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					@ -12,11 +12,15 @@ package engine.gameManager;
				@@ -12,11 +12,15 @@ package engine.gameManager;
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					// building maintenance system.
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					import engine.Enum; | 
				
			
			
		
	
		
			
				
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					import engine.objects.*; | 
				
			
			
		
	
		
			
				
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					import engine.objects.Building; | 
				
			
			
		
	
		
			
				
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					import engine.objects.City; | 
				
			
			
		
	
		
			
				
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					import engine.objects.ItemBase; | 
				
			
			
		
	
		
			
				
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					import engine.objects.Warehouse; | 
				
			
			
		
	
		
			
				
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
		
			
				
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					import java.time.LocalDateTime; | 
				
			
			
		
	
		
			
				
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					import java.util.ArrayList; | 
				
			
			
		
	
		
			
				
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					import java.util.HashMap; | 
				
			
			
		
	
		
			
				
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					public enum MaintenanceManager { | 
				
			
			
		
	
		
			
				
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					@ -31,16 +35,23 @@ public enum MaintenanceManager {
				@@ -31,16 +35,23 @@ public enum MaintenanceManager {
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					    public static void processBuildingMaintenance() { | 
				
			
			
		
	
		
			
				
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					        ArrayList<AbstractGameObject> buildingList; | 
				
			
			
		
	
		
			
				
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					        ArrayList<Building> buildingList; | 
				
			
			
		
	
		
			
				
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					        ArrayList<Building> maintList; | 
				
			
			
		
	
		
			
				
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					        ArrayList<Building> derankList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        ArrayList<Building> tolList; | 
				
			
			
		
	
		
			
				
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					        ArrayList<Building> structureDerank = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        ArrayList<Building> tolDerank = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        Logger.info("Starting Maintenance on Player Buildings"); | 
				
			
			
		
	
		
			
				
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					        // Build list of buildings to apply maintenance on.
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					        buildingList = new ArrayList(DbManager.getList(Enum.GameObjectType.Building)); | 
				
			
			
		
	
		
			
				
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					        maintList = buildMaintList(buildingList); | 
				
			
			
		
	
		
			
				
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					        HashMap<String, ArrayList<Building>> maintMap = new HashMap<>(); | 
				
			
			
		
	
		
			
				
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					        maintMap = buildMaintList(buildingList); | 
				
			
			
		
	
		
			
				
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					        maintList = maintMap.get("maint"); | 
				
			
			
		
	
		
			
				
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					        tolList = maintMap.get("tol"); | 
				
			
			
		
	
		
			
				
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					        // Deduct upkeep and build list of buildings
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					        // which did not have funds available
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					@ -48,10 +59,11 @@ public enum MaintenanceManager {
				@@ -48,10 +59,11 @@ public enum MaintenanceManager {
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					        try { | 
				
			
			
		
	
		
			
				
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					            for (Building building : maintList) | 
				
			
			
		
	
		
			
				
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					                if (chargeUpkeep(building) == false) | 
				
			
			
		
	
		
			
				
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					                    derankList.add(building); | 
				
			
			
		
	
		
			
				
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					                    structureDerank.add(building); | 
				
			
			
		
	
		
			
				
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					        } catch (Exception e) { | 
				
			
			
		
	
		
			
				
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					            Logger.error(e); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        // Reset maintenance dates for these buildings
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					        for (Building building : maintList) | 
				
			
			
		
	
	
		
			
				
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					@ -61,25 +73,50 @@ public enum MaintenanceManager {
				@@ -61,25 +73,50 @@ public enum MaintenanceManager {
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					        // have funds available.
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					        try { | 
				
			
			
		
	
		
			
				
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					            for (Building building : derankList) | 
				
			
			
		
	
		
			
				
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					            for (Building building : structureDerank) | 
				
			
			
		
	
		
			
				
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					                building.destroyOrDerank(null); | 
				
			
			
		
	
		
			
				
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					        } catch (Exception e) { | 
				
			
			
		
	
		
			
				
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					            Logger.error(e); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        // Process TOL maintenance
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					        try { | 
				
			
			
		
	
		
			
				
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					            for (Building building : tolList) | 
				
			
			
		
	
		
			
				
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					                if (chargeUpkeep(building) == false) | 
				
			
			
		
	
		
			
				
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					                    tolDerank.add(building); | 
				
			
			
		
	
		
			
				
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					        } catch (Exception e) { | 
				
			
			
		
	
		
			
				
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					            Logger.error(e); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        // Reset maintenance dates for these buildings
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					        for (Building building : tolList) | 
				
			
			
		
	
		
			
				
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					            setMaintDateTime(building, LocalDateTime.now().plusDays(7)); | 
				
			
			
		
	
		
			
				
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					        // Derak or destroy buildings that did not
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					        // have funds available.
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					        try { | 
				
			
			
		
	
		
			
				
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					            for (Building building : tolDerank) | 
				
			
			
		
	
		
			
				
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					                building.destroyOrDerank(null); | 
				
			
			
		
	
		
			
				
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					        } catch (Exception e) { | 
				
			
			
		
	
		
			
				
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					            Logger.error(e); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        Logger.info("Structures: " + buildingList.size() + " Maint: " + maintList.size() + " Derank: " + derankList.size()); | 
				
			
			
		
	
		
			
				
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					        Logger.info("Structures: " + structureDerank.size() + "/" + maintList.size() + " TOLS: " + tolDerank.size() + "/" + tolList.size()); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    // Iterate over all buildings in game and apply exclusion rules
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					    // returning a list of building for which maintenance is due.
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					    private static ArrayList<Building> buildMaintList(ArrayList<AbstractGameObject> buildingList) { | 
				
			
			
		
	
		
			
				
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					    private static HashMap<String, ArrayList<Building>> buildMaintList(ArrayList<Building> buildingList) { | 
				
			
			
		
	
		
			
				
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					        HashMap<String, ArrayList<Building>> outMap = new HashMap<>(); | 
				
			
			
		
	
		
			
				
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					        ArrayList<Building> maintList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        ArrayList<Building> tolList = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					        for (AbstractGameObject gameObject : buildingList) { | 
				
			
			
		
	
		
			
				
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					            Building building = (Building) gameObject; | 
				
			
			
		
	
		
			
				
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					        for (Building building : buildingList) { | 
				
			
			
		
	
		
			
				
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					            // No maintenance on NPC owned buildings (Cache loaded)
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					@ -126,16 +163,23 @@ public enum MaintenanceManager {
				@@ -126,16 +163,23 @@ public enum MaintenanceManager {
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					                continue; | 
				
			
			
		
	
		
			
				
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					            //no maintenance if day of week doesnt match
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					            if (LocalDateTime.now().getDayOfWeek().ordinal() != building.maintDateTime.getDayOfWeek().ordinal()) { | 
				
			
			
		
	
		
			
				
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					            //no maintenance if day of week doesn't match
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					            if (LocalDateTime.now().getDayOfWeek() != building.maintDateTime.getDayOfWeek()) | 
				
			
			
		
	
		
			
				
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					                continue; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            //  Add building to maintenance queue
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					            maintList.add(building); | 
				
			
			
		
	
		
			
				
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					            if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.TOL)) | 
				
			
			
		
	
		
			
				
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					                tolList.add(building); | 
				
			
			
		
	
		
			
				
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					            else | 
				
			
			
		
	
		
			
				
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					                maintList.add(building); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        return maintList; | 
				
			
			
		
	
		
			
				
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					        outMap.put("maint", maintList); | 
				
			
			
		
	
		
			
				
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					        outMap.put("tol", tolList); | 
				
			
			
		
	
		
			
				
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					        return outMap; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    // Method removes the appropriate amount of gold/resources from
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