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					@ -226,9 +226,6 @@ public class MobileFSM {
				@@ -226,9 +226,6 @@ public class MobileFSM {
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					            return false; | 
				
			
			
		
	
		
			
				
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					        if (mob.mobPowers.isEmpty()) | 
				
			
			
		
	
		
			
				
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					            return false; | 
				
			
			
		
	
		
			
				
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					        //added in cast chance for mobs, editable by MBServerStatics.AI_POWER_CHANCE
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					        if(ThreadLocalRandom.current().nextInt(100) > MBServerStatics.AI_POWER_CHANCE) | 
				
			
			
		
	
		
			
				
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					            return false; | 
				
			
			
		
	
		
			
				
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					        if (mob.nextCastTime == 0) | 
				
			
			
		
	
		
			
				
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					            mob.nextCastTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
			
				
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					        return mob.nextCastTime <= System.currentTimeMillis(); | 
				
			
			
		
	
	
		
			
				
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					@ -422,6 +419,8 @@ public class MobileFSM {
				@@ -422,6 +419,8 @@ public class MobileFSM {
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					                if (mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					                    if(!mob.isMoving()) { | 
				
			
			
		
	
		
			
				
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					                        Patrol(mob); | 
				
			
			
		
	
		
			
				
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					                    } else{ | 
				
			
			
		
	
		
			
				
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					                        mob.stopPatrolTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                }else { | 
				
			
			
		
	
		
			
				
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					                    chaseTarget(mob); | 
				
			
			
		
	
	
		
			
				
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					@ -466,7 +465,7 @@ public class MobileFSM {
				@@ -466,7 +465,7 @@ public class MobileFSM {
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					        //checks if mob can attack based on attack timer and range
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					        if (mob.isAlive() == false) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        if (MovementUtilities.inRangeDropAggro(mob, (AbstractCharacter)mob.getCombatTarget()) == false) { | 
				
			
			
		
	
		
			
				
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					        if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter)mob.getCombatTarget()) == false) { | 
				
			
			
		
	
		
			
				
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					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					            if (mob.isCombat()) { | 
				
			
			
		
	
		
			
				
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					                mob.setCombat(false); | 
				
			
			
		
	
	
		
			
				
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