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					@ -84,8 +84,6 @@ public class Zone extends AbstractGameObject {
				@@ -84,8 +84,6 @@ public class Zone extends AbstractGameObject {
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					        this.minLvl = rs.getInt("minLvl"); | 
				
			
			
		
	
		
			
				
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					        this.maxLvl = rs.getInt("maxLvl"); | 
				
			
			
		
	
		
			
				
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					        this.setBounds(); | 
				
			
			
		
	
		
			
				
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					        //this needs to be here specifically for new zones created after server boot (e.g. player city zones)
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					        Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID); | 
				
			
			
		
	
	
		
			
				
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					@ -247,6 +245,7 @@ public class Zone extends AbstractGameObject {
				@@ -247,6 +245,7 @@ public class Zone extends AbstractGameObject {
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					            this.absY = MBServerStatics.SEA_FLOOR_ALTITUDE; | 
				
			
			
		
	
		
			
				
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					            this.absZ = this.zCoord; | 
				
			
			
		
	
		
			
				
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					            this.seaLevel = 0; | 
				
			
			
		
	
		
			
				
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					            this.setBounds(); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					@ -259,6 +258,7 @@ public class Zone extends AbstractGameObject {
				@@ -259,6 +258,7 @@ public class Zone extends AbstractGameObject {
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					            this.maxLvl = this.parent.maxLvl; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        this.setBounds(); | 
				
			
			
		
	
		
			
				
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					        this.worldAltitude = ZoneManager.caclulateWorldAltitude(this); | 
				
			
			
		
	
		
			
				
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					        if (this.getParent() == null) { | 
				
			
			
		
	
	
		
			
				
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