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@ -31,6 +31,7 @@ import engine.objects.Zone;
@@ -31,6 +31,7 @@ import engine.objects.Zone;
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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import java.util.EnumSet; |
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public class DestroyCityThread implements Runnable { |
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@ -50,6 +51,7 @@ public class DestroyCityThread implements Runnable {
@@ -50,6 +51,7 @@ public class DestroyCityThread implements Runnable {
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Guild formerGuild; |
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Vector3fImmutable localCoords; |
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ArrayList<Guild> subGuildList; |
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ArrayList<Building> transferSet; |
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// Member variable assignment
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@ -70,21 +72,19 @@ public class DestroyCityThread implements Runnable {
@@ -70,21 +72,19 @@ public class DestroyCityThread implements Runnable {
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GuildManager.updateAllGuildBinds(formerGuild, null); |
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} |
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// By losing the tree, the former owners lose all of their subguilds.
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if (!formerGuild.getSubGuildList().isEmpty()) { |
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if (formerGuild.getSubGuildList().isEmpty() == false) { |
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subGuildList = new ArrayList<>(); |
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subGuildList.addAll(formerGuild.getSubGuildList()); |
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for (Guild subGuild : formerGuild.getSubGuildList()) { |
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subGuildList.add(subGuild); |
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} |
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for (Guild subGuild : subGuildList) { |
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formerGuild.removeSubGuild(subGuild); |
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} |
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} |
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Building tol = null; |
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// Build list of buildings within this parent zone
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for (Building cityBuilding : cityZone.zoneBuildingSet) { |
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@ -100,13 +100,6 @@ public class DestroyCityThread implements Runnable {
@@ -100,13 +100,6 @@ public class DestroyCityThread implements Runnable {
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE)) |
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continue; |
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// TOL is processed after all other structures in the city zone
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) { |
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tol = cityBuilding; |
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continue; |
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} |
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// All buildings are moved to a location relative
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// to their new parent zone
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@ -127,39 +120,31 @@ public class DestroyCityThread implements Runnable {
@@ -127,39 +120,31 @@ public class DestroyCityThread implements Runnable {
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// Remove warehouse entry if one exists.
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if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) { |
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.WAREHOUSE)) { |
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DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse); |
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city.warehouse = null; |
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} |
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// Destroy all remaining city assets
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// Destroy all remaining auto-protected city assets
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EnumSet<mbEnums.BuildingGroup> assetsToDestroy = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK, |
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mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE); |
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if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) |
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|| (cityBuilding.getBlueprint().isWallPiece()) |
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) |
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) |
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) |
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) { |
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if (assetsToDestroy.contains(cityBuilding.getBlueprint().getBuildingGroup())) { |
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if (cityBuilding.getRank() != -1) |
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BuildingManager.setRank(cityBuilding, -1); |
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} |
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} |
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// Destroy the tol
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if (tol != null) |
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BuildingManager.setRank(tol, -1); |
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if (city.realm != null) |
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city.realm.removeCity(city.getObjectUUID()); |
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// It's now safe to delete the city zone from the database
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// which will cause a cascade delete of everything else
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if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) { |
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Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID()); |
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Logger.error("DestroyCityThread", "Error when deleting city zone: " + cityZone.getObjectUUID()); |
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return; |
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} |
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