Browse Source

Cleanup of thread.

bane-updates
MagicBot 3 months ago
parent
commit
a23bfaee96
  1. 41
      src/engine/workthreads/DestroyCityThread.java

41
src/engine/workthreads/DestroyCityThread.java

@ -31,6 +31,7 @@ import engine.objects.Zone; @@ -31,6 +31,7 @@ import engine.objects.Zone;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.EnumSet;
public class DestroyCityThread implements Runnable {
@ -50,6 +51,7 @@ public class DestroyCityThread implements Runnable { @@ -50,6 +51,7 @@ public class DestroyCityThread implements Runnable {
Guild formerGuild;
Vector3fImmutable localCoords;
ArrayList<Guild> subGuildList;
ArrayList<Building> transferSet;
// Member variable assignment
@ -70,21 +72,19 @@ public class DestroyCityThread implements Runnable { @@ -70,21 +72,19 @@ public class DestroyCityThread implements Runnable {
GuildManager.updateAllGuildBinds(formerGuild, null);
}
// By losing the tree, the former owners lose all of their subguilds.
if (!formerGuild.getSubGuildList().isEmpty()) {
if (formerGuild.getSubGuildList().isEmpty() == false) {
subGuildList = new ArrayList<>();
subGuildList.addAll(formerGuild.getSubGuildList());
for (Guild subGuild : formerGuild.getSubGuildList()) {
subGuildList.add(subGuild);
}
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
Building tol = null;
// Build list of buildings within this parent zone
for (Building cityBuilding : cityZone.zoneBuildingSet) {
@ -100,13 +100,6 @@ public class DestroyCityThread implements Runnable { @@ -100,13 +100,6 @@ public class DestroyCityThread implements Runnable {
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
continue;
// TOL is processed after all other structures in the city zone
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
tol = cityBuilding;
continue;
}
// All buildings are moved to a location relative
// to their new parent zone
@ -127,39 +120,31 @@ public class DestroyCityThread implements Runnable { @@ -127,39 +120,31 @@ public class DestroyCityThread implements Runnable {
// Remove warehouse entry if one exists.
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.WAREHOUSE)) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
}
// Destroy all remaining city assets
// Destroy all remaining auto-protected city assets
EnumSet<mbEnums.BuildingGroup> assetsToDestroy = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK,
mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE);
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
|| (cityBuilding.getBlueprint().isWallPiece())
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
if (assetsToDestroy.contains(cityBuilding.getBlueprint().getBuildingGroup())) {
if (cityBuilding.getRank() != -1)
BuildingManager.setRank(cityBuilding, -1);
}
}
// Destroy the tol
if (tol != null)
BuildingManager.setRank(tol, -1);
if (city.realm != null)
city.realm.removeCity(city.getObjectUUID());
// It's now safe to delete the city zone from the database
// which will cause a cascade delete of everything else
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
Logger.error("DestroyCityThread", "Error when deleting city zone: " + cityZone.getObjectUUID());
return;
}

Loading…
Cancel
Save