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					@ -234,7 +234,7 @@ public class MobAI {
				@@ -234,7 +234,7 @@ public class MobAI {
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					                    attackDelay = 11000; | 
				
			
			
		
	
		
			
				
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					                CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
				
			
			
		
	
		
			
				
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					                mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
				
			
			
		
	
		
			
				
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					                if (target.combatTarget == null) { | 
				
			
			
		
	
		
			
				
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					                if (target.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					                    target.setCombatTarget(mob); | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
	
		
			
				
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					@ -638,14 +638,15 @@ public class MobAI {
				@@ -638,14 +638,15 @@ public class MobAI {
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					            //no players loaded, no need to proceed
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					            if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) { | 
				
			
			
		
	
		
			
				
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					                mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					            if (mob.playerAgroMap.isEmpty()) { | 
				
			
			
		
	
		
			
				
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					                if(mob.getCombatTarget() != null) | 
				
			
			
		
	
		
			
				
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					                    mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) | 
				
			
			
		
	
		
			
				
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					                CheckToSendMobHome(mob); | 
				
			
			
		
	
		
			
				
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					            if (mob.combatTarget != null) { | 
				
			
			
		
	
		
			
				
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					            if (mob.getCombatTarget() != null) { | 
				
			
			
		
	
		
			
				
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					                if (mob.getCombatTarget().isAlive() == false) { | 
				
			
			
		
	
		
			
				
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					                    mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					                    return; | 
				
			
			
		
	
	
		
			
				
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					@ -653,7 +654,7 @@ public class MobAI {
				@@ -653,7 +654,7 @@ public class MobAI {
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					                if (mob.getCombatTarget().getObjectTypeMask() == MBServerStatics.MASK_PLAYER) { | 
				
			
			
		
	
		
			
				
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					                    PlayerCharacter target = (PlayerCharacter) mob.combatTarget; | 
				
			
			
		
	
		
			
				
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					                    PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); | 
				
			
			
		
	
		
			
				
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					                    if (mob.playerAgroMap.containsKey(target.getObjectUUID()) == false) { | 
				
			
			
		
	
		
			
				
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					                        mob.setCombatTarget(null); | 
				
			
			
		
	
	
		
			
				
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					@ -745,7 +746,7 @@ public class MobAI {
				@@ -745,7 +746,7 @@ public class MobAI {
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					            } | 
				
			
			
		
	
		
			
				
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					            if (aiAgent.combatTarget == null) { | 
				
			
			
		
	
		
			
				
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					            if (aiAgent.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					                //look for pets to aggro if no players found to aggro
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					@ -1046,9 +1047,12 @@ public class MobAI {
				@@ -1046,9 +1047,12 @@ public class MobAI {
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					                } | 
				
			
			
		
	
		
			
				
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					            }else { | 
				
			
			
		
	
		
			
				
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					                if (mob.npcOwner.getCombatTarget() != null) | 
				
			
			
		
	
		
			
				
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					                    if(mob.getCombatTarget() != null && mob.getCombatTarget().equals(mob.npcOwner.getCombatTarget()) == false) | 
				
			
			
		
	
		
			
				
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					                    mob.setCombatTarget(mob.npcOwner.getCombatTarget()); | 
				
			
			
		
	
		
			
				
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					                else | 
				
			
			
		
	
		
			
				
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					                    mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					                    if(mob.getCombatTarget() != null) { | 
				
			
			
		
	
		
			
				
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					                        mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            CheckMobMovement(mob); | 
				
			
			
		
	
		
			
				
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					            CheckForAttack(mob); | 
				
			
			
		
	
	
		
			
				
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					@ -1110,7 +1114,7 @@ public class MobAI {
				@@ -1110,7 +1114,7 @@ public class MobAI {
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					            if (mob.getCombatTarget() == null) | 
				
			
			
		
	
		
			
				
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					                SafeGuardAggro(mob); | 
				
			
			
		
	
		
			
				
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					            else if (mob.combatTarget.isAlive() == false) | 
				
			
			
		
	
		
			
				
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					            else if (mob.getCombatTarget().isAlive() == false) | 
				
			
			
		
	
		
			
				
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					                SafeGuardAggro(mob); | 
				
			
			
		
	
		
			
				
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					            CheckForAttack(mob); | 
				
			
			
		
	
	
		
			
				
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					@ -1151,7 +1155,7 @@ public class MobAI {
				@@ -1151,7 +1155,7 @@ public class MobAI {
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					            //check if mob can attack if it isn't wimpy
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					            if (!mob.BehaviourType.isWimpy && mob.combatTarget != null) | 
				
			
			
		
	
		
			
				
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					            if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null) | 
				
			
			
		
	
		
			
				
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					                CheckForAttack(mob); | 
				
			
			
		
	
		
			
				
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					        } catch (Exception e) { | 
				
			
			
		
	
	
		
			
				
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					@ -1199,7 +1203,7 @@ public class MobAI {
				@@ -1199,7 +1203,7 @@ public class MobAI {
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					                if (GuardCanAggro(mob, loadedPlayer) == false) | 
				
			
			
		
	
		
			
				
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					                    continue; | 
				
			
			
		
	
		
			
				
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					                if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) { | 
				
			
			
		
	
		
			
				
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					                if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					                    mob.setCombatTarget(loadedPlayer); | 
				
			
			
		
	
		
			
				
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					                    return; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
	
		
			
				
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