forked from MagicBane/Server
Initial refactor of damagetype
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@@ -188,7 +188,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
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if (bonuses == null)
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return;
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boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.NONE);
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boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
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if (noSilence)
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return;
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@@ -44,7 +44,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
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protected float transferEfficiencyRamp;
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protected boolean transferEfficiencyRampAdd;
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protected boolean targetToCaster;
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protected SourceType damageType;
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protected Enum.DamageType damageType;
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protected EffectsBase effect;
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public TransferStatPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
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@@ -78,7 +78,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
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// Damage type can sometimes be null in the DB.
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if (damageString.isEmpty() == false)
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this.damageType = SourceType.valueOf(damageString.toUpperCase());
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this.damageType = Enum.DamageType.valueOf(damageString);
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} catch (Exception e) {
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this.damageType = null;
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}
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@@ -210,7 +210,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
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// Apply any power effect modifiers (such as stances)
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PlayerBonuses bonus = source.getBonuses();
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if (bonus != null)
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damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE));
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damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
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//get amount to transfer
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fromAmount = damage;
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@@ -236,7 +236,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
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AbstractNetMsg mhmFrom = null;
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//stop if target is immune to drains
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if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.DRAIN)) {
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if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
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ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
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mhm.setUnknown03(5); //set target is immune
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DispatchMessage.sendToAllInRange(from, mhm);
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