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@ -49,10 +49,15 @@ public class MobileFSMManager {
@@ -49,10 +49,15 @@ public class MobileFSMManager {
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}; |
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alive = true; |
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//assign the AI varibales base don difficulty scaling from config file:
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float difficulty = Float.parseFloat(ConfigManager.MB_MOB_DIFFICULTY.getValue()); |
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AI_BASE_AGGRO_RANGE = (int)(100 * difficulty); // range at which aggressive mobs will attack you
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AI_POWER_DIVISOR = (int)(20 * (1.5f-difficulty)); //duration between mob casts
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float difficulty = Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()); |
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AI_BASE_AGGRO_RANGE = (int) (100 * difficulty); // range at which aggressive mobs will attack you
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difficulty = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue()); |
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AI_POWER_DIVISOR = (int) (20 * (1.5f - difficulty)); //duration between mob casts
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Thread t = new Thread(worker, "MobileFSMManager"); |
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t.start(); |
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} |
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