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workerOrder cost updating

combat-2
MagicBot 7 months ago
parent
commit
a16cda8a4a
  1. 3
      src/engine/gameManager/ForgeManager.java

3
src/engine/gameManager/ForgeManager.java

@ -105,8 +105,7 @@ public enum ForgeManager implements Runnable { @@ -105,8 +105,7 @@ public enum ForgeManager implements Runnable {
// Set total cost for this production run
for (mbEnums.ResourceType resourceType : workOrder.production_cost.keySet())
workOrder.production_cost.compute(resourceType, (k, resourceValue) -> resourceValue * workOrder.total_to_produce);
workOrder.production_cost.forEach((key, value) -> workOrder.production_cost_total.compute(key, (k, v) -> v * workOrder.total_to_produce));
// Single item rolls are total_to_produce of 0;

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