@ -12,10 +12,7 @@ import engine.net.client.ClientConnection;
				@@ -12,10 +12,7 @@ import engine.net.client.ClientConnection;
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.net.client.msg.ClientNetMsg ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.net.client.msg.RepairBuildingMsg ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.net.client.msg.UpdateObjectMsg ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.objects.Building ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.objects.City ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.objects.PlayerCharacter ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.objects.Zone ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.objects.* ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					/ *  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 *  @Author :   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -61,7 +58,7 @@ public class RepairBuildingMsgHandler extends AbstractClientMsgHandler {
				@@ -61,7 +58,7 @@ public class RepairBuildingMsgHandler extends AbstractClientMsgHandler {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        //cannot repair mines during 24/7 activity.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( targetBuilding . getBlueprint ( )  ! =  null  & &  targetBuilding . getBlueprint ( ) . getBuildingGroup ( )  = =  BuildingGroup . MINE  & &  targetBuilding . assetIsProtected ( )  = =  fals e)  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( targetBuilding . getBlueprint ( )  ! =  null  & &  targetBuilding . getBlueprint ( ) . getBuildingGroup ( )  = =  BuildingGroup . MINE  & &  Mine . getMineFromTower ( targetBuilding . getObjectUUID ( ) ) . isActive  = =  tru e)  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                return ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }