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					@ -377,9 +377,13 @@ public enum LootManager {
				@@ -377,9 +377,13 @@ public enum LootManager {
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					            mob.getCharItemManager().addItemToInventory(lootItem); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void peddleFate(AbstractCharacter character, Item gift) { | 
				
			
			
		
	
		
			
				
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					        //get table ID here, 3010 as a test
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					        int tableID = 3010; | 
				
			
			
		
	
		
			
				
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					        //get table ID for the itembase ID
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					        int tableID = 0; | 
				
			
			
		
	
		
			
				
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					        if(_bootySetMap.get(gift.getItemBaseID()) != null) | 
				
			
			
		
	
		
			
				
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					            tableID = _bootySetMap.get(gift.getItemBaseID()).get(ThreadLocalRandom.current().nextInt(_bootySetMap.get(gift.getItemBaseID()).size())).genTable; | 
				
			
			
		
	
		
			
				
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					        //use 3010 for testing
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					        //tableID = 3040;
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					        if(tableID == 0) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					@ -396,7 +400,7 @@ public enum LootManager {
				@@ -396,7 +400,7 @@ public enum LootManager {
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					        int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1); | 
				
			
			
		
	
		
			
				
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					        GenTableEntry selectedRow = GenTableEntry.rollTable(tableID, genRoll); | 
				
			
			
		
	
		
			
				
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					        if(selectedRow == null) | 
				
			
			
		
	
		
			
				
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					        return; | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        //roll 220-320 for the item table selection
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					        int itemRoll = ThreadLocalRandom.current().nextInt(220,320 + 1); | 
				
			
			
		
	
	
		
			
				
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					@ -409,31 +413,34 @@ public enum LootManager {
				@@ -409,31 +413,34 @@ public enum LootManager {
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					        if(winnings == null) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        //early exit if the inventory of the player will not old the item
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					        if(itemMan.hasRoomInventory(winnings.getItemBase().getWeight()) == false){ | 
				
			
			
		
	
		
			
				
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					            ChatManager.chatSay(character,"You cannot hold your winnings!",false); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //determine if the winning item needs a prefix
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					        if(selectedRow.pModTable != 0){ | 
				
			
			
		
	
		
			
				
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					            int prefixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1); | 
				
			
			
		
	
		
			
				
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					            ModTableEntry prefix = ModTableEntry.rollTable(selectedRow.pModTable, prefixRoll); | 
				
			
			
		
	
		
			
				
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					            if(prefix != null){ | 
				
			
			
		
	
		
			
				
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					            if(prefix != null) | 
				
			
			
		
	
		
			
				
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					                winnings.addPermanentEnchantment(prefix.action, 0, prefix.level, true); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //determine if the winning item needs a suffix
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					        if(selectedRow.sModTable != 0){ | 
				
			
			
		
	
		
			
				
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					            int suffixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1); | 
				
			
			
		
	
		
			
				
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					            ModTableEntry suffix = ModTableEntry.rollTable(selectedRow.sModTable, suffixRoll); | 
				
			
			
		
	
		
			
				
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					            if(suffix != null){ | 
				
			
			
		
	
		
			
				
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					            if(suffix != null) | 
				
			
			
		
	
		
			
				
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					                winnings.addPermanentEnchantment(suffix.action, 0, suffix.level, true); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        winnings.setIsID(true); | 
				
			
			
		
	
		
			
				
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					        //remove gift from inventory
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					        itemMan.junk(gift); | 
				
			
			
		
	
		
			
				
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					        itemMan.consume(gift); | 
				
			
			
		
	
		
			
				
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					        //add winnings to player inventory
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					        Item playerWinnings = winnings.promoteToItem((PlayerCharacter)character); | 
				
			
			
		
	
		
			
				
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					        itemMan.addItemToInventory(playerWinnings); | 
				
			
			
		
	
		
			
				
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					        itemMan.updateInventory(playerWinnings,true); | 
				
			
			
		
	
		
			
				
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					        itemMan.updateInventory(); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
	
		
			
				
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