use of proper animations

This commit is contained in:
2024-04-21 12:43:23 -05:00
parent 4d601f13a0
commit 84233ecdd6
2 changed files with 30 additions and 22 deletions
@@ -81,7 +81,7 @@ public class TargetedActionMsg extends ClientNetMsg {
private float locX;
private float locZ;
private int unknown01 = 14;
private int unknown02 = 100; //source animation
private int animationID = 100; //source animation
private float unknown03 = 1f;
private float sourceStamina = 1f; // attackers stamina after attack
private int unknown05 = 6; //signify passive defense
@@ -164,7 +164,7 @@ public class TargetedActionMsg extends ClientNetMsg {
this.newHealth = 1f;
this.damage = damage;
}
this.unknown02 = swingAnimation;
this.animationID = swingAnimation;
//this.unknown02 = TargetedActionMsg.un2cnt;
}
@@ -196,7 +196,7 @@ public class TargetedActionMsg extends ClientNetMsg {
this.newHealth = 1f;
this.damage = damage;
}
this.unknown02 = swingAnimation;
this.animationID = swingAnimation;
//this.unknown02 = TargetedActionMsg.un2cnt;
}
@@ -247,7 +247,7 @@ public class TargetedActionMsg extends ClientNetMsg {
writer.putFloat(this.locX);
writer.putFloat(this.locZ);
writer.putInt(this.unknown01);
writer.putInt(this.unknown02);
writer.putInt(this.animationID);
writer.putFloat(this.unknown03);
writer.putFloat(this.sourceStamina);
writer.putInt(this.unknown05);
@@ -275,7 +275,7 @@ public class TargetedActionMsg extends ClientNetMsg {
this.locX = reader.getFloat();
this.locZ = reader.getFloat();
this.unknown01 = reader.getInt();
this.unknown02 = reader.getInt();
this.animationID = reader.getInt();
this.unknown03 = reader.getFloat();
this.sourceStamina = reader.getFloat();
this.unknown05 = reader.getInt();