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					@ -968,33 +968,19 @@ public class MobAI {
				@@ -968,33 +968,19 @@ public class MobAI {
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void hamletGuardAggro(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        ConcurrentHashMap<Integer, Float> loadedPlayers = mob.playerAgroMap; | 
				
			
			
		
	
		
			
				
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					        for (Entry<Integer, Float> playerEntry : loadedPlayers.entrySet()) { | 
				
			
			
		
	
		
			
				
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					            int playerID = playerEntry.getKey(); | 
				
			
			
		
	
		
			
				
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					            PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID); | 
				
			
			
		
	
		
			
				
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					            if (loadedPlayer == null) | 
				
			
			
		
	
		
			
				
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					        HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc,MobAIThread.AI_BASE_AGGRO_RANGE,MBServerStatics.MASK_PLAYER); | 
				
			
			
		
	
		
			
				
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					        for(AbstractWorldObject awo : loadedPlayers){ | 
				
			
			
		
	
		
			
				
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					            PlayerCharacter pc = (PlayerCharacter) awo; | 
				
			
			
		
	
		
			
				
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					            if(!pc.isAlive() || !pc.isActive()) | 
				
			
			
		
	
		
			
				
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					                continue; | 
				
			
			
		
	
		
			
				
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					            if (!loadedPlayer.isAlive()) | 
				
			
			
		
	
		
			
				
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					                continue; | 
				
			
			
		
	
		
			
				
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					            //Can't see target, skip aggro.
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					            if (!mob.canSee(loadedPlayer)) | 
				
			
			
		
	
		
			
				
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					                continue; | 
				
			
			
		
	
		
			
				
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					            // No aggro for this player
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					            if (!guardCanAggro(mob, loadedPlayer)) | 
				
			
			
		
	
		
			
				
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					                continue; | 
				
			
			
		
	
		
			
				
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					            if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					                mob.setCombatTarget(loadedPlayer); | 
				
			
			
		
	
		
			
				
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					            if(pc.guild.equals(Guild.getErrantGuild())) { | 
				
			
			
		
	
		
			
				
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					                mob.combatTarget = pc; | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if(pc.guild.charter.equals(mob.guild.charter)) | 
				
			
			
		
	
		
			
				
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					                continue; | 
				
			
			
		
	
		
			
				
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					            mob.combatTarget = pc; | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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