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					@ -305,6 +305,13 @@ public class MobileFSM {
				@@ -305,6 +305,13 @@ public class MobileFSM {
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					    public static void DetermineAction(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        if (mob == null) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        if (mob.playerAgroMap.isEmpty() && !mob.isPlayerGuard) | 
				
			
			
		
	
		
			
				
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					            //no players loaded, no need to proceed
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					            return; | 
				
			
			
		
	
		
			
				
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					        else{ | 
				
			
			
		
	
		
			
				
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					            if(mob.isPlayerGuard && mob.guardedCity._playerMemory.size() < 1 && mob.playerAgroMap.isEmpty()) | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mob.despawned && mob.isPlayerGuard) { | 
				
			
			
		
	
		
			
				
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					            //override for guards
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					            if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()){ | 
				
			
			
		
	
	
		
			
				
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					@ -326,9 +333,6 @@ public class MobileFSM {
				@@ -326,9 +333,6 @@ public class MobileFSM {
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					            CheckForRespawn(mob); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mob.playerAgroMap.isEmpty()) | 
				
			
			
		
	
		
			
				
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					            //no players loaded, no need to proceed
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					            return; | 
				
			
			
		
	
		
			
				
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					        if (mob.isCombat() && mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					            mob.setCombat(false); | 
				
			
			
		
	
		
			
				
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					            UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
			
			
		
	
	
		
			
				
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