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					@ -30,18 +30,21 @@ public class GetHeightCmd extends AbstractDevCmd {
				@@ -30,18 +30,21 @@ public class GetHeightCmd extends AbstractDevCmd {
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					        Zone currentZone; | 
				
			
			
		
	
		
			
				
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					        Zone parentZone; | 
				
			
			
		
	
		
			
				
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					        Zone heightmapZone; | 
				
			
			
		
	
		
			
				
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					        currentZone = ZoneManager.findSmallestZone(playerCharacter.getLoc()); | 
				
			
			
		
	
		
			
				
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					        heightmapZone = HeightMap.getNextZoneWithTerrain(currentZone); | 
				
			
			
		
	
		
			
				
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					        parentZone = HeightMap.getNextZoneWithTerrain(currentZone.getParent()); | 
				
			
			
		
	
		
			
				
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					        float currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc()); | 
				
			
			
		
	
		
			
				
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					        float parentHeight = HeightMap.getWorldHeight(parentZone, playerCharacter.getLoc()); | 
				
			
			
		
	
		
			
				
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					        this.throwbackInfo(playerCharacter, "Zone : " + currentZone.getName()); | 
				
			
			
		
	
		
			
				
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					        this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.getName()); | 
				
			
			
		
	
		
			
				
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					        this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.getName()); | 
				
			
			
		
	
		
			
				
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					        this.throwbackInfo(playerCharacter, "Altitude : " + currentHeight); | 
				
			
			
		
	
		
			
				
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					        Vector2f zoneLoc = ZoneManager.worldToZoneSpace(playerCharacter.getLoc(), currentZone); | 
				
			
			
		
	
		
			
				
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					        Vector2f gridSquare = currentZone.getHeightMap().getGridSquare(zoneLoc); | 
				
			
			
		
	
		
			
				
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					        Vector2f zoneLoc = ZoneManager.worldToZoneSpace(playerCharacter.getLoc(), heightmapZone); | 
				
			
			
		
	
		
			
				
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					        Vector2f gridSquare = heightmapZone.getHeightMap().getGridSquare(zoneLoc); | 
				
			
			
		
	
		
			
				
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					        this.throwbackInfo(playerCharacter, "Grid : " + (int) gridSquare.x + "x" + (int) gridSquare.y); | 
				
			
			
		
	
		
			
				
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					        this.throwbackInfo(playerCharacter, "Parent : " + parentZone.getName()); | 
				
			
			
		
	
	
		
			
				
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