forked from MagicBane/Server
Mine Changes
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@@ -342,26 +342,8 @@ public class Mine extends AbstractGameObject {
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this.production = resource;
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this.hasProduced = true;
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ItemBase resourceIB = ItemBase.getItemBase(this.production.UUID);
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int value = Warehouse.getCostForResource(this.production.UUID);
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int amount = 0;
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switch(this.capSize){
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case 5:
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amount = 3000000;
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break;
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case 10:
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amount = 6000000;
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break;
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case 20:
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amount = 9000000;
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break;
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}
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if(this.production.UUID == 7)
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amount *= 0.5f;
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else
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amount = amount / value;
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return this.owningGuild.getOwnedCity().getWarehouse().depositFromMine(this, resourceIB, amount);
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return this.owningGuild.getOwnedCity().getWarehouse().depositFromMine(this, resourceIB, this.getModifiedProductionAmount());
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}
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public MineProduction getMineType() {
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@@ -581,41 +563,24 @@ public class Mine extends AbstractGameObject {
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}
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public int getModifiedProductionAmount() {
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//TODO Calculate Distance modifications.
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//calculate base values.
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int baseProduction = this.production.baseProduction;
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float baseModValue = this.production.baseProduction * .1f;
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float rankModValue = this.production.baseProduction * .0143f;
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float totalModded = 0;
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//get Mine Building.
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Building mineBuilding = BuildingManager.getBuilding(this.buildingID);
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if (mineBuilding == null)
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return this.production.baseProduction;
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for (AbstractCharacter harvester : mineBuilding.getHirelings().keySet()) {
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totalModded += baseModValue;
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totalModded += rankModValue * harvester.getRank();
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int value = Warehouse.getCostForResource(this.production.UUID);
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int amount = 0;
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switch(this.capSize){
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case 5:
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amount = 3000000;
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break;
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case 10:
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amount = 6000000;
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break;
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case 20:
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amount = 9000000;
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break;
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}
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//add base production on top;
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totalModded += baseProduction;
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//skip distance check for expansion.
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if (this.isExpansion())
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return (int) totalModded;
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if (this.owningGuild.isEmptyGuild() == false) {
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if (this.owningGuild.getOwnedCity() != null) {
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float distanceSquared = this.owningGuild.getOwnedCity().getLoc().distanceSquared2D(mineBuilding.getLoc());
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if (distanceSquared > sqr(10000 * 3))
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totalModded *= .25f;
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else if (distanceSquared > sqr(10000 * 2))
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totalModded *= .50f;
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else if (distanceSquared > sqr(10000))
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totalModded *= .75f;
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}
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}
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return (int) totalModded;
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if(this.production.UUID == 7)
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amount *= 0.5f;
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else
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amount = amount / value;
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return (int) amount;
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}
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public void onEnter() {
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