimation = getSwingAnimation(wb, dpj, mainHand); | 
				
			
			
		
	
		
			
				
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					@ -967,7 +966,7 @@ public enum CombatManager {
				@@ -967,7 +966,7 @@ public enum CombatManager {
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					        DispatchMessage.sendToAllInRange(target, cmm); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static int getSwingAnimation(ItemBase wb, DeferredPowerJob dpj, boolean mainHand) { | 
				
			
			
		
	
		
			
				
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					    public static int getSwingAnimation(ItemTemplate wb, DeferredPowerJob dpj, boolean mainHand) { | 
				
			
			
		
	
		
			
				
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					        int token = 0; | 
				
			
			
		
	
		
			
				
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					        if (dpj != null) | 
				
			
			
		
	
	
		
			
				
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					@ -982,7 +981,7 @@ public enum CombatManager {
				@@ -982,7 +981,7 @@ public enum CombatManager {
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					        if (wb == null) | 
				
			
			
		
	
		
			
				
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					            return 75; | 
				
			
			
		
	
		
			
				
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					        ItemTemplate template = ItemTemplate.templates.get(wb.getUUID()); | 
				
			
			
		
	
		
			
				
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					        ItemTemplate template = wb; | 
				
			
			
		
	
		
			
				
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					        if (mainHand) { | 
				
			
			
		
	
		
			
				
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					            if (template.weapon_attack_anim_right.size() > 0) { | 
				
			
			
		
	
	
		
			
				
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					@ -1043,7 +1042,7 @@ public enum CombatManager {
				@@ -1043,7 +1042,7 @@ public enum CombatManager {
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					        } | 
				
			
			
		
	
		
			
				
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					        String required = template.item_skill_used; | 
				
			
			
		
	
		
			
				
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					        String mastery = wb.getMastery(); | 
				
			
			
		
	
		
			
				
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					        String mastery = wb.item_skill_mastery_used; | 
				
			
			
		
	
		
			
				
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					        if (required.equals("Unarmed Combat")) | 
				
			
			
		
	
		
			
				
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					            return 75; | 
				
			
			
		
	
	
		
			
				
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					@ -1109,7 +1108,7 @@ public enum CombatManager {
				@@ -1109,7 +1108,7 @@ public enum CombatManager {
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					            pc.setLastPlayerAttackTime(); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static float getWeaponRange(ItemBase weapon, PlayerBonuses bonus) { | 
				
			
			
		
	
		
			
				
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					    public static float getWeaponRange(ItemTemplate weapon, PlayerBonuses bonus) { | 
				
			
			
		
	
		
			
				
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					        float rangeMod = 1.0f; | 
				
			
			
		
	
		
			
				
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					@ -1119,7 +1118,7 @@ public enum CombatManager {
				@@ -1119,7 +1118,7 @@ public enum CombatManager {
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					        if (bonus != null) | 
				
			
			
		
	
		
			
				
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					            rangeMod += bonus.getFloatPercentAll(ModType.WeaponRange, SourceType.NONE); | 
				
			
			
		
	
		
			
				
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					        return weapon.getRange() * rangeMod; | 
				
			
			
		
	
		
			
				
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					        return weapon.item_weapon_max_range * rangeMod; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void toggleCombat(ToggleCombatMsg msg, ClientConnection origin) { | 
				
			
			
		
	
	
		
			
				
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					@ -1327,7 +1326,7 @@ public enum CombatManager {
				@@ -1327,7 +1326,7 @@ public enum CombatManager {
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					        return hitBox; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void testItemDamage(AbstractCharacter ac, AbstractWorldObject awo, Item weapon, ItemBase wb) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
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				 | 
				
					    private static void testItemDamage(AbstractCharacter ac, AbstractWorldObject awo, Item weapon, ItemTemplate wb) { | 
				
			
			
		
	
		
			
				
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 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
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				 | 
				
					        if (ac == null) | 
				
			
			
		
	
		
			
				
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					 | 
				
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				 | 
				
					            return; | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
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				 | 
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					@ -1337,7 +1336,7 @@ public enum CombatManager {
				@@ -1337,7 +1336,7 @@ public enum CombatManager {
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					        int chance = 4500; | 
				
			
			
		
	
		
			
				
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					        if (wb != null) | 
				
			
			
		
	
		
			
				
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					            if (wb.isGlass()) //glass used weighted so fast weapons don't break faster
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					            if (wb.obj_name.contains("Glass")) //glass used weighted so fast weapons don't break faster
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					                chance = 9000 / weapon.template.item_wt; | 
				
			
			
		
	
		
			
				
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					        //test damaging attackers weapon
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