forked from MagicBane/Server
DispatchManager is now an official manager singleton.
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@@ -10,7 +10,7 @@ package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.mbEnums;
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import engine.net.DispatchMessage;
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import engine.gameManager.DispatchManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.SetCombatModeMsg;
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@@ -49,7 +49,7 @@ public class SetCombatModeMsgHandler extends AbstractClientMsgHandler {
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(playerCharacter);
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DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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DispatchManager.dispatchMsgToInterestArea(playerCharacter, rwss, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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return true;
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}
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