Browse Source

Initial refactor of damagetype

combat-2
MagicBot 8 months ago
parent
commit
a29269e335
  1. 279
      src/engine/Enum.java
  2. 2
      src/engine/gameManager/ChatManager.java
  3. 20
      src/engine/gameManager/CombatManager.java
  4. 4
      src/engine/gameManager/MovementManager.java
  5. 6
      src/engine/gameManager/NPCManager.java
  6. 14
      src/engine/gameManager/PowersManager.java
  7. 2
      src/engine/jobs/ChantJob.java
  8. 2
      src/engine/mobileAI/MobAI.java
  9. 2
      src/engine/mobileAI/utilities/MovementUtilities.java
  10. 2
      src/engine/net/client/handlers/RepairMsgHandler.java
  11. 2
      src/engine/net/client/handlers/TrackWindowMsgHandler.java
  12. 62
      src/engine/objects/AbstractCharacter.java
  13. 2
      src/engine/objects/AbstractIntelligenceAgent.java
  14. 6
      src/engine/objects/CharacterSkill.java
  15. 2
      src/engine/objects/Effect.java
  16. 6
      src/engine/objects/ItemTemplate.java
  17. 36
      src/engine/objects/Mob.java
  18. 8
      src/engine/objects/PlayerBonuses.java
  19. 58
      src/engine/objects/PlayerCharacter.java
  20. 249
      src/engine/objects/Resists.java
  21. 12
      src/engine/powers/ActionsBase.java
  22. 6
      src/engine/powers/DamageShield.java
  23. 2
      src/engine/powers/EffectsBase.java
  24. 2
      src/engine/powers/effectmodifiers/AmbidexterityEffectModifier.java
  25. 2
      src/engine/powers/effectmodifiers/BlockedPowerTypeEffectModifier.java
  26. 2
      src/engine/powers/effectmodifiers/DamageShieldEffectModifier.java
  27. 9
      src/engine/powers/effectmodifiers/HealthEffectModifier.java
  28. 8
      src/engine/powers/effectmodifiers/ManaEffectModifier.java
  29. 2
      src/engine/powers/effectmodifiers/NoModEffectModifier.java
  30. 8
      src/engine/powers/effectmodifiers/StaminaEffectModifier.java
  31. 2
      src/engine/powers/poweractions/ApplyEffectPowerAction.java
  32. 8
      src/engine/powers/poweractions/TransferStatPowerAction.java

279
src/engine/Enum.java

@ -724,118 +724,178 @@ public class Enum {
} }
} }
public enum DamageType {
None,
Crush,
Slash,
Siege,
Pierce,
Magic,
Bleed,
Poison,
Mental,
Holy,
Unholy,
Lightning,
Fire,
Cold,
Healing,
Acid,
Disease,
Unknown,
// these added for immunities
Attack,
Powers,
Combat,
Spires,
Snare,
Stun,
Blind,
Root,
Fear,
Charm,
PowerBlock,
DeBuff,
Powerblock,
Steel,
Drain;
public static DamageType GetDamageType(String modName) {
DamageType damageType;
if (modName.isEmpty())
return DamageType.None;
try {
damageType = DamageType.valueOf(modName.replace(",", ""));
} catch (Exception e) {
Logger.error(e);
return DamageType.None;
}
return damageType;
}
}
public enum SourceType { public enum SourceType {
NONE, None,
ABJURATION, Abjuration,
ACID, Acid,
ANTISIEGE, AntiSiege,
ARCHERY, Archery,
AXE, Axe,
BARDSONG, Bardsong,
BEASTCRAFT, Beastcraft,
BENEDICTION, Benediction,
BLADEWEAVING, BladeWeaving,
BLEEDING, Bleed,
BLIND, Blind,
BLOCK, Block,
BLOODCRAFT, Bloodcraft,
BOW, Bow,
BUFF, Buff,
CHANNELING, Channeling,
CHARM, Charm,
Cold,
COLD, COLD,
CONSTITUTION, Constitution,
CORRUPTION, Corruption,
CROSSBOW, Crossbow,
CRUSHING, Crush,
DAGGER, Dagger,
DAGGERMASTERY, DaggerMastery,
DEBUFF, DeBuff,
DEXTERITY, Dexterity,
DISEASE, Disease,
DODGE, Dodge,
DRAGON, Dragon,
DRAIN, Drain,
EARTH, Earth,
EFFECT, Effect,
EXORCISM, Exorcism,
FEAR, Fear,
Fire,
FIRE, FIRE,
FLY, Fly,
GIANT, Giant,
GREATAXEMASTERY, GreatAxeMastery,
GREATSWORDMASTERY, GreatSwordMastery,
HAMMER, Hammer,
HEALING, Heal,
Healing,
Holy,
HOLY, HOLY,
IMMUNETOATTACK, ImmuneToAttack,
IMMUNETOPOWERS, ImmuneToPowers,
INTELLIGENCE, Intelligence,
INVISIBLE, Invisible,
Lightning,
LIGHTNING, LIGHTNING,
LITURGY, Liturgy,
Magic,
MAGIC, MAGIC,
Mental,
MENTAL, MENTAL,
NATURELORE, NatureLore,
NECROMANCY, Necromancy,
PARRY, Parry,
PIERCING, Pierce,
Poison,
POISON, POISON,
POLEARM, PoleArm,
POWERBLOCK, Powerblock,
RAT, Rat,
RESISTDEBUFF, ResistDeBuff,
RESTORATION, Restoration,
ROOT, Root,
SHADOWMASTERY, Shadowmastery,
SIEGE, Siege,
SLASHING, Slash,
SNARE, Snare,
SORCERY, Sorcery,
SPEAR, Spear,
SPEARMASTERY, SpearMastery,
SPIRIT, Spirit,
STAFF, Staff,
STEAL, Stormcalling,
STORMCALLING, Strength,
STRENGTH, Stun,
STUN, Summon,
SUMMON, Sword,
SWORD, SwordMastery,
SWORDMASTERY, Thaumaturgy,
THAUMATURGY, Theurgy,
THEURGY, Transform,
TRANSFORM, UnarmedCombat,
UNARMEDCOMBAT, UnarmedCombatMastery,
UNARMEDCOMBATMASTERY, Unholy,
UNHOLY, UNHOLY,
UNKNOWN, Unknown,
WARDING, Warding,
WARLOCKRY, Warlockry,
WAYOFTHEGAANA, WayoftheGaana,
WEARARMORHEAVY, WearArmorHeavy,
WEARARMORLIGHT, WearArmorLight,
WEARARMORMEDIUM, WearArmorMedium,
WEREFORM, Wereform,
ATHLETICS, Athletics,
AXEMASTERY, AxeMastery,
BARGAINING, Bargaining,
BLADEMASTERY, BladeMastery,
FLAMECALLING, FlameCalling,
GREATHAMMERMASTERY, GreatHammerMastery,
HAMMERMASTERY, HammerMastery,
LEADERSHIP, Leadership,
POLEARMMASTERY, PoleArmMastery,
RUNNING, Running,
STAFFMASTERY, StaffMastery,
THROWING, Throwing,
TOUGHNESS, Toughness,
WAYOFTHEWOLF, WayoftheWolf,
WAYOFTHERAT, WayoftheRat,
WAYOFTHEBEAR, WayoftheBear,
ORTHANATOS, Orthanatos,
SUNDANCING, SunDancing,
//POWER CATEGORIES. //Power categories.
AE, AE,
AEDAMAGE, AEDAMAGE,
BEHAVIOR, BEHAVIOR,
@ -843,8 +903,10 @@ public class Enum {
BOONCLASS, BOONCLASS,
BOONRACE, BOONRACE,
BREAKFLY, BREAKFLY,
BUFF,
CHANT, CHANT,
DAMAGE, DAMAGE,
DEBUFF,
DISPEL, DISPEL,
FLIGHT, FLIGHT,
GROUPBUFF, GROUPBUFF,
@ -857,24 +919,27 @@ public class Enum {
SPIREDISABLE, SPIREDISABLE,
SPIREPROOFTELEPORT, SPIREPROOFTELEPORT,
STANCE, STANCE,
STUN,
SUMMON,
TELEPORT, TELEPORT,
THIEF, THIEF,
TRACK, TRACK,
TRANSFORM,
VAMPDRAIN, VAMPDRAIN,
WEAPON, WEAPON,
WIZARDRY; Wizardry;
public static SourceType GetSourceType(String modName) { public static SourceType GetSourceType(String modName) {
SourceType returnMod; SourceType returnMod;
if (modName.isEmpty()) if (modName.isEmpty())
return SourceType.NONE; return SourceType.None;
try { try {
returnMod = SourceType.valueOf(modName.replace(",", "").toUpperCase()); returnMod = SourceType.valueOf(modName.replace(",", ""));
} catch (Exception e) { } catch (Exception e) {
Logger.error(modName); Logger.error(modName);
Logger.error(e); Logger.error(e);
return SourceType.NONE; return SourceType.None;
} }
return returnMod; return returnMod;
} }

2
src/engine/gameManager/ChatManager.java

@ -95,7 +95,7 @@ public enum ChatManager {
PlayerBonuses bonus = pc.getBonuses(); PlayerBonuses bonus = pc.getBonuses();
if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.NONE)) { if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.None)) {
ChatManager.chatSayError(pc, SILENCED); ChatManager.chatSayError(pc, SILENCED);
return true; return true;
} }

20
src/engine/gameManager/CombatManager.java

@ -38,7 +38,7 @@ public enum CombatManager {
case PlayerCharacter: case PlayerCharacter:
case Mob: case Mob:
PlayerBonuses bonuses = ((AbstractCharacter) target).getBonuses(); PlayerBonuses bonuses = ((AbstractCharacter) target).getBonuses();
if (bonuses != null && bonuses.getBool(Enum.ModType.ImmuneToAttack, Enum.SourceType.NONE)) if (bonuses != null && bonuses.getBool(Enum.ModType.ImmuneToAttack, Enum.SourceType.None))
return; return;
break; break;
case NPC: case NPC:
@ -90,7 +90,7 @@ public enum CombatManager {
if (weapon != null) { if (weapon != null) {
if (bonus != null) if (bonus != null)
rangeMod += bonus.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.NONE); rangeMod += bonus.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
attackRange = weapon.template.item_weapon_max_range * rangeMod; attackRange = weapon.template.item_weapon_max_range * rangeMod;
} }
@ -210,15 +210,15 @@ public enum CombatManager {
//get the damage type //get the damage type
Enum.SourceType damageType; Enum.DamageType damageType;
if (attacker.charItemManager.getEquipped().get(slot) == null) { if (attacker.charItemManager.getEquipped().get(slot) == null) {
damageType = Enum.SourceType.CRUSHING; damageType = Enum.DamageType.Crush;
if (attacker.getObjectType().equals(Enum.GameObjectType.Mob)) if (attacker.getObjectType().equals(Enum.GameObjectType.Mob))
if (((Mob) attacker).isSiege()) if (((Mob) attacker).isSiege())
damageType = Enum.SourceType.SIEGE; damageType = Enum.DamageType.Siege;
} else { } else {
damageType = (Enum.SourceType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0]; damageType = (Enum.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0];
} }
//get resists //get resists
@ -318,11 +318,11 @@ public enum CombatManager {
int wepSpeed = (int) (weapon.template.item_weapon_wepspeed); int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
if (weapon.getBonusPercent(Enum.ModType.WeaponSpeed, Enum.SourceType.NONE) != 0f) //add weapon speed bonus if (weapon.getBonusPercent(Enum.ModType.WeaponSpeed, Enum.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(Enum.ModType.WeaponSpeed, Enum.SourceType.NONE)); wepSpeed *= (1 + weapon.getBonus(Enum.ModType.WeaponSpeed, Enum.SourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.NONE) != 0f) //add effects speed bonus if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.NONE)); wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.None));
if (wepSpeed < 10) if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects. wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.

4
src/engine/gameManager/MovementManager.java

@ -75,7 +75,7 @@ public enum MovementManager {
toMove.setIsCasting(false); toMove.setIsCasting(false);
toMove.setItemCasting(false); toMove.setItemCasting(false);
if (toMove.getBonuses().getBool(ModType.Stunned, SourceType.NONE) || toMove.getBonuses().getBool(ModType.CannotMove, SourceType.NONE)) { if (toMove.getBonuses().getBool(ModType.Stunned, SourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
return; return;
} }
@ -391,7 +391,7 @@ public enum MovementManager {
//don't move if player is stunned or rooted //don't move if player is stunned or rooted
PlayerBonuses bonus = member.getBonuses(); PlayerBonuses bonus = member.getBonuses();
if (bonus.getBool(ModType.Stunned, SourceType.NONE) || bonus.getBool(ModType.CannotMove, SourceType.NONE)) if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
continue; continue;
member.update(); member.update();

6
src/engine/gameManager/NPCManager.java

@ -433,9 +433,9 @@ public enum NPCManager {
for (Item equipped : mob.charItemManager.equipped.values()) { for (Item equipped : mob.charItemManager.equipped.values()) {
if (equipped.template.item_type.equals(Enum.ItemType.ARMOR)) { if (equipped.template.item_type.equals(Enum.ItemType.ARMOR)) {
mob.resists.setResist(Enum.SourceType.SLASHING, mob.resists.getResist(Enum.SourceType.SLASHING, 0) + equipped.template.combat_attack_resist.get("SLASHING")); mob.resists.setResist(Enum.DamageType.Slash, mob.resists.getResist(Enum.DamageType.Slash, 0) + equipped.template.combat_attack_resist.get("SLASHING"));
mob.resists.setResist(Enum.SourceType.CRUSHING, mob.resists.getResist(Enum.SourceType.CRUSHING, 0) + equipped.template.combat_attack_resist.get("CRUSHING")); mob.resists.setResist(Enum.DamageType.Crush, mob.resists.getResist(Enum.DamageType.Crush, 0) + equipped.template.combat_attack_resist.get("CRUSHING"));
mob.resists.setResist(Enum.SourceType.PIERCING, mob.resists.getResist(Enum.SourceType.PIERCING, 0) + equipped.template.combat_attack_resist.get("PIERCING")); mob.resists.setResist(Enum.DamageType.Pierce, mob.resists.getResist(Enum.DamageType.Pierce, 0) + equipped.template.combat_attack_resist.get("PIERCING"));
} }
} }
} }

14
src/engine/gameManager/PowersManager.java

@ -332,7 +332,7 @@ public enum PowersManager {
// verify player is not stunned or prohibited from casting // verify player is not stunned or prohibited from casting
PlayerBonuses bonus = playerCharacter.getBonuses(); PlayerBonuses bonus = playerCharacter.getBonuses();
SourceType sourceType = SourceType.GetSourceType(pb.getCategory()); SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.NONE) || bonus.getBool(ModType.CannotCast, SourceType.NONE) || bonus.getBool(ModType.BlockedPowerType, sourceType))) if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
return true; return true;
// if moving make sure spell valid for movement // if moving make sure spell valid for movement
@ -468,7 +468,7 @@ public enum PowersManager {
cost = 0; cost = 0;
if (bonus != null) if (bonus != null)
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.NONE)); cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None));
if (playerCharacter.getAltitude() > 0) if (playerCharacter.getAltitude() > 0)
cost *= 1.5f; cost *= 1.5f;
@ -615,7 +615,7 @@ public enum PowersManager {
// verify player is not stunned or prohibited from casting // verify player is not stunned or prohibited from casting
PlayerBonuses bonus = caster.getBonuses(); PlayerBonuses bonus = caster.getBonuses();
SourceType sourceType = SourceType.GetSourceType(pb.getCategory()); SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.NONE) || bonus.getBool(ModType.CannotCast, SourceType.NONE) || bonus.getBool(ModType.BlockedPowerType, sourceType))) if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
return true; return true;
// if moving make sure spell valid for movement // if moving make sure spell valid for movement
@ -775,7 +775,7 @@ public enum PowersManager {
PlayerBonuses bonus = playerCharacter.getBonuses(); PlayerBonuses bonus = playerCharacter.getBonuses();
if (bonus != null) { if (bonus != null) {
if (bonus.getBool(ModType.Stunned, SourceType.NONE)) if (bonus.getBool(ModType.Stunned, SourceType.None))
return; return;
SourceType sourceType = SourceType.GetSourceType(pb.getCategory()); SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
@ -1053,7 +1053,7 @@ public enum PowersManager {
// verify player is not stunned or power type is blocked // verify player is not stunned or power type is blocked
PlayerBonuses bonus = caster.getBonuses(); PlayerBonuses bonus = caster.getBonuses();
if (bonus != null) { if (bonus != null) {
if (bonus.getBool(ModType.Stunned, SourceType.NONE)) if (bonus.getBool(ModType.Stunned, SourceType.None))
return; return;
SourceType sourceType = SourceType.GetSourceType(pb.getCategory()); SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus.getBool(ModType.BlockedPowerType, sourceType)) if (bonus.getBool(ModType.BlockedPowerType, sourceType))
@ -1688,7 +1688,7 @@ public enum PowersManager {
PlayerCharacter pcc = (PlayerCharacter) awo; PlayerCharacter pcc = (PlayerCharacter) awo;
PlayerBonuses bonuses = pcc.getBonuses(); PlayerBonuses bonuses = pcc.getBonuses();
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.NONE)) { if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
awolist.remove(); awolist.remove();
continue; continue;
} }
@ -1838,7 +1838,7 @@ public enum PowersManager {
// Remove players who are in safe mode // Remove players who are in safe mode
PlayerCharacter pcc = (PlayerCharacter) awo; PlayerCharacter pcc = (PlayerCharacter) awo;
PlayerBonuses bonuses = pcc.getBonuses(); PlayerBonuses bonuses = pcc.getBonuses();
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.NONE)) { if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
awolist.remove(); awolist.remove();
continue; continue;
} }

2
src/engine/jobs/ChantJob.java

@ -52,7 +52,7 @@ public class ChantJob extends AbstractEffectJob {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source)) if (AbstractWorldObject.IsAbstractCharacter(source))
((AbstractCharacter) source).cancelLastChant(); ((AbstractCharacter) source).cancelLastChant();
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.NONE)) { } else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.None)) {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source)) if (AbstractWorldObject.IsAbstractCharacter(source))
((AbstractCharacter) source).cancelLastChant(); ((AbstractCharacter) source).cancelLastChant();

2
src/engine/mobileAI/MobAI.java

@ -947,7 +947,7 @@ public class MobAI {
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000) if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
if (mob.getHealth() < mob.getHealthMax()) { if (mob.getHealth() < mob.getHealthMax()) {
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.NONE)) * 0.01f); float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None)) * 0.01f);
mob.setHealth(mob.getHealth() + recoveredHealth); mob.setHealth(mob.getHealth() + recoveredHealth);
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis()); mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());

2
src/engine/mobileAI/utilities/MovementUtilities.java

@ -169,7 +169,7 @@ public class MovementUtilities {
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags())) if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
return false; return false;
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.NONE) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.NONE)); return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
} }
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) { public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {

2
src/engine/net/client/handlers/RepairMsgHandler.java

@ -90,7 +90,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
//account for durability modifications //account for durability modifications
float durMod = toRepair.getBonusPercent(Enum.ModType.Durability, Enum.SourceType.NONE); float durMod = toRepair.getBonusPercent(Enum.ModType.Durability, Enum.SourceType.None);
max *= (1 + (durMod * 0.01f)); max *= (1 + (durMod * 0.01f));
if (dur >= max || dur < 1) { if (dur >= max || dur < 1) {

2
src/engine/net/client/handlers/TrackWindowMsgHandler.java

@ -149,7 +149,7 @@ public class TrackWindowMsgHandler extends AbstractClientMsgHandler {
else if (awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { else if (awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerBonuses bonus = ((PlayerCharacter) awo).getBonuses(); PlayerBonuses bonus = ((PlayerCharacter) awo).getBonuses();
if (bonus != null && bonus.getBool(Enum.ModType.CannotTrack, Enum.SourceType.NONE)) if (bonus != null && bonus.getBool(Enum.ModType.CannotTrack, Enum.SourceType.None))
it.remove(); it.remove();
} }
} }

62
src/engine/objects/AbstractCharacter.java

@ -529,7 +529,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
boolean canFly = false; boolean canFly = false;
PlayerBonuses bonus = flyer.getBonuses(); PlayerBonuses bonus = flyer.getBonuses();
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.FLY) && bonus.getBool(ModType.Fly, SourceType.NONE) && flyer.isAlive()) if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
canFly = true; canFly = true;
return canFly; return canFly;
@ -615,10 +615,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (abstractCharacter.bonuses != null) { if (abstractCharacter.bonuses != null) {
// add any bonuses // add any bonuses
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, SourceType.NONE); defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, SourceType.None);
// Finally multiply any percent modifiers. DO THIS LAST! // Finally multiply any percent modifiers. DO THIS LAST!
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.NONE); float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);
defense = (short) (defense * (1 + pos_Bonus)); defense = (short) (defense * (1 + pos_Bonus));
//Lucky rune applies next //Lucky rune applies next
@ -627,7 +627,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//and negative percent modifiers //and negative percent modifiers
//already done... //already done...
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.NONE); float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
defense = (short) (defense * (1 + neg_Bonus)); defense = (short) (defense * (1 + neg_Bonus));
} else } else
@ -729,7 +729,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
abstractCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600)); abstractCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
if (abstractCharacter.bonuses != null) { if (abstractCharacter.bonuses != null) {
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.NONE); float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
if (mainHand) if (mainHand)
abstractCharacter.rangeHandOne *= range_bonus; abstractCharacter.rangeHandOne *= range_bonus;
@ -773,10 +773,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// add in any bonuses to atr // add in any bonuses to atr
if (abstractCharacter.bonuses != null) { if (abstractCharacter.bonuses != null) {
// Add any base bonuses // Add any base bonuses
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, SourceType.NONE); atr += abstractCharacter.bonuses.getFloat(ModType.OCV, SourceType.None);
// Finally use any multipliers. DO THIS LAST! // Finally use any multipliers. DO THIS LAST!
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.NONE)); float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None));
atr *= pos_Bonus; atr *= pos_Bonus;
// next precise // next precise
@ -784,7 +784,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100)); // atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
//and negative percent modifiers //and negative percent modifiers
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.NONE); float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus); atr *= (1 + neg_Bonus);
} }
@ -804,9 +804,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
else else
speed = 20f; //unarmed attack speed speed = 20f; //unarmed attack speed
if (weapon != null) if (weapon != null)
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.NONE)); speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.NONE)); speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (speed < 10) if (speed < 10)
speed = 10; speed = 10;
@ -815,22 +815,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (weapon != null) { if (weapon != null) {
// Add any base bonuses // Add any base bonuses
min += weapon.getBonus(ModType.MinDamage, SourceType.NONE); min += weapon.getBonus(ModType.MinDamage, SourceType.None);
max += weapon.getBonus(ModType.MaxDamage, SourceType.NONE); max += weapon.getBonus(ModType.MaxDamage, SourceType.None);
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.NONE); min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.NONE); max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
// Finally use any multipliers. DO THIS LAST! // Finally use any multipliers. DO THIS LAST!
float percentMinDamage = 1; float percentMinDamage = 1;
float percentMaxDamage = 1; float percentMaxDamage = 1;
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.NONE); percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.None);
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.NONE); percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.NONE); percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.NONE); percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
min *= percentMinDamage; min *= percentMinDamage;
@ -867,21 +867,21 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// add in any bonuses to damage // add in any bonuses to damage
if (abstractCharacter.bonuses != null) { if (abstractCharacter.bonuses != null) {
// Add any base bonuses // Add any base bonuses
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, SourceType.NONE); minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, SourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, SourceType.NONE); maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.NONE); minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.NONE); maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
// Finally use any multipliers. DO THIS LAST! // Finally use any multipliers. DO THIS LAST!
float percentMinDamage = 1; float percentMinDamage = 1;
float percentMaxDamage = 1; float percentMaxDamage = 1;
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.NONE); percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.NONE); percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.NONE); percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.NONE); percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
minDamage *= percentMinDamage; minDamage *= percentMinDamage;
maxDamage *= percentMaxDamage; maxDamage *= percentMaxDamage;
@ -930,8 +930,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//apply item defense bonuses //apply item defense bonuses
if (shield != null) { if (shield != null) {
def += shield.getBonus(ModType.DR, SourceType.NONE); def += shield.getBonus(ModType.DR, SourceType.None);
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.NONE)); def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None));
} }
@ -974,8 +974,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//apply item defense bonuses //apply item defense bonuses
if (armor != null) { if (armor != null) {
def += armor.getBonus(ModType.DR, SourceType.NONE); def += armor.getBonus(ModType.DR, SourceType.None);
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.NONE)); def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
} }
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f))); return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
@ -2176,7 +2176,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
PowersManager.cancelOnTakeDamage(this); PowersManager.cancelOnTakeDamage(this);
} }
public final void cancelOnTakeDamage(final SourceType type, final float amount) { public final void cancelOnTakeDamage(final DamageType type, final float amount) {
boolean changed = false; boolean changed = false;
for (String s : this.effects.keySet()) { for (String s : this.effects.keySet()) {
Effect eff = this.effects.get(s); Effect eff = this.effects.get(s);

2
src/engine/objects/AbstractIntelligenceAgent.java

@ -141,7 +141,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
float ret = MobAIThread.AI_BASE_AGGRO_RANGE; float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
if (this.bonuses != null) if (this.bonuses != null)
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.NONE)); ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
return ret; return ret;
} }

6
src/engine/objects/CharacterSkill.java

@ -306,12 +306,12 @@ public class CharacterSkill extends AbstractGameObject {
PlayerBonuses bonus = ac.getBonuses(); PlayerBonuses bonus = ac.getBonuses();
if (bonus == null) if (bonus == null)
return atr; return atr;
atr += bonus.getFloat(ModType.OCV, SourceType.NONE); atr += bonus.getFloat(ModType.OCV, SourceType.None);
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.NONE); float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.None);
atr *= (1 + pos_Bonus); atr *= (1 + pos_Bonus);
//rUNES will already be applied //rUNES will already be applied
// atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise // atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.NONE); float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus); atr *= (1 + neg_Bonus);
return atr; return atr;
} }

2
src/engine/objects/Effect.java

@ -592,7 +592,7 @@ public class Effect {
} }
//Used for verifying when damage absorbers fails //Used for verifying when damage absorbers fails
public boolean cancelOnTakeDamage(Enum.SourceType type, float amount) { public boolean cancelOnTakeDamage(Enum.DamageType type, float amount) {
if (!this.eb.cancelOnTakeDamage()) if (!this.eb.cancelOnTakeDamage())
return false; return false;
if (this.eb == null || amount < 0f) if (this.eb == null || amount < 0f)

6
src/engine/objects/ItemTemplate.java

@ -62,7 +62,7 @@ public class ItemTemplate {
public int item_weapon_projectile_id; public int item_weapon_projectile_id;
public float item_weapon_projectile_speed; public float item_weapon_projectile_speed;
public int item_weapon_combat_idle_anim; public int item_weapon_combat_idle_anim;
public HashMap<Enum.SourceType, int[]> item_weapon_damage = new HashMap<>(); public HashMap<Enum.DamageType, int[]> item_weapon_damage = new HashMap<>();
public ArrayList<int[]> weapon_attack_anim_right = new ArrayList(); public ArrayList<int[]> weapon_attack_anim_right = new ArrayList();
public ArrayList<int[]> weapon_attack_anim_left = new ArrayList(); public ArrayList<int[]> weapon_attack_anim_left = new ArrayList();
public Enum.AttributeType item_primary_attr = Enum.AttributeType.None; public Enum.AttributeType item_primary_attr = Enum.AttributeType.None;
@ -227,11 +227,11 @@ public class ItemTemplate {
if (weapon_damage.isEmpty() == false) if (weapon_damage.isEmpty() == false)
for (Object o : weapon_damage) { for (Object o : weapon_damage) {
JSONObject damage_entry = (JSONObject) o; JSONObject damage_entry = (JSONObject) o;
Enum.SourceType sourceType = Enum.SourceType.valueOf(((String) damage_entry.get("damage_type")).toUpperCase()); Enum.DamageType damageType = Enum.DamageType.valueOf(((String) damage_entry.get("damage_type")));
int min = ((Long) damage_entry.get("damage_min")).intValue(); int min = ((Long) damage_entry.get("damage_min")).intValue();
int max = ((Long) damage_entry.get("damage_max")).intValue(); int max = ((Long) damage_entry.get("damage_max")).intValue();
int[] minMax = {min, max}; int[] minMax = {min, max};
item_weapon_damage.put(sourceType, minMax); item_weapon_damage.put(damageType, minMax);
} }
JSONArray attack_anim_right = (JSONArray) item_weapon.get("weapon_attack_anim_right"); JSONArray attack_anim_right = (JSONArray) item_weapon.get("weapon_attack_anim_right");

36
src/engine/objects/Mob.java

@ -710,19 +710,19 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// TODO modify for equipment // TODO modify for equipment
if (this.bonuses != null) { if (this.bonuses != null) {
// modify for effects // modify for effects
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.STRENGTH); strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength);
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.DEXTERITY); dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity);
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.CONSTITUTION); conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution);
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.INTELLIGENCE); intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence);
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.SPIRIT); spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit);
// apply dex penalty for armor // apply dex penalty for armor
// modify percent amounts. DO THIS LAST! // modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.STRENGTH)); strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.DEXTERITY)); dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.CONSTITUTION)); conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.INTELLIGENCE)); intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.SPIRIT)); spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
} }
// Set current stats // Set current stats
@ -739,7 +739,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
float bonus = 1; float bonus = 1;
if (this.bonuses != null) if (this.bonuses != null)
// get rune and effect bonuses // get rune and effect bonuses
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.NONE)); bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
if (this.isPlayerGuard()) if (this.isPlayerGuard())
switch (this.mobBase.getLoadID()) { switch (this.mobBase.getLoadID()) {
@ -836,7 +836,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
if (!this.isMoving()) if (!this.isMoving())
return; return;
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.NONE) || this.getBonuses().getBool(ModType.CannotMove, SourceType.NONE)) { if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
//Target is stunned or rooted. Don't move //Target is stunned or rooted. Don't move
this.stopMovement(this.getMovementLoc()); this.stopMovement(this.getMovementLoc());
@ -1072,15 +1072,15 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// Apply any bonuses from runes and effects // Apply any bonuses from runes and effects
if (this.bonuses != null) { if (this.bonuses != null) {
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.NONE); h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.NONE); m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.NONE); s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
//apply effects percent modifiers. DO THIS LAST! //apply effects percent modifiers. DO THIS LAST!
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.NONE)); h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.NONE)); m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.NONE)); s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
} }
// Set max health, mana and stamina // Set max health, mana and stamina

8
src/engine/objects/PlayerBonuses.java

@ -229,7 +229,7 @@ public class PlayerBonuses {
//Update seeInvis if needed //Update seeInvis if needed
float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.NONE); float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.None);
if (pc.getSeeInvis() < seeInvis) if (pc.getSeeInvis() < seeInvis)
pc.setSeeInvis((short) seeInvis); pc.setSeeInvis((short) seeInvis);
@ -458,13 +458,13 @@ public class PlayerBonuses {
float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType); float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType);
if (amount != 0) if (amount != 0)
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.NONE) == false ? sourceType.name() : "") + " = " + amount); ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + amount);
if (percentAmount != 0) if (percentAmount != 0)
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.NONE) == false ? sourceType.name() : "") + " = " + percentAmount); ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
if (percentAmountNegative != 0) if (percentAmountNegative != 0)
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.NONE) == false ? sourceType.name() : "") + " = " + percentAmountNegative); ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
} }
} }

58
src/engine/objects/PlayerCharacter.java

@ -3091,7 +3091,7 @@ public class PlayerCharacter extends AbstractCharacter {
if (this.bonuses != null) if (this.bonuses != null)
// get rune and effect bonuses // get rune and effect bonuses
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.NONE); bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None);
// TODO get equip bonus // TODO get equip bonus
this.update(); this.update();
@ -3595,8 +3595,8 @@ public class PlayerCharacter extends AbstractCharacter {
//calculateModifiedStats(); //calculateModifiedStats();
//update hide and seeInvis levels //update hide and seeInvis levels
if (this.bonuses != null) { if (this.bonuses != null) {
this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.NONE); this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.None);
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.NONE); this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.None);
} else { } else {
this.hidden = (byte) 0; this.hidden = (byte) 0;
this.seeInvis = (byte) 0; this.seeInvis = (byte) 0;
@ -3664,21 +3664,21 @@ public class PlayerCharacter extends AbstractCharacter {
// TODO modify for equipment // TODO modify for equipment
if (this.bonuses != null) { if (this.bonuses != null) {
// modify for effects // modify for effects
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.STRENGTH)); strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Strength));
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.DEXTERITY)); dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity));
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.CONSTITUTION)); conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Constitution));
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.INTELLIGENCE)); intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence));
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.SPIRIT)); spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Spirit));
// apply dex penalty for armor // apply dex penalty for armor
dexVal *= this.dexPenalty; dexVal *= this.dexPenalty;
// modify percent amounts. DO THIS LAST! // modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.STRENGTH)); strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.DEXTERITY)); dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.CONSTITUTION)); conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.INTELLIGENCE)); intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.SPIRIT)); spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
} else } else
// apply dex penalty for armor // apply dex penalty for armor
@ -3774,24 +3774,24 @@ public class PlayerCharacter extends AbstractCharacter {
wbOff = off.template; wbOff = off.template;
//set block if block found //set block if block found
this.bonuses.setBool(ModType.Block, SourceType.NONE, false); this.bonuses.setBool(ModType.Block, SourceType.None, false);
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501)) if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
if (off != null && off.template != null && ItemTemplate.isShield(off)) if (off != null && off.template != null && ItemTemplate.isShield(off))
this.bonuses.setBool(ModType.Block, SourceType.NONE, true); this.bonuses.setBool(ModType.Block, SourceType.None, true);
//set dodge if rogue //set dodge if rogue
if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502) if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502)
this.bonuses.setBool(ModType.Dodge, SourceType.NONE, true); this.bonuses.setBool(ModType.Dodge, SourceType.None, true);
else else
this.bonuses.setBool(ModType.Dodge, SourceType.NONE, false); this.bonuses.setBool(ModType.Dodge, SourceType.None, false);
//set parry if fighter or thief and no invalid weapon found //set parry if fighter or thief and no invalid weapon found
this.bonuses.setBool(ModType.Parry, SourceType.NONE, false); this.bonuses.setBool(ModType.Parry, SourceType.None, false);
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500) if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520)) || (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE) if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE) if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
this.bonuses.setBool(ModType.Parry, SourceType.NONE, true); this.bonuses.setBool(ModType.Parry, SourceType.None, true);
} }
@ -3890,13 +3890,13 @@ public class PlayerCharacter extends AbstractCharacter {
//apply effects //apply effects
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.NONE); h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.NONE); m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.NONE); s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.NONE)); h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.NONE)); m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.NONE)); s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
} }
@ -3931,11 +3931,11 @@ public class PlayerCharacter extends AbstractCharacter {
ModType modType = ModType.GetModType(type); ModType modType = ModType.GetModType(type);
// must be allowed to use this passive // must be allowed to use this passive
if (!this.bonuses.getBool(modType, SourceType.NONE)) if (!this.bonuses.getBool(modType, SourceType.None))
return 0f; return 0f;
// must not be stunned // must not be stunned
if (this.bonuses.getBool(ModType.Stunned, SourceType.NONE)) if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
return 0f; return 0f;
// Get base skill amount // Get base skill amount
@ -3947,7 +3947,7 @@ public class PlayerCharacter extends AbstractCharacter {
amount = sk.getModifiedAmount(); amount = sk.getModifiedAmount();
// Add bonuses // Add bonuses
amount += this.bonuses.getFloat(modType, SourceType.NONE); amount += this.bonuses.getFloat(modType, SourceType.None);
// Add item bonuses and return // Add item bonuses and return
if (type.equals(ModType.Dodge) && !fromCombat) if (type.equals(ModType.Dodge) && !fromCombat)
@ -4381,7 +4381,7 @@ public class PlayerCharacter extends AbstractCharacter {
Vector3fImmutable newLoc = this.getMovementLoc(); Vector3fImmutable newLoc = this.getMovementLoc();
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.NONE) || this.getBonuses().getBool(ModType.CannotMove, SourceType.NONE)) { if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
//Target is stunned or rooted. Don't move //Target is stunned or rooted. Don't move
this.stopMovement(newLoc); this.stopMovement(newLoc);
return; return;

249
src/engine/objects/Resists.java

@ -26,9 +26,9 @@ import java.util.concurrent.ConcurrentHashMap;
public class Resists { public class Resists {
private static ConcurrentHashMap<Integer, Resists> mobResists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); private static ConcurrentHashMap<Integer, Resists> mobResists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private ConcurrentHashMap<SourceType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); private ConcurrentHashMap<Enum.DamageType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private ConcurrentHashMap<SourceType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); private ConcurrentHashMap<Enum.DamageType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private SourceType protection; private Enum.DamageType protection;
private int protectionTrains = 0; private int protectionTrains = 0;
private boolean immuneToAll; private boolean immuneToAll;
@ -51,9 +51,9 @@ public class Resists {
} }
public Resists(Resists r) { public Resists(Resists r) {
for (SourceType dt : r.resists.keySet()) for (Enum.DamageType dt : r.resists.keySet())
this.resists.put(dt, r.resists.get(dt)); this.resists.put(dt, r.resists.get(dt));
for (SourceType dt : r.immuneTo.keySet()) for (Enum.DamageType dt : r.immuneTo.keySet())
this.immuneTo.put(dt, r.immuneTo.get(dt)); this.immuneTo.put(dt, r.immuneTo.get(dt));
this.protection = r.protection; this.protection = r.protection;
this.protectionTrains = r.protectionTrains; this.protectionTrains = r.protectionTrains;
@ -83,30 +83,30 @@ public class Resists {
*/ */
public Resists(ResultSet rs) throws SQLException { public Resists(ResultSet rs) throws SQLException {
this.immuneToAll = false; this.immuneToAll = false;
this.resists.put(SourceType.SLASHING, rs.getFloat("slash")); this.resists.put(Enum.DamageType.Slash, rs.getFloat("slash"));
this.resists.put(SourceType.CRUSHING, rs.getFloat("crush")); this.resists.put(Enum.DamageType.Crush, rs.getFloat("crush"));
this.resists.put(SourceType.PIERCING, rs.getFloat("pierce")); this.resists.put(Enum.DamageType.Pierce, rs.getFloat("pierce"));
this.resists.put(SourceType.MAGIC, rs.getFloat("magic")); this.resists.put(Enum.DamageType.Magic, rs.getFloat("magic"));
this.resists.put(SourceType.BLEEDING, rs.getFloat("bleed")); this.resists.put(Enum.DamageType.Bleed, rs.getFloat("bleed"));
this.resists.put(SourceType.POISON, rs.getFloat("poison")); this.resists.put(Enum.DamageType.Poison, rs.getFloat("poison"));
this.resists.put(SourceType.MENTAL, rs.getFloat("mental")); this.resists.put(Enum.DamageType.Mental, rs.getFloat("mental"));
this.resists.put(SourceType.HOLY, rs.getFloat("holy")); this.resists.put(Enum.DamageType.Holy, rs.getFloat("holy"));
this.resists.put(SourceType.UNHOLY, rs.getFloat("unholy")); this.resists.put(Enum.DamageType.Unholy, rs.getFloat("unholy"));
this.resists.put(SourceType.LIGHTNING, rs.getFloat("lightning")); this.resists.put(Enum.DamageType.Lightning, rs.getFloat("lightning"));
this.resists.put(SourceType.FIRE, rs.getFloat("fire")); this.resists.put(Enum.DamageType.Fire, rs.getFloat("fire"));
this.resists.put(SourceType.COLD, rs.getFloat("cold")); this.resists.put(Enum.DamageType.Cold, rs.getFloat("cold"));
this.resists.put(SourceType.HEALING, 0f); this.resists.put(Enum.DamageType.Healing, 0f);
} }
//Handle Fortitudes //Handle Fortitudes
private static float handleFortitude(AbstractCharacter target, SourceType type, float damage) { private static float handleFortitude(AbstractCharacter target, Enum.DamageType type, float damage) {
if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))) if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
return damage; return damage;
PlayerBonuses bonus = target.getBonuses(); PlayerBonuses bonus = target.getBonuses();
//see if there is a fortitude //see if there is a fortitude
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.NONE); float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
if (damageCap == 0f || type == SourceType.HEALING) if (damageCap == 0f || type == Enum.DamageType.Healing)
return damage; return damage;
//is fortitude, Are we under the cap? //is fortitude, Are we under the cap?
@ -126,21 +126,21 @@ public class Resists {
if (forts == null || !isValidDamageCapType(forts, type, exclusive)) if (forts == null || !isValidDamageCapType(forts, type, exclusive))
return damage; return damage;
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.NONE); float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
//Adjust damage down and return new amount //Adjust damage down and return new amount
float aadc = 1 + adjustedDamage; float aadc = 1 + adjustedDamage;
return capFire * aadc; return capFire * aadc;
} }
//Test if Damagetype is valid for foritude //Test if Damagetype is valid for foritude
private static boolean isValidDamageCapType(HashSet<SourceType> forts, SourceType damageType, boolean exclusive) { private static boolean isValidDamageCapType(HashSet<SourceType> forts, Enum.DamageType damageType, boolean exclusive) {
for (SourceType fort : forts) { for (SourceType fort : forts) {
SourceType dt = SourceType.valueOf(fort.name().toUpperCase()); Enum.DamageType dt = Enum.DamageType.valueOf(fort.name());
if (dt == SourceType.NONE) if (dt.equals(Enum.DamageType.None))
continue; continue;
if (dt == damageType) { if (dt.equals(damageType)) {
return exclusive; return exclusive;
} }
} }
@ -195,19 +195,19 @@ public class Resists {
*/ */
public final void setBuildingResists() { public final void setBuildingResists() {
this.immuneToAll = false; this.immuneToAll = false;
this.resists.put(SourceType.SLASHING, 85f); this.resists.put(Enum.DamageType.Slash, 85f);
this.resists.put(SourceType.CRUSHING, 85f); this.resists.put(Enum.DamageType.Crush, 85f);
this.immuneTo.put(SourceType.PIERCING, true); this.resists.put(Enum.DamageType.Siege, 0f);
this.immuneTo.put(SourceType.MAGIC, true); this.immuneTo.put(Enum.DamageType.Pierce, true);
this.immuneTo.put(SourceType.BLEEDING, true); this.immuneTo.put(Enum.DamageType.Magic, true);
this.immuneTo.put(SourceType.POISON, true); this.immuneTo.put(Enum.DamageType.Bleed, true);
this.immuneTo.put(SourceType.MENTAL, true); this.immuneTo.put(Enum.DamageType.Poison, true);
this.immuneTo.put(SourceType.HOLY, true); this.immuneTo.put(Enum.DamageType.Mental, true);
this.immuneTo.put(SourceType.UNHOLY, true); this.immuneTo.put(Enum.DamageType.Holy, true);
this.immuneTo.put(SourceType.LIGHTNING, true); this.immuneTo.put(Enum.DamageType.Unholy, true);
this.immuneTo.put(SourceType.FIRE, true); this.immuneTo.put(Enum.DamageType.Lightning, true);
this.immuneTo.put(SourceType.COLD, true); this.immuneTo.put(Enum.DamageType.Fire, true);
this.resists.put(SourceType.SIEGE, 0f); this.immuneTo.put(Enum.DamageType.Cold, true);
} }
@ -216,19 +216,19 @@ public class Resists {
*/ */
public final void setMineResists() { public final void setMineResists() {
this.immuneToAll = false; this.immuneToAll = false;
this.immuneTo.put(SourceType.SLASHING, true); this.immuneTo.put(Enum.DamageType.Slash, true);
this.immuneTo.put(SourceType.CRUSHING, true); this.immuneTo.put(Enum.DamageType.Crush, true);
this.immuneTo.put(SourceType.PIERCING, true); this.immuneTo.put(Enum.DamageType.Pierce, true);
this.immuneTo.put(SourceType.MAGIC, true); this.immuneTo.put(Enum.DamageType.Magic, true);
this.immuneTo.put(SourceType.BLEEDING, true); this.immuneTo.put(Enum.DamageType.Bleed, true);
this.immuneTo.put(SourceType.POISON, true); this.immuneTo.put(Enum.DamageType.Poison, true);
this.immuneTo.put(SourceType.MENTAL, true); this.immuneTo.put(Enum.DamageType.Mental, true);
this.immuneTo.put(SourceType.HOLY, true); this.immuneTo.put(Enum.DamageType.Holy, true);
this.immuneTo.put(SourceType.UNHOLY, true); this.immuneTo.put(Enum.DamageType.Unholy, true);
this.immuneTo.put(SourceType.LIGHTNING, true); this.immuneTo.put(Enum.DamageType.Lightning, true);
this.immuneTo.put(SourceType.FIRE, true); this.immuneTo.put(Enum.DamageType.Fire, true);
this.immuneTo.put(SourceType.COLD, true); this.immuneTo.put(Enum.DamageType.Cold, true);
this.resists.put(SourceType.SIEGE, 0f); this.resists.put(Enum.DamageType.Siege, 0f);
} }
/** /**
@ -236,27 +236,27 @@ public class Resists {
*/ */
public final void setGenericResists() { public final void setGenericResists() {
this.immuneToAll = false; this.immuneToAll = false;
this.resists.put(SourceType.SLASHING, 0f); this.resists.put(Enum.DamageType.Slash, 0f);
this.resists.put(SourceType.CRUSHING, 0f); this.resists.put(Enum.DamageType.Crush, 0f);
this.resists.put(SourceType.PIERCING, 0f); this.resists.put(Enum.DamageType.Pierce, 0f);
this.resists.put(SourceType.MAGIC, 0f); this.resists.put(Enum.DamageType.Magic, 0f);
this.resists.put(SourceType.BLEEDING, 0f); this.resists.put(Enum.DamageType.Bleed, 0f);
this.resists.put(SourceType.POISON, 0f); this.resists.put(Enum.DamageType.Poison, 0f);
this.resists.put(SourceType.MENTAL, 0f); this.resists.put(Enum.DamageType.Mental, 0f);
this.resists.put(SourceType.HOLY, 0f); this.resists.put(Enum.DamageType.Holy, 0f);
this.resists.put(SourceType.UNHOLY, 0f); this.resists.put(Enum.DamageType.Unholy, 0f);
this.resists.put(SourceType.LIGHTNING, 0f); this.resists.put(Enum.DamageType.Lightning, 0f);
this.resists.put(SourceType.FIRE, 0f); this.resists.put(Enum.DamageType.Fire, 0f);
this.resists.put(SourceType.COLD, 0f); this.resists.put(Enum.DamageType.Cold, 0f);
this.resists.put(SourceType.HEALING, 0f); this.resists.put(Enum.DamageType.Healing, 0f);
this.immuneTo.put(SourceType.SIEGE, true); this.immuneTo.put(Enum.DamageType.Siege, true);
} }
/** /**
* Get a resist * Get a resist
*/ */
public float getResist(SourceType type, int trains) { public float getResist(Enum.DamageType type, int trains) {
//get resisted amount //get resisted amount
Float amount = 0f; Float amount = 0f;
if (this.resists.containsKey(type)) if (this.resists.containsKey(type))
@ -278,7 +278,7 @@ public class Resists {
/** /**
* get immuneTo * get immuneTo
*/ */
public boolean immuneTo(SourceType type) { public boolean immuneTo(Enum.DamageType type) {
if (this.immuneTo.containsKey(type)) if (this.immuneTo.containsKey(type))
return this.immuneTo.get(type); return this.immuneTo.get(type);
else else
@ -293,13 +293,13 @@ public class Resists {
} }
public boolean immuneToAttacks() { public boolean immuneToAttacks() {
return immuneTo(SourceType.IMMUNETOATTACK); return immuneTo(Enum.DamageType.Attack);
} }
/** /**
* Set a resist * Set a resist
*/ */
public void setResist(SourceType type, float value) { public void setResist(Enum.DamageType type, float value) {
this.resists.put(type, value); this.resists.put(type, value);
} }
@ -322,12 +322,12 @@ public class Resists {
* get Damage after resist * get Damage after resist
* Expects heals as negative damage and damage as positive damage for fortitudes. * Expects heals as negative damage and damage as positive damage for fortitudes.
*/ */
public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, SourceType type, float damage, int trains) { public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, Enum.DamageType type, float damage, int trains) {
//handle fortitudes //handle fortitudes
damage = handleFortitude(target, type, damage); damage = handleFortitude(target, type, damage);
//calculate armor piercing //calculate armor piercing
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.NONE); float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap); float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
//check to see if any damage absorbers should cancel //check to see if any damage absorbers should cancel
@ -346,41 +346,41 @@ public class Resists {
if (rb != null) { if (rb != null) {
// Handle immunities // Handle immunities
if (rb.getBool(ModType.ImmuneTo, SourceType.STUN)) if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
this.immuneTo.put(SourceType.STUN, true); this.immuneTo.put(Enum.DamageType.Stun, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.BLIND)) if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
this.immuneTo.put(SourceType.BLIND, true); this.immuneTo.put(Enum.DamageType.Blind, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.NONE)) if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
this.immuneTo.put(SourceType.IMMUNETOATTACK, true); this.immuneTo.put(Enum.DamageType.Attack, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.NONE)) if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
this.immuneTo.put(SourceType.IMMUNETOPOWERS, true); this.immuneTo.put(Enum.DamageType.Powers, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.POWERBLOCK)) if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
this.immuneTo.put(SourceType.POWERBLOCK, true); this.immuneTo.put(Enum.DamageType.Powerblock, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DEBUFF)) if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
this.immuneTo.put(SourceType.DEBUFF, true); this.immuneTo.put(Enum.DamageType.DeBuff, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.FEAR)) if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
this.immuneTo.put(SourceType.FEAR, true); this.immuneTo.put(Enum.DamageType.Fear, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.CHARM)) if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
this.immuneTo.put(SourceType.CHARM, true); this.immuneTo.put(Enum.DamageType.Charm, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.ROOT)) if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
this.immuneTo.put(SourceType.ROOT, true); this.immuneTo.put(Enum.DamageType.Root, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.SNARE)) if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
this.immuneTo.put(SourceType.SNARE, true); this.immuneTo.put(Enum.DamageType.Snare, true);
// Handle resists // Handle resists
slash += rb.getFloat(ModType.Resistance, SourceType.SLASHING); slash += rb.getFloat(ModType.Resistance, SourceType.Slash);
crush += rb.getFloat(ModType.Resistance, SourceType.CRUSHING); crush += rb.getFloat(ModType.Resistance, SourceType.Crush);
pierce += rb.getFloat(ModType.Resistance, SourceType.PIERCING); pierce += rb.getFloat(ModType.Resistance, SourceType.Pierce);
magic += rb.getFloat(ModType.Resistance, SourceType.MAGIC); magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
bleed += rb.getFloat(ModType.Resistance, SourceType.BLEEDING); bleed += rb.getFloat(ModType.Resistance, SourceType.Bleed);
poison += rb.getFloat(ModType.Resistance, SourceType.POISON); poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
mental += rb.getFloat(ModType.Resistance, SourceType.MENTAL); mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
holy += rb.getFloat(ModType.Resistance, SourceType.HOLY); holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
unholy += rb.getFloat(ModType.Resistance, SourceType.UNHOLY); unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy);
lightning += rb.getFloat(ModType.Resistance, SourceType.LIGHTNING); lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning);
fire += rb.getFloat(ModType.Resistance, SourceType.FIRE); fire += rb.getFloat(ModType.Resistance, SourceType.Fire);
cold += rb.getFloat(ModType.Resistance, SourceType.COLD); cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
healing += rb.getFloat(ModType.Resistance, SourceType.HEALING); // DamageType.Healing.name()); healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
} }
@ -404,29 +404,30 @@ public class Resists {
} }
} }
this.resists.put(SourceType.SLASHING, slash); this.resists.put(Enum.DamageType.Slash, slash);
this.resists.put(SourceType.CRUSHING, crush); this.resists.put(Enum.DamageType.Crush, crush);
this.resists.put(SourceType.PIERCING, pierce); this.resists.put(Enum.DamageType.Pierce, pierce);
this.resists.put(SourceType.MAGIC, magic); this.resists.put(Enum.DamageType.Magic, magic);
this.resists.put(SourceType.BLEEDING, bleed); this.resists.put(Enum.DamageType.Bleed, bleed);
this.resists.put(SourceType.POISON, poison); this.resists.put(Enum.DamageType.Poison, poison);
this.resists.put(SourceType.MENTAL, mental); this.resists.put(Enum.DamageType.Mental, mental);
this.resists.put(SourceType.HOLY, holy); this.resists.put(Enum.DamageType.Holy, holy);
this.resists.put(SourceType.UNHOLY, unholy); this.resists.put(Enum.DamageType.Unholy, unholy);
this.resists.put(SourceType.LIGHTNING, lightning); this.resists.put(Enum.DamageType.Lightning, lightning);
this.resists.put(SourceType.FIRE, fire); this.resists.put(Enum.DamageType.Fire, fire);
this.resists.put(SourceType.COLD, cold); this.resists.put(Enum.DamageType.Cold, cold);
this.resists.put(SourceType.HEALING, healing); this.resists.put(Enum.DamageType.Healing, healing);
this.immuneTo.put(SourceType.SIEGE, true);
this.immuneTo.put(Enum.DamageType.Siege, true);
// debug printing of resists // debug printing of resists
// printResists(pc); // printResists(pc);
} }
public void printResistsToClient(PlayerCharacter pc) { public void printResistsToClient(PlayerCharacter pc) {
for (SourceType dt : resists.keySet()) for (Enum.DamageType dt : resists.keySet())
ChatManager.chatSystemInfo(pc, " resist." + dt.name() + ": " + resists.get(dt)); ChatManager.chatSystemInfo(pc, " resist." + dt.name() + ": " + resists.get(dt));
for (SourceType dt : immuneTo.keySet()) for (Enum.DamageType dt : immuneTo.keySet())
ChatManager.chatSystemInfo(pc, " immuneTo." + dt.name() + ": " + immuneTo.get(dt)); ChatManager.chatSystemInfo(pc, " immuneTo." + dt.name() + ": " + immuneTo.get(dt));
ChatManager.chatSystemInfo(pc, " immuneToAll: " + this.immuneToAll); ChatManager.chatSystemInfo(pc, " immuneToAll: " + this.immuneToAll);
if (protection != null) if (protection != null)
@ -439,9 +440,9 @@ public class Resists {
String out = pc.getName(); String out = pc.getName();
out += "Resists: "; out += "Resists: ";
Iterator<SourceType> it = this.resists.keySet().iterator(); Iterator<Enum.DamageType> it = this.resists.keySet().iterator();
while (it.hasNext()) { while (it.hasNext()) {
SourceType damType = it.next(); Enum.DamageType damType = it.next();
String dtName = damType.name(); String dtName = damType.name();
out += dtName + '=' + this.resists.get(dtName) + ", "; out += dtName + '=' + this.resists.get(dtName) + ", ";
} }
@ -449,7 +450,7 @@ public class Resists {
out += "ImmuneTo: "; out += "ImmuneTo: ";
it = this.immuneTo.keySet().iterator(); it = this.immuneTo.keySet().iterator();
while (it.hasNext()) { while (it.hasNext()) {
SourceType damType = it.next(); Enum.DamageType damType = it.next();
String dtName = damType.name(); String dtName = damType.name();
out += dtName + '=' + this.resists.get(dtName) + ", "; out += dtName + '=' + this.resists.get(dtName) + ", ";

12
src/engine/powers/ActionsBase.java

@ -254,19 +254,19 @@ public class ActionsBase {
//TODO make this more efficient then testing strings //TODO make this more efficient then testing strings
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN)) if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
return true; //Currently stun immune. Skip stun return true; //Currently stun immune. Skip stun
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.SNARE)) else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
return true; //Currently snare immune. Skip snare return true; //Currently snare immune. Skip snare
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.BLIND)) else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
return true; //Currently blind immune. Skip blind return true; //Currently blind immune. Skip blind
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.POWERBLOCK)) else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
return true; //Currently power block immune. Skip power block return true; //Currently power block immune. Skip power block
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.ROOT)) else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
return true; return true;
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains) // else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
// return true; //Currently shadowmantled. Skip heals // return true; //Currently shadowmantled. Skip heals
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.FLY)) else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
return true; return true;
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.NONE)) else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
return true; return true;
else else
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN); return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);

6
src/engine/powers/DamageShield.java

@ -13,18 +13,18 @@ import engine.Enum;
public class DamageShield { public class DamageShield {
private final Enum.SourceType damageType; private final Enum.DamageType damageType;
private final float amount; private final float amount;
private final boolean usePercent; private final boolean usePercent;
public DamageShield(Enum.SourceType damageType, float amount, boolean usePercent) { public DamageShield(Enum.DamageType damageType, float amount, boolean usePercent) {
super(); super();
this.damageType = damageType; this.damageType = damageType;
this.amount = amount; this.amount = amount;
this.usePercent = usePercent; this.usePercent = usePercent;
} }
public Enum.SourceType getDamageType() { public Enum.DamageType getDamageType() {
return this.damageType; return this.damageType;
} }

2
src/engine/powers/EffectsBase.java

@ -313,7 +313,7 @@ public class EffectsBase {
} }
public boolean containsDamageType(Enum.SourceType dt) { public boolean containsDamageType(Enum.DamageType dt) {
if (!EffectsBase.EffectDamageTypes.containsKey(this.token)) if (!EffectsBase.EffectDamageTypes.containsKey(this.token))
return false; return false;
return EffectsBase.EffectDamageTypes.get(this.token).contains(dt); return EffectsBase.EffectDamageTypes.get(this.token).contains(dt);

2
src/engine/powers/effectmodifiers/AmbidexterityEffectModifier.java

@ -32,7 +32,7 @@ public class AmbidexterityEffectModifier extends AbstractEffectModifier {
@Override @Override
public void applyBonus(AbstractCharacter ac, int trains) { public void applyBonus(AbstractCharacter ac, int trains) {
PlayerBonuses bonus = ac.getBonuses(); PlayerBonuses bonus = ac.getBonuses();
bonus.setBool(ModType.Ambidexterity, SourceType.NONE, true); bonus.setBool(ModType.Ambidexterity, SourceType.None, true);
} }
@Override @Override

2
src/engine/powers/effectmodifiers/BlockedPowerTypeEffectModifier.java

@ -40,7 +40,7 @@ public class BlockedPowerTypeEffectModifier extends AbstractEffectModifier {
ModType toBlock = ModType.None; ModType toBlock = ModType.None;
switch (this.sourceType) { switch (this.sourceType) {
case INVISIBLE: case Invisible:
toBlock = ModType.Invisible; toBlock = ModType.Invisible;
break; break;
} }

2
src/engine/powers/effectmodifiers/DamageShieldEffectModifier.java

@ -49,7 +49,7 @@ public class DamageShieldEffectModifier extends AbstractEffectModifier {
amount *= (1 + mod); amount *= (1 + mod);
} }
Enum.SourceType dt = Enum.SourceType.valueOf(this.type.toUpperCase()); Enum.DamageType dt = Enum.DamageType.valueOf(this.type);
if (dt != null) { if (dt != null) {

9
src/engine/powers/effectmodifiers/HealthEffectModifier.java

@ -9,6 +9,7 @@
package engine.powers.effectmodifiers; package engine.powers.effectmodifiers;
import engine.Enum;
import engine.Enum.GameObjectType; import engine.Enum.GameObjectType;
import engine.Enum.ModType; import engine.Enum.ModType;
import engine.Enum.SourceType; import engine.Enum.SourceType;
@ -27,13 +28,13 @@ import java.util.concurrent.ThreadLocalRandom;
public class HealthEffectModifier extends AbstractEffectModifier { public class HealthEffectModifier extends AbstractEffectModifier {
private SourceType damageType; private Enum.DamageType damageType;
public HealthEffectModifier(ResultSet rs) throws SQLException { public HealthEffectModifier(ResultSet rs) throws SQLException {
super(rs); super(rs);
String damageTypeDB = rs.getString("type"); String damageTypeDB = rs.getString("type");
try { try {
this.damageType = SourceType.valueOf(damageTypeDB.toUpperCase()); this.damageType = Enum.DamageType.valueOf(damageTypeDB);
} catch (IllegalArgumentException e) { } catch (IllegalArgumentException e) {
Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID
+ " value received = '" + damageTypeDB.toUpperCase() + '\'', e); + " value received = '" + damageTypeDB.toUpperCase() + '\'', e);
@ -153,7 +154,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances) // Apply any power effect modifiers (such as stances)
if (bonus != null) if (bonus != null)
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE))); modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
} }
if (modAmount == 0f) if (modAmount == 0f)
return; return;
@ -192,7 +193,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
}*/ }*/
PlayerBonuses bonus = ac.getBonuses(); PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.HEALING) >= trains) { if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID); ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune mhm.setUnknown03(5); //set target is immune
DispatchMessage.sendToAllInRange(ac, mhm); DispatchMessage.sendToAllInRange(ac, mhm);

8
src/engine/powers/effectmodifiers/ManaEffectModifier.java

@ -30,13 +30,13 @@ import java.util.concurrent.ThreadLocalRandom;
public class ManaEffectModifier extends AbstractEffectModifier { public class ManaEffectModifier extends AbstractEffectModifier {
private SourceType damageType; private Enum.DamageType damageType;
public ManaEffectModifier(ResultSet rs) throws SQLException { public ManaEffectModifier(ResultSet rs) throws SQLException {
super(rs); super(rs);
String damageTypeDB = rs.getString("type"); String damageTypeDB = rs.getString("type");
try { try {
this.damageType = SourceType.valueOf(damageTypeDB.toUpperCase()); this.damageType = Enum.DamageType.valueOf(damageTypeDB);
} catch (IllegalArgumentException e) { } catch (IllegalArgumentException e) {
Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID
+ " value received = '" + damageTypeDB.toUpperCase() + '\'', e); + " value received = '" + damageTypeDB.toUpperCase() + '\'', e);
@ -114,7 +114,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances) // Apply any power effect modifiers (such as stances)
if (bonus != null) if (bonus != null)
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE)); modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
} }
if (modAmount == 0f) if (modAmount == 0f)
return; return;
@ -142,7 +142,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
} }
} }
PlayerBonuses bonus = ac.getBonuses(); PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.HEALING) >= trains) { if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID); ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune mhm.setUnknown03(5); //set target is immune
DispatchMessage.sendToAllInRange(ac, mhm); DispatchMessage.sendToAllInRange(ac, mhm);

2
src/engine/powers/effectmodifiers/NoModEffectModifier.java

@ -33,7 +33,7 @@ public class NoModEffectModifier extends AbstractEffectModifier {
bonus.setBool(this.modType, this.sourceType, true); bonus.setBool(this.modType, this.sourceType, true);
switch (this.sourceType) { switch (this.sourceType) {
case FLY: case Fly:
if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter)) if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
return; return;
PlayerCharacter flyer = (PlayerCharacter) ac; PlayerCharacter flyer = (PlayerCharacter) ac;

8
src/engine/powers/effectmodifiers/StaminaEffectModifier.java

@ -30,13 +30,13 @@ import java.util.concurrent.ThreadLocalRandom;
public class StaminaEffectModifier extends AbstractEffectModifier { public class StaminaEffectModifier extends AbstractEffectModifier {
private SourceType damageType; private Enum.DamageType damageType;
public StaminaEffectModifier(ResultSet rs) throws SQLException { public StaminaEffectModifier(ResultSet rs) throws SQLException {
super(rs); super(rs);
String damageTypeDB = rs.getString("type"); String damageTypeDB = rs.getString("type");
try { try {
this.damageType = SourceType.valueOf(damageTypeDB.toUpperCase()); this.damageType = Enum.DamageType.valueOf(damageTypeDB);
} catch (IllegalArgumentException e) { } catch (IllegalArgumentException e) {
Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID
+ " value received = '" + damageTypeDB.toUpperCase() + '\'', e); + " value received = '" + damageTypeDB.toUpperCase() + '\'', e);
@ -112,7 +112,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances) // Apply any power effect modifiers (such as stances)
if (bonus != null) if (bonus != null)
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE))); modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
} }
if (modAmount == 0f) if (modAmount == 0f)
return; return;
@ -140,7 +140,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
} }
} }
PlayerBonuses bonus = ac.getBonuses(); PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.HEALING) >= trains) { if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID); ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune mhm.setUnknown03(5); //set target is immune
DispatchMessage.sendToAllInRange(ac, mhm); DispatchMessage.sendToAllInRange(ac, mhm);

2
src/engine/powers/poweractions/ApplyEffectPowerAction.java

@ -188,7 +188,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
if (bonuses == null) if (bonuses == null)
return; return;
boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.NONE); boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
if (noSilence) if (noSilence)
return; return;

8
src/engine/powers/poweractions/TransferStatPowerAction.java

@ -44,7 +44,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
protected float transferEfficiencyRamp; protected float transferEfficiencyRamp;
protected boolean transferEfficiencyRampAdd; protected boolean transferEfficiencyRampAdd;
protected boolean targetToCaster; protected boolean targetToCaster;
protected SourceType damageType; protected Enum.DamageType damageType;
protected EffectsBase effect; protected EffectsBase effect;
public TransferStatPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException { public TransferStatPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
@ -78,7 +78,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
// Damage type can sometimes be null in the DB. // Damage type can sometimes be null in the DB.
if (damageString.isEmpty() == false) if (damageString.isEmpty() == false)
this.damageType = SourceType.valueOf(damageString.toUpperCase()); this.damageType = Enum.DamageType.valueOf(damageString);
} catch (Exception e) { } catch (Exception e) {
this.damageType = null; this.damageType = null;
} }
@ -210,7 +210,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
// Apply any power effect modifiers (such as stances) // Apply any power effect modifiers (such as stances)
PlayerBonuses bonus = source.getBonuses(); PlayerBonuses bonus = source.getBonuses();
if (bonus != null) if (bonus != null)
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE)); damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
//get amount to transfer //get amount to transfer
fromAmount = damage; fromAmount = damage;
@ -236,7 +236,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
AbstractNetMsg mhmFrom = null; AbstractNetMsg mhmFrom = null;
//stop if target is immune to drains //stop if target is immune to drains
if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.DRAIN)) { if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID); ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune mhm.setUnknown03(5); //set target is immune
DispatchMessage.sendToAllInRange(from, mhm); DispatchMessage.sendToAllInRange(from, mhm);

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