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					@ -486,7 +486,7 @@ public class MobileFSM {
				@@ -486,7 +486,7 @@ public class MobileFSM {
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					            AttackTarget(mob, mob.getCombatTarget()); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckToSendMobHome(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        if(CombatUtilities.inRange2D(mob,mob.getCombatTarget(),mob.getRange() * 0.5f)){ | 
				
			
			
		
	
		
			
				
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					        if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),mob.getRange() * 0.5f)){ | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mob.isPlayerGuard() && !mob.despawned) { | 
				
			
			
		
	
	
		
			
				
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