diff --git a/src/engine/math/Bounds.java b/src/engine/math/Bounds.java index 8be08bc4..8216057d 100644 --- a/src/engine/math/Bounds.java +++ b/src/engine/math/Bounds.java @@ -279,7 +279,7 @@ public class Bounds { // Now check for player collisions HashSet nearbyPlayers = WorldGrid.getObjectsInRangePartial(player, distance + 2, MBServerStatics.MASK_PLAYER); - float minDistance = 1.0f; // Minimum distance between players + float minDistance = 5.0f; // Minimum distance between players for (AbstractWorldObject awo : nearbyPlayers) { PlayerCharacter otherPlayer = (PlayerCharacter) awo; diff --git a/src/engine/objects/PlayerCharacter.java b/src/engine/objects/PlayerCharacter.java index f80a7c91..23ea1848 100644 --- a/src/engine/objects/PlayerCharacter.java +++ b/src/engine/objects/PlayerCharacter.java @@ -205,9 +205,6 @@ public class PlayerCharacter extends AbstractCharacter { this.guildStatus = new AtomicInteger(0); this.bindBuildingID = -1; - - Vector3fImmutable center = new Vector3fImmutable(0, 0, 0); - Vector3fImmutable extents = new Vector3fImmutable(0.5f, 1.0f, 0.5f); } /** @@ -5359,7 +5356,6 @@ public class PlayerCharacter extends AbstractCharacter { moveToMsg.setSourceType(GameObjectType.PlayerCharacter.ordinal()); moveToMsg.setSourceID(this.getObjectUUID()); - ChatManager.chatSystemInfo(this, "This is a test"); Dispatch dispatch = Dispatch.borrow(this, moveToMsg); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);