forked from MagicBane/Server
replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
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@@ -67,7 +67,7 @@ public class RecallPowerAction extends AbstractPowerAction {
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awoac.setBindLoc(MBServerStatics.startX, MBServerStatics.startY, MBServerStatics.startZ);
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awoac.teleport(awoac.getBindLoc());
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if (awoac.getObjectType() == GameObjectType.Mob){
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MobileFSM.setAwake((Mob)awoac,true);
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((Mob)awoac).setCombatTarget(null);
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if (awoac.isAlive())
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WorldGrid.updateObject(awoac);
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}
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