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@ -112,33 +112,6 @@ public class NPC extends AbstractCharacter {
@@ -112,33 +112,6 @@ public class NPC extends AbstractCharacter {
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this.currentID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET; |
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} |
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/** |
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* Normal Constructor |
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*/ |
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public NPC(String name, short statStrCurrent, short statDexCurrent, short statConCurrent, |
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short statIntCurrent, short statSpiCurrent, short level, int exp, boolean sit, boolean walk, boolean combat, Vector3fImmutable bindLoc, |
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Vector3fImmutable currentLoc, Vector3fImmutable faceDir, short healthCurrent, short manaCurrent, short stamCurrent, Guild guild, |
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byte runningTrains, int npcType, boolean isMob, Building building, int contractID, Zone parent, int newUUID) { |
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super(name, "", statStrCurrent, statDexCurrent, statConCurrent, statIntCurrent, statSpiCurrent, level, exp, |
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bindLoc, currentLoc, faceDir, guild, runningTrains, newUUID); |
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this.loadID = npcType; |
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this.isMob = isMob; |
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if (this.contract != null) |
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this.mobBase = MobBase.getMobBase(this.contract.getMobbaseID()); |
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else |
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this.mobBase = MobBase.getMobBase(loadID); |
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this.building = building; |
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this.name = name; |
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this.buyPercent = 0.33f; |
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this.sellPercent = 1f; |
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this.parentZone = parent; |
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this.dbID = newUUID; |
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this.currentID = newUUID; |
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} |
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/** |
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* ResultSet Constructor |
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*/ |
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@ -569,6 +542,8 @@ public class NPC extends AbstractCharacter {
@@ -569,6 +542,8 @@ public class NPC extends AbstractCharacter {
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if (npcWithoutID.building != null) |
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npcWithoutID.bindLoc = Vector3fImmutable.ZERO; |
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npcWithoutID.runAfterLoad(); // configure npc
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NPC npc; |
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try { |
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