attack delay catching

This commit is contained in:
2024-06-03 21:35:37 -05:00
parent d9ab1032f4
commit 9a9ea99bc7
4 changed files with 43 additions and 37 deletions
+13 -31
View File
@@ -47,7 +47,7 @@ public enum CombatManager {
public static final int COMBAT_PARRY_ANIMATION = 299;
public static final int COMBAT_DODGE_ANIMATION = 300;
public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target) {
public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target, long addedDelay) {
//early exit checks
@@ -78,45 +78,45 @@ public enum CombatManager {
if (mainWeapon == null && offWeapon == null) {
//no weapons equipped, punch with both fists
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD,addedDelay);
return;
}
if (mainWeapon != null && offWeapon == null) {
//swing right hand only
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
return;
}
if (mainWeapon == null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) {
//swing left hand only
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD,addedDelay);
return;
}
if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) {
//no weapon equipped with a shield, punch with one hand
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
return;
}
if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) {
//one weapon equipped with a shield, swing with one hand
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
return;
}
if (mainWeapon != null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) {
//two weapons equipped, swing both hands
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD,addedDelay);
}
}
public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) {
public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot, long addedDelay) {
if (slot == null || target == null || attacker == null)
return;
@@ -126,24 +126,6 @@ public enum CombatManager {
return;
}
long delay = 0L;
if(attacker.getTimestamps().containsKey("Attack" + slot)){
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
if(slot.equals(mbEnums.EquipSlotType.RHELD)){
delay = (long)(attacker.speedHandOne * 100L);
}else{
delay = (long)(attacker.speedHandTwo * 100L);
}
}
if(System.currentTimeMillis() < attacker.getTimestamps().get("Attack" + slot)){
return;
}
}
attacker.getTimestamps().put("Attack" + slot, System.currentTimeMillis() + delay - 500L);
target.combatLock.writeLock().lock();
// check if character is in range to attack target
@@ -212,7 +194,7 @@ public enum CombatManager {
}
//get delay for the auto attack job
delay = 5000;
long delay = 5000;
//if (weapon != null) {
@@ -248,7 +230,7 @@ public enum CombatManager {
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
((AbstractCharacter) target).combatTarget = attacker;
if (target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) && ((AbstractCharacter) target).isCombat())
combatCycle((AbstractCharacter) target, attacker);
combatCycle((AbstractCharacter) target, attacker,0);
}
}
@@ -640,7 +622,7 @@ public enum CombatManager {
ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
if (timers != null) {
AttackJob aj = new AttackJob(attacker, slot.ordinal(), true);
AttackJob aj = new AttackJob(attacker, slot.ordinal(), true, attacker.getCombatTarget());
JobContainer job;
job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
timers.put("Attack" + slot.name(), job);
+7 -2
View File
@@ -12,6 +12,7 @@ package engine.jobs;
import engine.gameManager.CombatManager;
import engine.job.AbstractJob;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
public class AttackJob extends AbstractJob {
@@ -19,16 +20,20 @@ public class AttackJob extends AbstractJob {
private final int slot;
private final boolean success;
public AttackJob(AbstractCharacter source, int slot, boolean success) {
public final AbstractWorldObject target;
public AttackJob(AbstractCharacter source, int slot, boolean success, AbstractWorldObject target) {
super();
this.source = source;
this.slot = slot;
this.success = success;
this.target = target;
}
@Override
protected void doJob() {
CombatManager.combatCycle(this.source, this.source.combatTarget);
CombatManager.combatCycle(this.source,target,0);
}
public boolean success() {
+3 -3
View File
@@ -125,7 +125,7 @@ public class MobAI {
if (mob.isMoving() && mob.getRange() > 20)
return;
CombatManager.combatCycle(mob, target);
CombatManager.combatCycle(mob, target,0);
}
if (target.getPet() != null)
@@ -159,7 +159,7 @@ public class MobAI {
MovementManager.sendRWSSMsg(mob);
CombatManager.combatCycle(mob, target);
CombatManager.combatCycle(mob, target,0);
if (mob.isSiege()) {
PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
@@ -183,7 +183,7 @@ public class MobAI {
//no weapons, default mob attack speed 3 seconds.
CombatManager.combatCycle(mob, target);
CombatManager.combatCycle(mob, target,0);
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
@@ -2,6 +2,7 @@ package engine.net.client.handlers;
import engine.gameManager.BuildingManager;
import engine.gameManager.CombatManager;
import engine.jobs.AttackJob;
import engine.mbEnums;
import engine.net.client.ClientConnection;
import engine.net.client.msg.AttackCmdMsg;
@@ -82,7 +83,25 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
if (playerCharacter.isSit())
CombatManager.toggleSit(false, origin);
CombatManager.combatCycle(playerCharacter, target);
long addedDelay = 0;
//check if we are changing targets, cancel outstanding jobs if so
if (playerCharacter.getTimers().containsKey("Attack" + mbEnums.EquipSlotType.RHELD)) {
AttackJob ajR = ((AttackJob)playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.RHELD).getJob());
if(!ajR.target.equals(target)){
playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.RHELD).cancelJob();
addedDelay = ajR.getStopTime() - System.currentTimeMillis();
}
}
if (playerCharacter.getTimers().containsKey("Attack" + mbEnums.EquipSlotType.LHELD)) {
AttackJob ajL = ((AttackJob)playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.LHELD).getJob());
if(!ajL.target.equals(target)){
playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.LHELD).cancelJob();
addedDelay = ajL.getStopTime() - System.currentTimeMillis();
}
}
CombatManager.combatCycle(playerCharacter, target, addedDelay);
return true;
}