use of proper animations

This commit is contained in:
2024-04-21 12:43:23 -05:00
parent 4d601f13a0
commit 84233ecdd6
2 changed files with 30 additions and 22 deletions
+25 -17
View File
@@ -187,19 +187,7 @@ public enum CombatManager {
}
}
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
//check if Out of Stamina
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
@@ -415,6 +403,21 @@ public enum CombatManager {
DispatchMessage.sendToAllInRange(target, cmm);
}
}
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
@@ -486,11 +489,16 @@ public enum CombatManager {
if (token == 563721004) //kick animation
return 79;
if (wb != null)
if (mainHand)
return wb.weapon_attack_anim_right.get(ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size()))[0];
else
return wb.weapon_attack_anim_left.get(ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size()))[0];
if (wb != null) {
if (mainHand) {
int random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
int anim = wb.weapon_attack_anim_right.get(random)[0];
return anim;
}else {
int random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
return wb.weapon_attack_anim_left.get(random)[0];
}
}
}
if (wb == null)
@@ -81,7 +81,7 @@ public class TargetedActionMsg extends ClientNetMsg {
private float locX;
private float locZ;
private int unknown01 = 14;
private int unknown02 = 100; //source animation
private int animationID = 100; //source animation
private float unknown03 = 1f;
private float sourceStamina = 1f; // attackers stamina after attack
private int unknown05 = 6; //signify passive defense
@@ -164,7 +164,7 @@ public class TargetedActionMsg extends ClientNetMsg {
this.newHealth = 1f;
this.damage = damage;
}
this.unknown02 = swingAnimation;
this.animationID = swingAnimation;
//this.unknown02 = TargetedActionMsg.un2cnt;
}
@@ -196,7 +196,7 @@ public class TargetedActionMsg extends ClientNetMsg {
this.newHealth = 1f;
this.damage = damage;
}
this.unknown02 = swingAnimation;
this.animationID = swingAnimation;
//this.unknown02 = TargetedActionMsg.un2cnt;
}
@@ -247,7 +247,7 @@ public class TargetedActionMsg extends ClientNetMsg {
writer.putFloat(this.locX);
writer.putFloat(this.locZ);
writer.putInt(this.unknown01);
writer.putInt(this.unknown02);
writer.putInt(this.animationID);
writer.putFloat(this.unknown03);
writer.putFloat(this.sourceStamina);
writer.putInt(this.unknown05);
@@ -275,7 +275,7 @@ public class TargetedActionMsg extends ClientNetMsg {
this.locX = reader.getFloat();
this.locZ = reader.getFloat();
this.unknown01 = reader.getInt();
this.unknown02 = reader.getInt();
this.animationID = reader.getInt();
this.unknown03 = reader.getFloat();
this.sourceStamina = reader.getFloat();
this.unknown05 = reader.getInt();