forked from MagicBane/Server
Initial refactor of damagetype
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@@ -188,7 +188,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
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if (bonuses == null)
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return;
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boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.NONE);
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boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
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if (noSilence)
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return;
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