forked from MagicBane/Server
builders sell things at proper ranks
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@@ -1402,9 +1402,12 @@ public class ClientMessagePump implements NetMsgHandler {
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Item buy = null;
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if (msg.getItemType() == GameObjectType.MobEquipment.ordinal()) {
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ArrayList<MobEquipment> sellInventory = npc.getContract().getSellInventory();
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if(npc.contract.getName().toLowerCase().equals("steward")){
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if(npc.contract.getObjectUUID() == 890){ // default steward
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sellInventory = npc.getSellInventorySteward();
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}
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if(npc.contract.getObjectUUID() == 889){ // default builder
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sellInventory = npc.getSellInventoryBuilder();
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}
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if (sellInventory == null) {
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return;
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}
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@@ -112,6 +112,12 @@ public class BuyFromNPCWindowMsg extends ClientNetMsg {
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if (contract != null)
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sellInventory = contract.getSellInventory();
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if(npc.contract.getObjectUUID() == 890){ // default steward
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sellInventory = npc.getSellInventorySteward();
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}
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if(npc.contract.getObjectUUID() == 889){ // default builder
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sellInventory = npc.getSellInventoryBuilder();
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}
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}
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if (man != null)
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@@ -1426,4 +1426,15 @@ public class NPC extends AbstractCharacter {
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return smallList;
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}
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public ArrayList<MobEquipment> getSellInventoryBuilder() {
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ArrayList<MobEquipment> smallList = new ArrayList<>();
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int maxValue = this.getRank() * 2 * 100000;
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for(MobEquipment me : this.contract.getSellInventory()){
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if(me.getItemBase().getBaseValue() <= maxValue)
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smallList.add(me);
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}
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return smallList;
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}
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}
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