forked from MagicBane/Server
				
			
				 5 changed files with 118 additions and 12 deletions
			
			
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// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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//      Magicbane Emulator Project © 2013 - 2022
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//                www.magicbane.com
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package engine.net.client.handlers; | 
				
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import engine.Enum; | 
				
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import engine.exception.MsgSendException; | 
				
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import engine.net.DispatchMessage; | 
				
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import engine.net.client.ClientConnection; | 
				
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import engine.net.client.msg.ClientNetMsg; | 
				
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import engine.net.client.msg.SetCombatModeMsg; | 
				
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import engine.net.client.msg.UpdateStateMsg; | 
				
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import engine.objects.PlayerCharacter; | 
				
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import engine.server.MBServerStatics; | 
				
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public class SetCombatModeMsgHandler extends AbstractClientMsgHandler { | 
				
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    public SetCombatModeMsgHandler() { | 
				
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        super(SetCombatModeMsg.class); | 
				
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    } | 
				
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    @Override | 
				
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    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { | 
				
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        PlayerCharacter playerCharacter = origin.getPlayerCharacter(); | 
				
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        // Member variable declaration
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        SetCombatModeMsg msg; | 
				
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        boolean toggle; | 
				
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        // Member variable assignment
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        msg = (SetCombatModeMsg) baseMsg; | 
				
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        if (playerCharacter == null) | 
				
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            return true; | 
				
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        toggle = msg.getToggle(); | 
				
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        playerCharacter.setCombat(toggle); | 
				
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        if (!toggle) // toggle is move it to false so clear combat target
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            playerCharacter.setCombatTarget(null); //clear last combat target
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        UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
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        rwss.setPlayer(playerCharacter); | 
				
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        DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); | 
				
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        return true; | 
				
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    } | 
				
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} | 
				
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				@@ -0,0 +1,57 @@
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// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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//      Magicbane Emulator Project © 2013 - 2022
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//                www.magicbane.com
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package engine.net.client.handlers; | 
				
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import engine.Enum; | 
				
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import engine.exception.MsgSendException; | 
				
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import engine.net.DispatchMessage; | 
				
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import engine.net.client.ClientConnection; | 
				
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import engine.net.client.msg.ClientNetMsg; | 
				
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import engine.net.client.msg.ToggleCombatMsg; | 
				
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import engine.net.client.msg.UpdateStateMsg; | 
				
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import engine.objects.PlayerCharacter; | 
				
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import engine.server.MBServerStatics; | 
				
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public class ToggleCombatMsgHandler extends AbstractClientMsgHandler { | 
				
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    public ToggleCombatMsgHandler() { | 
				
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        super(ToggleCombatMsg.class); | 
				
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    } | 
				
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    @Override | 
				
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    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { | 
				
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        PlayerCharacter playerCharacter = origin.getPlayerCharacter(); | 
				
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        // Member variable declaration
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        ToggleCombatMsg msg; | 
				
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        boolean toggle; | 
				
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        // Member variable assignment
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        msg = (ToggleCombatMsg) baseMsg; | 
				
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        if (playerCharacter == null) | 
				
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            return true; | 
				
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        toggle = msg.toggleCombat(); | 
				
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        playerCharacter.setCombat(toggle); | 
				
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        if (!toggle) // toggle is move it to false so clear combat target
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            playerCharacter.setCombatTarget(null); //clear last combat target
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        UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
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        rwss.setPlayer(playerCharacter); | 
				
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        DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); | 
				
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        return true; | 
				
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    } | 
				
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} | 
				
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