forked from MagicBane/Server
DispatchManager is now an official manager singleton.
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@@ -11,12 +11,12 @@ package engine.powers.poweractions;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.DbManager;
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import engine.gameManager.DispatchManager;
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import engine.gameManager.NPCManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.PetMsg;
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import engine.objects.*;
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@@ -142,7 +142,7 @@ public class CreateMobPowerAction extends AbstractPowerAction {
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pet.setHealth(pet.healthMax);
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PetMsg pm = new PetMsg(5, pet);
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Dispatch dispatch = Dispatch.borrow(owner, pm);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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}
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@Override
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