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					@ -31,6 +31,7 @@ import engine.objects.Zone;
				@@ -31,6 +31,7 @@ import engine.objects.Zone;
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
		
			
				
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					import java.util.ArrayList; | 
				
			
			
		
	
		
			
				
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					import java.util.EnumSet; | 
				
			
			
		
	
		
			
				
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					public class DestroyCityThread implements Runnable { | 
				
			
			
		
	
		
			
				
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					@ -50,6 +51,7 @@ public class DestroyCityThread implements Runnable {
				@@ -50,6 +51,7 @@ public class DestroyCityThread implements Runnable {
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					        Guild formerGuild; | 
				
			
			
		
	
		
			
				
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					        Vector3fImmutable localCoords; | 
				
			
			
		
	
		
			
				
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					        ArrayList<Guild> subGuildList; | 
				
			
			
		
	
		
			
				
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					        ArrayList<Building> transferSet; | 
				
			
			
		
	
		
			
				
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					        // Member variable assignment
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					@ -70,21 +72,19 @@ public class DestroyCityThread implements Runnable {
				@@ -70,21 +72,19 @@ public class DestroyCityThread implements Runnable {
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					            GuildManager.updateAllGuildBinds(formerGuild, null); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        // By losing the tree, the former owners lose all of their subguilds.
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					        if (!formerGuild.getSubGuildList().isEmpty()) { | 
				
			
			
		
	
		
			
				
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					        if (formerGuild.getSubGuildList().isEmpty() == false) { | 
				
			
			
		
	
		
			
				
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					            subGuildList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					            subGuildList.addAll(formerGuild.getSubGuildList()); | 
				
			
			
		
	
		
			
				
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					            for (Guild subGuild : formerGuild.getSubGuildList()) { | 
				
			
			
		
	
		
			
				
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					                subGuildList.add(subGuild); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            for (Guild subGuild : subGuildList) { | 
				
			
			
		
	
		
			
				
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					                formerGuild.removeSubGuild(subGuild); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        Building tol = null; | 
				
			
			
		
	
		
			
				
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					        // Build list of buildings within this parent zone
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					        for (Building cityBuilding : cityZone.zoneBuildingSet) { | 
				
			
			
		
	
	
		
			
				
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					@ -100,13 +100,6 @@ public class DestroyCityThread implements Runnable {
				@@ -100,13 +100,6 @@ public class DestroyCityThread implements Runnable {
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					            if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE)) | 
				
			
			
		
	
		
			
				
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					                continue; | 
				
			
			
		
	
		
			
				
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					            // TOL is processed after all other structures in the city zone
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					            if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) { | 
				
			
			
		
	
		
			
				
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					                tol = cityBuilding; | 
				
			
			
		
	
		
			
				
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					                continue; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            // All buildings are moved to a location relative
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					            // to their new parent zone
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					@ -127,39 +120,31 @@ public class DestroyCityThread implements Runnable {
				@@ -127,39 +120,31 @@ public class DestroyCityThread implements Runnable {
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					            // Remove warehouse entry if one exists.
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					            if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) { | 
				
			
			
		
	
		
			
				
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					            if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.WAREHOUSE)) { | 
				
			
			
		
	
		
			
				
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					                DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse); | 
				
			
			
		
	
		
			
				
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					                city.warehouse = null; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            // Destroy all remaining city assets
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					            // Destroy all remaining auto-protected city assets
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					            EnumSet<mbEnums.BuildingGroup> assetsToDestroy = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK, | 
				
			
			
		
	
		
			
				
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					                    mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE); | 
				
			
			
		
	
		
			
				
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					            if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) | 
				
			
			
		
	
		
			
				
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					                    || (cityBuilding.getBlueprint().isWallPiece()) | 
				
			
			
		
	
		
			
				
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					                    || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) | 
				
			
			
		
	
		
			
				
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					                    || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) | 
				
			
			
		
	
		
			
				
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					                    || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) | 
				
			
			
		
	
		
			
				
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					                    || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) { | 
				
			
			
		
	
		
			
				
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					            if (assetsToDestroy.contains(cityBuilding.getBlueprint().getBuildingGroup())) { | 
				
			
			
		
	
		
			
				
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					                if (cityBuilding.getRank() != -1) | 
				
			
			
		
	
		
			
				
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					                    BuildingManager.setRank(cityBuilding, -1); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        // Destroy the tol
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					        if (tol != null) | 
				
			
			
		
	
		
			
				
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					            BuildingManager.setRank(tol, -1); | 
				
			
			
		
	
		
			
				
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					        if (city.realm != null) | 
				
			
			
		
	
		
			
				
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					            city.realm.removeCity(city.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					        // It's now safe to delete the city zone from the database
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					        // which will cause a cascade delete of everything else
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					        if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) { | 
				
			
			
		
	
		
			
				
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					            Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					            Logger.error("DestroyCityThread", "Error when deleting city zone: " + cityZone.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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