forked from MagicBane/Server
value is halfExtent
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@@ -116,8 +116,8 @@ public class Zone extends AbstractGameObject {
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if (zone.playerCityID > 0) {
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writer.put((byte) 1); // Player City - True
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writer.putFloat(Enum.CityBoundsType.ZONE.extents);
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writer.putFloat(Enum.CityBoundsType.ZONE.extents);
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writer.putFloat(Enum.CityBoundsType.ZONE.halfExtents);
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writer.putFloat(Enum.CityBoundsType.ZONE.halfExtents);
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} else
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writer.put((byte) 0); // Player City - False
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@@ -173,7 +173,7 @@ public class Zone extends AbstractGameObject {
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// Player cities are assigned default value
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if (this.loadNum == 0) {
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bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents), 0.0f);
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bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.halfExtents, Enum.CityBoundsType.ZONE.halfExtents), 0.0f);
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return;
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}
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@@ -184,7 +184,7 @@ public class Zone extends AbstractGameObject {
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if (zoneSize != null)
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this.bounds.setBounds(new Vector2f(this.absX, this.absZ), zoneSize, 0.0f);
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else
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bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents), 0.0f);
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bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.halfExtents, Enum.CityBoundsType.ZONE.halfExtents), 0.0f);
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HeightMap heightMap = this.getHeightMap();
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@@ -197,8 +197,8 @@ public class Zone extends AbstractGameObject {
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this.minBlend = Bounds.borrow();
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this.maxBlend = Bounds.borrow();
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this.minBlend.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents).subtract(heightMap.zone_minBlend, heightMap.zone_minBlend), 0.0f);
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this.maxBlend.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents).subtract(heightMap.zone_maxBlend, heightMap.zone_maxBlend), 0.0f);
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this.minBlend.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.halfExtents, Enum.CityBoundsType.ZONE.halfExtents).subtract(heightMap.zone_minBlend, heightMap.zone_minBlend), 0.0f);
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this.maxBlend.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.halfExtents, Enum.CityBoundsType.ZONE.halfExtents).subtract(heightMap.zone_maxBlend, heightMap.zone_maxBlend), 0.0f);
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}
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}
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