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					@ -37,17 +37,11 @@ public class GetHeightCmd extends AbstractDevCmd { | 
				
			
			
		
	
		
		
			
				
					
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					        float currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc()); | 
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					        float currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc()); | 
				
			
			
		
	
		
		
			
				
					
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					        float parentHeight = HeightMap.getWorldHeight(parentZone, playerCharacter.getLoc()); | 
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					        float parentHeight = HeightMap.getWorldHeight(parentZone, playerCharacter.getLoc()); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Current Altitude : " + currentHeight); | 
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					        this.throwbackInfo(playerCharacter, "Zone : " + currentZone.getName()); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Current Y : " + currentZone.getAbsY()); | 
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					        this.throwbackInfo(playerCharacter, "Altitude : " + currentHeight); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Parent Altitude : " + parentHeight); | 
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					        this.throwbackInfo(playerCharacter, "Parent : " + currentZone.getName()); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Parent Y : " + parentZone.getAbsY()); | 
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					        this.throwbackInfo(playerCharacter, "Altitude : " + parentHeight); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Character Height: " + playerCharacter.getCharacterHeight()); | 
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					        this.throwbackInfo(playerCharacter, "Character Height: " + playerCharacter.getCharacterHeight()); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Character Height to start swimming: " + playerCharacter.centerHeight); | 
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					        this.throwbackInfo(playerCharacter, "Water Level : " + currentZone.getSeaLevel()); | 
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					        this.throwbackInfo(playerCharacter, "Character Water Level Above : " + (playerCharacter.getCharacterHeight() + currentHeight - currentZone.getSeaLevel())); | 
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    @Override | 
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					    @Override | 
				
			
			
		
	
	
		
		
			
				
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