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@ -410,11 +410,10 @@ public class City extends AbstractWorldObject {
@@ -410,11 +410,10 @@ public class City extends AbstractWorldObject {
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if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion")) |
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continue; // cannot repledge to perdition or bastion
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if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) { |
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if(city.isNoobIsle == 1 && playerCharacter.level >= 21) |
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continue; |
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cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
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continue; |
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} else if (city.isNoobIsle == 1 && playerCharacter.level <= 20) { |
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cities.add(city); // everyone can go to noob island if they are under level 20
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continue; |
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} else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.canJoin(playerCharacter)) |
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if (!city.getTOL().reverseKOS) { |
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cities.add(city);//can repledge to any open ToL that player can fit into charter
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