forked from MagicBane/Server
ZergMultiplier scales correctly
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@@ -340,7 +340,7 @@ public class PlayerBonuses {
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return amount;
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}
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public float getFloatPercentAll(ModType modType, SourceType sourceType, PlayerCharacter pc) {
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public float getFloatPercentAll(ModType modType, SourceType sourceType) {
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float amount = 0;
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for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
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@@ -357,15 +357,6 @@ public class PlayerBonuses {
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amount += this.bonusFloats.get(mod);
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}
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if(pc != null) {
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if (modType.equals(ModType.PowerDamageModifier) || modType.equals(ModType.MeleeDamageModifier)) {
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if(pc.ZergMultiplier == 0.0f){
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amount = -1.0f;
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}else {
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amount -= 1.0f - pc.ZergMultiplier;
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}
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}
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}
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return amount;
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}
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