Browse Source

reformat class

combat-2
MagicBot 7 months ago
parent
commit
94ab64d629
  1. 47
      src/engine/gameManager/ForgeManager.java

47
src/engine/gameManager/ForgeManager.java

@ -45,44 +45,45 @@ public enum ForgeManager implements Runnable {
Logger.error(e); Logger.error(e);
} }
if (workOrder == null) { // Null workOrders should not exist.
Logger.error("NULL workOrder in queue"); // Perhaps log?
if (workOrder == null)
continue; continue;
}
// Completed or canceled work orders are not re-enqueued // Completed or canceled work orders are not re-enqueued
if (workOrder.runCanceled || workOrder.runCompleted) if (workOrder.runCanceled || workOrder.runCompleted)
continue; continue;
// Create in memory items to add to collections // Create in memory items to add to collections
forgeItems(workOrder);
Logger.info("item forged:" + workOrder.workOrderID + " (" + workOrder.total_produced + "/" + workOrder.total_to_produce + ")"); forgeItems(workOrder);
Logger.info("item forged:" + workOrder.workOrderID + " (" + workOrder.total_produced + "/" + workOrder.total_to_produce + ")");
if (workOrder.total_produced >= workOrder.total_to_produce) {
Logger.info("workOrder has completed: " + workOrder.workOrderID); if (workOrder.total_produced >= workOrder.total_to_produce) {
// Persist current items that are currently building for this Logger.info("workOrder has completed: " + workOrder.workOrderID);
// worker after first removing the negative id item from all
// collections.
// Add new item to the vendors inventory // Persist current items that are currently building for this
// worker after first removing the negative id item from all
// collections.
workOrder.runCompleted = true; // Add new item to the vendors inventory
workOrder.vendor.workOrders.remove(workOrder);
continue;
}
workOrder.runCompleted = true;
workOrder.vendor.workOrders.remove(workOrder);
continue;
}
// enQueue this workOrder again; back into the oven // enQueue this workOrder again; back into the oven
// until all items for this workOrder are completed. // until all items for this workOrder are completed.
workOrder.completionTime = System.currentTimeMillis() + workOrder.rollingDuration; workOrder.completionTime = System.currentTimeMillis() + workOrder.rollingDuration;
forge.add(workOrder); forge.add(workOrder);
Logger.info(workOrder.toString()); Logger.info(workOrder.toString());
} }
} }

Loading…
Cancel
Save