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simulatebooty command added data output

master
FatBoy-DOTC 2 years ago
parent
commit
902376b517
  1. 28
      src/engine/devcmd/cmds/simulateBootyCmd.java

28
src/engine/devcmd/cmds/simulateBootyCmd.java

@ -51,7 +51,7 @@ public class simulateBootyCmd extends AbstractDevCmd { @@ -51,7 +51,7 @@ public class simulateBootyCmd extends AbstractDevCmd {
int objectUUID = target.getObjectUUID();
String output;
output = "Loot Simulation:" + newline;
output = "Booty Simulation:" + newline;
switch (objType) {
case Building:
@ -67,6 +67,10 @@ public class simulateBootyCmd extends AbstractDevCmd { @@ -67,6 +67,10 @@ public class simulateBootyCmd extends AbstractDevCmd {
case Mob:
Mob mob = (Mob) target;
output += "Name: " + mob.getName() + newline;
int minRollRange = mob.getLevel() + 0 + mob.getParentZone().minLvl;
int maxRollRange = (mob.getLevel() * 2) + 100 + (mob.getParentZone().maxLvl * 2);
output += "Roll Range: " + minRollRange + " - " + maxRollRange + newline;
ArrayList<Item> GlassItems = new ArrayList<Item>();
ArrayList<Item> Resources = new ArrayList<Item>();
ArrayList<Item> Runes = new ArrayList<Item>();
@ -110,23 +114,29 @@ public class simulateBootyCmd extends AbstractDevCmd { @@ -110,23 +114,29 @@ public class simulateBootyCmd extends AbstractDevCmd {
failures++;
}
}
output += "OFFERINGS DROPPED: " + Offerings.size() + newline;
output += "OTHERS DROPPED: " + OtherDrops.size() + newline;
output += "FAILED ROLLS: " + failures + newline;
output += "Time Required To Gain Simulated Booty: " + mob.getMobBase().getSpawnTime() * 100 + " Seconds" + newline;
output += "Glass Drops:" + GlassItems.size() + newline;
int respawnTime = mob.getMobBase().getSpawnTime();
if(mob.spawnTime > 0){
respawnTime = mob.spawnTime;
}
output += "BootySet: " + mob.getMobBase().bootySet + newline;
output += "Tables Rolled On: " + newline;
for(BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)){
output += entry.lootTable + newline;
}
output += "Time Required To Gain Simulated Booty: " + respawnTime * 100 + " Seconds" + newline;
output += "GLASS DROPS: " + GlassItems.size() + newline;
for(Item glassItem : GlassItems){
output += glassItem.getName() + newline;
}
output += "Rune Drops:" + Runes.size() + newline;
output += "RUNE DROPS: " + Runes.size() + newline;
for(Item runeItem : Runes){
output += runeItem.getName() + newline;
}
output += "Contract Drops:" + Contracts.size() + newline;
output += "CONTRACTS DROPS: " + Contracts.size() + newline;
for(Item contractItem : Contracts){
output += contractItem.getName() + newline;
}
output += "Resource Drops:" + Resources.size() + newline;
output += "RESOURCE DROPS: " + Resources.size() + newline;
for(Item resourceItem : Contracts){
output += resourceItem.getName() + newline;
}

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